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TOPIC: Transmute Token Ideas

Transmute Token Ideas 1 month 3 weeks ago #1

Please post your ideas for the 2021 Treasure Token Collection here.
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"

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Transmute Token Ideas 1 month 3 weeks ago #2

Suggestion for the Wizard transmute path
(combined suggestions for myself, Edwin and several other players)

Relic
Amulet of Arcane Might
+9 to spell damage.
Sliding spells may critical on a slide of 19-20.
Twice per game Arcane Might - May cast any level spell as a free action without marking it off on the card and doubles all spell damage for that round
-Amulet may be slid as a spell in combat against a target AC of 25. Instead of a damage number wheel it contains a damage type wheel which determines the damage caused by the spell. Being a spell it will gain all +to spell hit bonuses and all +spell damage bonuses
(fire, cold, shock, acid, physical)

Legendary
Amulet of Arcane Mastery
+12 to spell damage.
Add spell damage bonus to all wands, scrolls and "cast as a scroll" effects.
Sliding spells may critical on a slide of 18-20.
Once per room Arcane Mastery - May cast any level spell as a free action without marking it off on the card and triples spell damage that round
-Amulet may be slid as a spell in combat against a target AC of 25. Instead of a damage number wheel it contains a damage type wheel which determines the damage caused by the spell. Being a spell it will gain all +to spell hit bonuses and all +spell damage bonuses
(Force, Darkrift, Eldritch, Physical, Nature, Divine)

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Last edit: by Arcanist Kolixela.

Transmute Token Ideas 1 month 3 weeks ago #3

UR Money Bags- Can be thrown at enemy dmg is how many treasure pulls at end of dungeon but on hit Money Bags must succeed DC 10/DC 15 if NM of bag rips and lose treasure going down to minimum must use 1rd to pick up

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Last edit: by Lord MindFlayer.

Transmute Token Ideas 1 month 3 weeks ago #4

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The Cavadar set transmute for sure

Fighter/Dwarf Fighter relic and Legendary. Please don't do a different item for each class. If in the neck slot needs to be a distinct improvement over Stupendous Pendant at the Relic and Legendary level.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Transmute Token Ideas 1 month 3 weeks ago #5

General Transmute:

4*:
+4 Amulet of Protection. +4 ac, +4 all saves.
Transmutes from rare +2 amulet of protection.

Cleric transmute:
Relic:
+4 Hit (ranged and melee)
Cast Bless and Prayer as a Free Action
Mass Cure once / game
Raise Dead (as PoDD) once /game

Legendary
+7 Hit (ranged and melee)
Cast Spells as a Free Action
Mass Cure Twice / game
Raise Dead (as falling star mushroom) once /game

Mass Cure:
All party members heal 8 damage.

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Last edit: by Endgame.

Transmute Token Ideas 1 month 3 weeks ago #6

For those of you with feelings about the Wizard Legendary, I encourage you to Please put your preferences in the informal poll by picking a column, labeling it with your name, and filling in the options by end of day Saturday August 8th

docs.google.com/spreadsheets/d/1L_b-2cnyVo3Qfx0y0L4pmz5UFBBjDBEEaf805H9VzcE/edit#gid=0

I will summarize the results and post them here on Sunday.

NOTE: This document is intended as a simple way to aggregate sentiment from Wizard players around the stunning variety of proposed mechanics for the Wizard Legendary, for TPTB to consider as input. It is not intended to settle the matter of how the Wizard legendary should be, or represent the opinions of everyone who didn't contribute.

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Last edit: by Matthew Hayward.

Transmute Token Ideas 1 month 3 weeks ago #7

Endgame wrote: Cleric Transmute:

4*:
+4 Amulet of Protection. +4 ac, +4 all saves.
Transmutes from rare +2 amulet of protection.

Relic:
+4 Hit (ranged and melee)
Cast Bless and Prayer as a Free Action
Mass Cure once / game
Raise Dead (as PoDD) once /game

Legendary
+7 Hit (ranged and melee)
Cast Spells as a Free Action
Mass Cure Twice / game
Raise Dead (as PoDD) twice /game

Mass Cure:
All party members heal 8 damage.


How about Relic Raise dead as listed. But for Legendary Raise Dead to full hit points once per game?

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Transmute Token Ideas 1 month 3 weeks ago #8

Ranger's companion:
XX polymorph potions -> non consumable animal companion. Usable by rangers, druids, and wizards

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Transmute Token Ideas 1 month 3 weeks ago #9

Cleric Legendary:
+10 healing
Split healing among 3 additional targets (stacks with LoDS for a total of potentially 5 targets)
Use Turn Undead against any enemy
Cast Prayer/Bless/Guidance as Instant actions
1/game restore dead ally to life with full HP.
All Maces gain Thrown, Returning, and +2 Holy (+2 to hit and +2 Sacred damage)
May use pointy weapons.

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Transmute Token Ideas 1 month 3 weeks ago #10

UR -> Relic Back Slot Item:
+1 AC, +2 FORT, +2 RFLX, +4 Will : First in a cycle of 3 such UR cloaks, one with +4 for each save)

Transmutes to Relic Back:
+1 AC, +5 to one save and +3 to the others
(Recipe is any 2 of the above URs and an appropriate amount of trade goods?)

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Transmute Token Ideas 1 month 3 weeks ago #11

Ioun stones of treasure:
Silver, gold, and platinum nuggets.
Occupies 3 Ioun stone slots.

All this does is reduces number of tokens people have to lug around. Slots stay the same. Might be a legendary for the recipe never ends

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Transmute Token Ideas 1 month 3 weeks ago #12

Matt Goodman wrote: Ioun stones of treasure:
Silver, gold, and platinum nuggets.
Occupies 3 Ioun stone slots.

All this does is reduces number of tokens people have to lug around. Slots stay the same. Might be a legendary for the recipe never ends


Can you clarify what you mean by the slots stay the same? Are you saying that one token would take up 3 slots or are you say the limit cap of ion stonrs still stay the same?

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