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TOPIC: 2021 Cleric Relic & Legendary Feedback

2021 Cleric Relic & Legendary Feedback 1 month 3 weeks ago #13

Holy Smite seems cool but I'd think it would be much better as a D20 roll vs a slide. And I would absolutely remove the "must be evil" restriction. It should be usable on any enemy.
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2021 Cleric Relic & Legendary Feedback 1 month 3 weeks ago #14

I am concerned that this will take us back down the path of LoDS, where healing was too plentiful. No problem with FA prayer and bless, but this seems a bit much...
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2021 Cleric Relic & Legendary Feedback 1 month 3 weeks ago #15

How many times have we fought non-evil characters in a dungeon? The first fight of N1? I cant think of many over the past three years.

Holy smite sounds cool but having to slide and hit is going to make it really frustrating when a teammate sends your puck into the bumper. Maybe you'll have to slide last to just guarantee that.

If we are losing the ability to cast the restore power/spell as a FA then I'm not sure adding another use on the legendary is worth it. Can we get rid of those and add to flat healing? Or some stats that the relic probably needs?

But the ability to FA both lvl 1 and lvl 2 spells and have two mass heals with a cool ability feels much better for the legendary from my personal perspective. Much more exciting.

*edit* didn't notice the relic no longer grants the rare necklace power. So only one mass heal.
Last edit: by Flik.
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2021 Cleric Relic & Legendary Feedback 1 month 3 weeks ago #16

Daniel White wrote: I am concerned that this will take us back down the path of LoDS, where healing was too plentiful. No problem with FA prayer and bless, but this seems a bit much...


I wasn't here for the entire time LODS was rampant, but adding one mass heal and the ability to attack and heal doesn't seem to be nearly equivalent.
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2021 Cleric Relic & Legendary Feedback 1 month 3 weeks ago #17

Flik wrote: If we are losing the ability to cast the restore power/spell as a FA then I'm not sure adding another use on the legendary is worth it.


+1 Bump
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2021 Cleric Relic & Legendary Feedback 1 month 3 weeks ago #18

Flik wrote:

Daniel White wrote: I am concerned that this will take us back down the path of LoDS, where healing was too plentiful. No problem with FA prayer and bless, but this seems a bit much...


I wasn't here for the entire time LODS was rampant, but adding one mass heal and the ability to attack and heal doesn't seem to be nearly equivalent.


With a free action heal you can heal twice in the same round. Either by casting a second spell, drinking a potion, or reading a healing scroll. That's a lot of potential healing output.
Last edit: by Daniel White.
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2021 Cleric Relic & Legendary Feedback 1 month 3 weeks ago #19

Daniel White wrote:

Flik wrote:

Daniel White wrote: I am concerned that this will take us back down the path of LoDS, where healing was too plentiful. No problem with FA prayer and bless, but this seems a bit much...


I wasn't here for the entire time LODS was rampant, but adding one mass heal and the ability to attack and heal doesn't seem to be nearly equivalent.


With a free action heal you can heal twice in the same round. Either by casting a second spell, drinking a potion, or reading a healing scroll. That's a lot of potential healing output.


Yeah that’s true but this is the legendary. There will be far less of them floating around then the UR Lenses to corrupt lower level games. I can look at the total view count and replies on our thread compared to fighters and wizards to guess that there won’t be a huge number of them.
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2021 Cleric Relic & Legendary Feedback 1 month 3 weeks ago #20

Flik wrote:

Daniel White wrote:

Flik wrote:

Daniel White wrote: I am concerned that this will take us back down the path of LoDS, where healing was too plentiful. No problem with FA prayer and bless, but this seems a bit much...


I wasn't here for the entire time LODS was rampant, but adding one mass heal and the ability to attack and heal doesn't seem to be nearly equivalent.


With a free action heal you can heal twice in the same round. Either by casting a second spell, drinking a potion, or reading a healing scroll. That's a lot of potential healing output.


Yeah that’s true but this is the legendary. There will be far less of them floating around then the UR Lenses to corrupt lower level games. I can look at the total view count and replies on our thread compared to fighters and wizards to guess that there won’t be a huge number of them.


The FA ability is on the relic not the legendary. I expect that to be quite popular.
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2021 Cleric Relic & Legendary Feedback 1 month 3 weeks ago #21

Daniel White wrote:

Flik wrote:

Daniel White wrote:

Flik wrote:

Daniel White wrote: I am concerned that this will take us back down the path of LoDS, where healing was too plentiful. No problem with FA prayer and bless, but this seems a bit much...


I wasn't here for the entire time LODS was rampant, but adding one mass heal and the ability to attack and heal doesn't seem to be nearly equivalent.


With a free action heal you can heal twice in the same round. Either by casting a second spell, drinking a potion, or reading a healing scroll. That's a lot of potential healing output.


Yeah that’s true but this is the legendary. There will be far less of them floating around then the UR Lenses to corrupt lower level games. I can look at the total view count and replies on our thread compared to fighters and wizards to guess that there won’t be a huge number of them.


The FA ability is on the relic not the legendary. I expect that to be quite popular.


Fair point. Then looking at it again is the legendary just holy smite and an extra set of restores?

Shit I think I’ll stick with the relic and buy 7 other PYPs. I don’t see much value in upgrading the to legendary. The others gain a huge bonus going to legendary. Look at the wizard one.
Last edit: by Flik.
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2021 Cleric Relic & Legendary Feedback 1 month 3 weeks ago #22

This looks good to me.

Relic: Allows Clerics to pick any 2 each round: Attack, party buff, or minor heal for pretty much the whole adventure.

Legendary adds Restore Spell/Power into the mix above.

Feels like a Widseth's Lute for Clerics.
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2021 Cleric Relic & Legendary Feedback 1 month 3 weeks ago #23

Arcanist Kolixela wrote: That being said the ability to cast ALL first and second level spells as free actions is amazing! That gives you the free action bless/etc you were asking for and more so you can slide and heal at the same time. I think it's a really great power. Very awesome :)


+1, I am super excited about this! And given previous concerns about too much healing, I think it's probably good for overall game balance that it no longer grants a lot of extra spells but just helps us use up our spell allotments at a faster tempo. :)

For the legendary, it's hard to pin down precisely, but Holy Smite doesn't feel nearly as fun to me as the previous Divine Intervention. Part of what I liked was the name Divine Intervention, combined with the notion that it would be best used when things seemed really bleak and desperate (which admittedly might not happen terribly often for the sort of party that's packing class legendaries), but I also especially liked that there was a possibility of resurrection involved. I'm sure this changed for a reason, and I don't have a new specific alternative to suggest, but FWIW modifying combat slides to kill a monster better just doesn't spark joy for me in the same way.
dmrzzz's trade thread

Yes, my AC is lower than the Wizard's. No regrets!
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2021 Cleric Relic & Legendary Feedback 1 month 3 weeks ago #24

Daniel White wrote:

Flik wrote:

Daniel White wrote: I am concerned that this will take us back down the path of LoDS, where healing was too plentiful. No problem with FA prayer and bless, but this seems a bit much...


I wasn't here for the entire time LODS was rampant, but adding one mass heal and the ability to attack and heal doesn't seem to be nearly equivalent.


With a free action heal you can heal twice in the same round. Either by casting a second spell, drinking a potion, or reading a healing scroll. That's a lot of potential healing output.


There's a pretty big difference between this and the old LoDS behavior. This requires burning an extra spell to get that healing output. The old LoDS did not. Being able to FA heal doesn't increase overall healing amount, just how quickly you might be able to deliver it.
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