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TOPIC: Semi-Lich Skull

Semi-Lich Skull 1 month 2 weeks ago #25

Matthew Hayward wrote:

Fiddy wrote:

Anthony Barnstable wrote: in my mind there’s a chance it is an ingredient but that seems pretty low


Really? I'm at the other end of the spectrum. In my mind, I've always suspected that there is likely to be a recipe that takes any one of the UR tokens that activate pshychic ability (maybe with no trade goods). And likely a second recipe that takes a Rare token that provides pshychic ability as well as more trade goods.


It’s certaibly possible, but thats not how ROSP was done.

I think requiring seven 1k reward tokens plus one of each trade good is plenty.


We've seen Relics/Legendaries increase in cost over the same time span, I don't see why we would expect this to be different. I think drawing conclusions from a single data point pretty far in the past is not likely to be correct when we have other trends that we can see

At a minimum though, I was simply thinking one recipe would be one of each trade good plus the Rare, while the other recipe might be the UR and no trade goods. I haven't done the math, so maybe slightly more than one of each trade good for the recipe with the Rare (not sure how much one of each good is going for these days).

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Semi-Lich Skull 1 month 2 weeks ago #26

Matthew Hayward wrote:

Fiddy wrote:

Anthony Barnstable wrote: in my mind there’s a chance it is an ingredient but that seems pretty low


Really? I'm at the other end of the spectrum. In my mind, I've always suspected that there is likely to be a recipe that takes any one of the UR tokens that activate pshychic ability (maybe with no trade goods). And likely a second recipe that takes a Rare token that provides pshychic ability as well as more trade goods.


It’s certaibly possible, but thats not how ROSP was done.

I think requiring seven 1k reward tokens plus one of each trade good is plenty.


That's what I think is most likely, a recipe similar to RoSP.

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Semi-Lich Skull 1 month 2 weeks ago #27

Fiddy wrote:

Matthew Hayward wrote:

Fiddy wrote:

Anthony Barnstable wrote: in my mind there’s a chance it is an ingredient but that seems pretty low


Really? I'm at the other end of the spectrum. In my mind, I've always suspected that there is likely to be a recipe that takes any one of the UR tokens that activate pshychic ability (maybe with no trade goods). And likely a second recipe that takes a Rare token that provides pshychic ability as well as more trade goods.


It’s certaibly possible, but thats not how ROSP was done.

I think requiring seven 1k reward tokens plus one of each trade good is plenty.


We've seen Relics/Legendaries increase in cost over the same time span, I don't see why we would expect this to be different. I think drawing conclusions from a single data point pretty far in the past is not likely to be correct when we have other trends that we can see

At a minimum though, I was simply thinking one recipe would be one of each trade good plus the Rare, while the other recipe might be the UR and no trade goods. I haven't done the math, so maybe slightly more than one of each trade good for the recipe with the Rare (not sure how much one of each good is going for these days).


Eldrtich tokens haven't been following the same progression as Relic/Legendary in terms of trade good costs.

The Kilt of Dungeonbane and BoTFW are both pretty recent and neither include URs other than the base compoenents.

The sole instance of trade recipe cost increase for Eldritch tokens, starting with RoSP and SRoEC and continuing through BoTFW and KoD is +1 GF to the Kilt of Dungeonbane - which also took 1 less UR to make than SRoEC and BoTFW.

I think it's much, much more likely that the recipe includes:

1 of each trade good, no UR
or
1 of each trade good, 1 UR Psychic Enabler

Than 0 of each trade good, 1 UR Psychic enabler. I see basically no chance of that happening.

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Last edit: by Matthew Hayward.

Semi-Lich Skull 1 month 2 weeks ago #28

I'm hoping that the monster bit percentages in treasure boxes are adjusted so that it doesn't require Golden Fleece. 7 URs plus one each of the other trade items seems sufficient to me.

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Semi-Lich Skull 1 month 2 weeks ago #29

Mike Steele wrote: I'm hoping that the monster bit percentages in treasure boxes are adjusted so that it doesn't require Golden Fleece. 7 URs plus one each of the other trade items seems sufficient to me.


Adjusted in what way? Fewer monster bits per 100 pulls?

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Semi-Lich Skull 1 month 2 weeks ago #30

Same number of monster bits in 2018 as 2019. Lower percentage in treasure pulls drove a lot of discussion

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