Endgame wrote:
Jeff Martin wrote:
Arcanist Kolixela wrote: Yep. Melee and Ranged weapons are freely swappable at any time unless they are required to complete a set bonus.
Yeah...kind of a dumb rule...if you ask me. I am sure the guy who made that rule is regretting it now. Sorry.
Well, you could always change the rules
Legit.
Tho, I know a lot of folks who invest in Weapons do so with the knowledge that they can be swapped out, and they like to have "the Right Tool for the Job" (Blunt for damaging skeletons, Scepter of Might for de-buffing the Monster, Cestus to drop AC & make it easier for party to hit, Mithral Longsword to hit incorporeals.. etc)
I'm 100% certain Jeff is aware of the potential pushback from players who get Mighty Riled Up when something changes, and makes them question their investment. So.... proceed with caution.
Or create a room where everyone gets attacked that uses a free action, or can’t take free actions at all. A litch that casts some variation of time stop?
That sounds like a really cool room design!
Tho, I wouldn't use it for a boss fight, or you'd (again) get folks Mighty Riled Up that they bought this token to be able to do X as a free action, and now they aren't allowed to use it.
Tho, it might be that the Lich is holding an artifact, and if players target the artifact & break it, then they gain access to their Free Action powers again. That'd be an interesting puzzle-in-a-combat.
Or roll with it and create higher difficulty combats that requires switching weapons? The monster casts immunity to magical weapons. Only mundane weapons will deal damage. Monster will switch to protection from normal weapons if damaged by a weapon. If damaged exclusively by spells casts sphere of invulnerability to become immune to 5th level spells and lower.
All cool ideas, and I'd love to play in a dungeon which incorporated some of them : )
In any case, nightshade and staff of power are so old you could do a lot with Changing them. For example, On reprint, you could add a qualifier called Bound - you may not swap this weapon while in the dungeon.
Dang. now I want to campaign for a reprint of Nightshades (and maybe some other weapons... Staff of Focus? ... SeyLah's +2 Sundering Cestus...?) which are "BOUND" items and may not be swapped out in combat (except melee : ranged) and then have an upgrade path to a cool Relic which is also BOUND, but has better stats than the original. (+3 Bound Nightshades? +3 SeyLah's Bound Cestus?)
But that would have to be a campaign for another year.