As it happens -- I am waiting on some feedback from Pat Rothfuss AND some TD vets waited until I post the "Final" token images to give their good feedback...so...here (I hope to Gygax) are the SUPER FINAL images for 2020. Not shown is adding "of" after Oil in the Common
Oil Sacred Touch token.
Changes That I Can Remember
We standardized a lot of the text in the case of a token that has two or more powers.
Did final image adjustments to make sure the token images would print well and not be too dark when printed small.
Remove the +1 Short Sword (since we have the +1 Assassin's Blade already at Rare) and I replaced it with a +2 Shuriken. Yes, I know that in the past it was only a +1 Shurilken, but that was probably a mistake since it is only usable once a combat and it does less damage than the +2 Arrow. I upgraded the Uncommon Masterwork Shuriken to +1 status, too -- for the same reason.
Reduced the "20" damage on Undead from +20 to +10.
Changed the Rare Quiver to an "Arrow Bag" so we could make it a Back slotted item (and make the power better).
Change Uncommon Scroll to "Cold Blast" since we added the Rare Fireball scroll.
UR Bracelets of Reckless Fury - Dropped from +6 to +5 for damage
UR Ioun Stone - Made it so it only adds damage to Missile and "to hit" Spells...as we have the Arcane Belt already giving +2 damage to all Spells
UR Lenses of Agility - dropped it from +4 to +3
UR Lucky Shield - dropped it from +4 to +3
UR Ring of the Drake - I talked to Drake and he was cool with me dropping the +2 to "all" Spells bonus. It still gives +2 to Melee, Missiel and "to hit" Spells. So...for "to hit:" Spells, the max bonus for damage is still +6 this year with the URs available, but +2 for non-sliding damage Spells.
UR Taborlin's Key - This has been moved from "slotless" to the "Charm" slot -- much like Wil's Dragonheart
Trans Charm of Timely Aid - re-worded it so it states it only works once per room (so Init re-rolls can't trigger it twice)
Trans Monk's Relic & Legendary - We took out the Gloves of Glory power (many thought it was not good enough to include as is) and we added some new abilities that should work better...and the Legendary should be fun for fans of 70's Chinese martial art films. We took out the granting of PT-5 Psychic Power since most Legendary Monks will have a higher level anyway in a few short years.
That ought to do it. I may have swapped around a few images or made other changes I can't remember.
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Common:
truedungeon.com/files/Common20.jpg
Uncommon:
truedungeon.com/files/Uncommon20.jpg
Rare:
truedungeon.com/files/Rare20.jpg
Ultra Rare:
truedungeon.com/files/UltraRare20.jpg
Transmuted:
truedungeon.com/files/Transmuted20.jpg
I welcome feedback about the Monk Relic and Legendary, but I think the others are put to bed. Thanks for your infinite patience with this process.
Below is the previous text with the bit about the old Monk's Legendary PT-5 removed. Nothing else has changed.
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For several reasons, we decided to start and end the token development process in July rather than September. This may or may not affect the pre-order delivery time, but we will still start the pre-order time on Nov. 1st as before.
This is going to be a special year for TD adventures as we are starting a new story-arc. We'll present three stand-alone modules. The 2020 tokens center around these modules and they should be a lot of fun to play. One will be in the Underthing (the underbelly of a wizard school) in the world of Pat Rothfuss. Another is a classic haunted house adventure where players must banish a baneful presence. The third one tasks the group with surviving the legendary Tomb of Terrors.
UR "Arcane" Set: Wearing all three of these items grants a caster the power to not mark off the first 0th-2nd level spell that character casts in a game.
UR "Lucky" Set: Wearing any two of these items increases the wearer's maximum HP by 5.
Multi-Year UR Shirt Set: Over the next four years we plan to release four Shirts. The first three give bonus/penalties toward the STR, DEX, CON stats and the final year grants +2 Focus (+2 to cast healing spells, cast damage spells, and polymorph damage.) At the end of the four years, all four can be combined so they make one Shirt that gives +2 to all those 3 stats and has the Focus power.
The 4-Year Shirt is not an Eldritch item. We are capping the Eldritch set at five. It is time to forge a new line of multi-year tokens that hopefully will use hidden RFID chips to make some cool effects for the players. Any "set" benefits won't be manifest for many years (since it takes at least two of these multi-year tokens), but I would not rule out giving the first "Arcanum" multi-year token (light purple token that's coming in four years) a cool little RFID chip enabled ability. I have so many cool ideas.
Vets and Newbies
It's worth noting that the ranks of the Treasure Token collectors have swelled considerably in the past few years. While it is vital to always accommodate the wants/needs of veteran collectors, we also need to keep new players in mind. Some tokens might not be best in slot for veterans, but newer players might really enjoy something like a set of new Armor tokens. It is always a tough thing to balance all the various collector groups, so I could be wrong on some of the mix this year. Let me know if you think I did.
New Powers Mentioned on Transmuted Tokens
Animal Friend: Once per room, rangers can use any polymorph potion token to summon a spiritual animal friend for one room. The summoned creature can't be dispelled, damaged, or buffed. When attacking with a 2H projectile-firing missile weapon, the ranger player puts that polymorph token into the second slider and slides both in the same manner as a ranger normally would on a melee attack slide (one puck in each hand, slid simultaneously.) The spiritual animal friend uses the ranger's To Hit modifier as written on the party card. The damage done by the spiritual animal friend is determined solely by the amount shown on the polymorph token--damage is not subject to any modifiers whatsoever. The ranger does not get any "side bonuses" from the polymorph token. (E.g., a spiritual asp friend would not reduce the ranger's Poison damage received.) The polymorph token must be turned in at the end of combat like other polymorph potions normally would be.
Fury: One per game, barbarians (whether Raging or not) can announce that they are going to "Fury" before making their attack slide. If they hit, the damage done with that one slide is treated as a standard 2× critical hit. It does not count as a natural 20, it's "just" a crit. That said, a Fury-fueled attack that actually lands on the 20 spot still counts as a natural 20 and can trigger effects which require a natural 20.
Grace: Either once (relic) or twice (legendary) per game, a paladin may instantly activated her "Grace" power to allow the roll of TWO d20 dice for any saving throw and take the higher result. Whether Grace is used to affect a multi-person saving throw roll or an individual's saving throw is up to the paladin. The use of Grace must be declared before the die is rolled.[/color].
Slot Expanders Cap
We've put a hard cap on the number of Charms (10) and Ioun Stones (9) one can equip. We feel it's important to rein-in future slot-expansion. At this time, only the Charm and Ioun Stone slots are being capped, but it's possible that at some point in the future we may need to cap other slots.