Rare bead: +1 damage spell and ranged
Uncommon ear cuff: +1 fort, +1 reflex (first of a cycle of 3 such earmuffs
UR back: +1 AC, +2 Fort, +2 reflex, +4 will (first of a cycle of 3 such urs which transmute to a +1 AC, +3, +3, +5 to the save of your choice relic)
Rare Melee weapon: +1 spiked blade, if the first slide is a 20 enemy drops their weapon (if it can be dropped) D6+1 damage wheel, Barbarian, fighters, monk, Paladin, Ranger
Rare Shadow Shoes - +2 reflex, rogue may sneak attack same monster 2nd time 2/game
UR slotless: Rune Of shatterstrike - you may turn in (permanently) a rare weapon your class could equip to deal the 2nd highest damage number to a monster as a standard action.
Rare Torso: crystalline armor, +5 AC, when hit with shock damage gain retribution 10 shock on subsequent attacks until end of room. All but Monk and Wizard.
UR Alms Box - sacrifice up to 3 treasure draws for different choice of: +2 to melee hit, +3 to ranged hit, +2 to melee damage, +3 to ranged damage, 1 additional use of Turn Undead, Guard +1 player for 1 combat, +2 to saves, +4 to DEX
Cleric, Paladin
UR Fool’s Gold Slotless - -2 STR, DEX, CON, +1 treasure
Bard, Rogue
Rare 300 GP Ducal Writ - turn in during coaching to ignore one stat prerequisite for equipping tokens
Rare Oil of Greek Fire - your next physical ranged attack damages all monsters if it hits (standard action to apply like any oil)
UR Ring - Ring of Shared Fate - for the next round you and monster share each other’s status effects (e.g. stunned, dazed, blinded,...) - no monster may be affected by Ring of Shared Fate more than once 1/game
UR Slotless - Gnomish Capacitors - when using a damage wand you may apply gnomish capacitors, roll a d20 1-5 wand explodes dealing wand damage to you, 6-10 add +2 to damage, 11-15 add +4 damage, 16-19 add +6 damage, 20 add +2 and then double the total wand damage