Wayne Rhodes wrote:
Tobin Blake wrote:
PalaDan wrote:
Rob F wrote:
Justice wrote:
Wayne Rhodes wrote:
ralykam wrote: Agreed, unfortunately. (+1 guard/1 game) isn’t legendary for me.
I feel the same, but I think that ship has sailed.
I agree, but it is better to know now going forward. TD will still get my money and I will save a grand over all by avoiding the HA in a year with such good UR's available. Really a win-win when you look at it.
It will be truly interesting how many HA will be made in the end.
The HA as is will be the first Legendary I make from this year's set. I don't see why any Paladin wouldn't want to be swinging the best weapon ever in the history of TD. I'm betting many will be made.
Let’s agree to disagree.
I very much agree with you PalaDan. The HA as it sits now is weaker in its average damage wheel (HA is a 10) than the Welfor's (10.5), has a bit of a potential for having a corner-case insta-kill (since to keep its unique ability viable would lock TPTB into having Evil Outsiders pretty much every year/dungeon) and is more class-limited than a Welfor's. The Lay on Hands bonus is nice, but a Paladin shouldn't be your primary healer, so this isn't really a big draw for me personally and Grace is an entirely new power altogether so...
Truthfully, I'd feel better commenting on whether or not the guard change is something that is a detractor or not if I had any clue as to the recipe to make this. The recipe will be key for whether or not it's worth making: If it requires an AoG on any path (whether to the Ava's or even just the +3), forcing the additional Guard into a 1x per game will actually make it a rather nasty step down for many Paladin players, especially since the AoG was already a required component for Giln's shield a couple years back.
As it sits now it's a very disappointing class-specific token (especially in light of the other class-specific tokens that have been/are being released) and is probably going to cause the Holy Avenger token go the way of the +2 Holy Great Sword in many Paladins' collection.
Primary recipe will not include the Amulet of Guarding since it isn’t in print. I would not be surprised to see the Holy avengers get a second recipe like the lute got and if so it might get worked into it.
Well, presuming it doesn't require the AoG in any way it would at least give those who missed out on the AoG a *chance* to Guard multiple people at some critical point so it would soften that aspect a touch.
That said though, as the token sits right now it's definitely not worth the expense of an Eldritch bar, additional UR tokens and Wish ring (or 15k GP) to make for me. Nor does it seem to be viewed that way by many of the other paladin players who've spoken on this thread.
I thought the goal of the Legendary tokens was to give each class a thematically-appropriate class-specific token?
Being able to dole out large amounts of healing seems to be much more the Cleric's hat in TD, so additional Lay on Hands comes off like it's trying to further dilute the specialty of that class, the creating the new Grace ability specifically for this token seems odd to me from a class standpoint since Paladins have no existing 're-roll' type ability natively (if there's another token that gives this ability other than Ava's I rescind this objection, although with reservations), and setting the +1 Guard as a once per game situation basically creates a situation where you're getting a bonus for all that cost that's not even as good as a single UR token. Heck, I'd have even been fine if the +1 Guard ability was capped at 2 and this token didn't stack with the AoG. At least then it would've tied into the existing abilities of the class without stepping on another's functional toes.
The 'kill on 20' aspect I've already spoken on in my last post.
I just feel that all in all the Paladin token has become the weakest of the class-specific ones now, and it's rather disappointing to see.
Tobin Blake, High Paladin of the Church of Francis, Testudine Shield, Adamantine Wall
"Turtle!"