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TOPIC: Final Transmuted Images

Final Transmuted Images 4 months 2 weeks ago #13

Wayne Rhodes wrote:

ralykam wrote: Agreed, unfortunately. (+1 guard/1 game) isn’t legendary for me.


I feel the same, but I think that ship has sailed.


I agree, but it is better to know now going forward. TD will still get my money and I will save a grand over all by avoiding the HA in a year with such good UR's available. Really a win-win when you look at it.

It will be truly interesting how many HA will be made in the end.
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Final Transmuted Images 4 months 2 weeks ago #14

Wayne Rhodes wrote:

ralykam wrote: Agreed, unfortunately. (+1 guard/1 game) isn’t legendary for me.


I feel the same, but I think that ship has sailed.

+1
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Final Transmuted Images 4 months 2 weeks ago #15

I think a lot of non-paladins feel that guarding a 3rd player for the entire game is too good.

Obviously we all disagree, but Jeff and his team had to listen to everyone and make the best decision they could. I feel they erred here, but that's my opinion.

Whether it will get made will depend on the recipie of course.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 
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Final Transmuted Images 4 months 2 weeks ago #16

Wade Schwendemann wrote: I think a lot of non-paladins feel that guarding a 3rd player for the entire game is too good.

Obviously we all disagree, but Jeff and his team had to listen to everyone and make the best decision they could. I feel they erred here, but that's my opinion.

Whether it will get made will depend on the recipie of course.


Yeeeeeeep

Guard makes paladins feel good. That is why it is awesome. It’s nowhere near as game breaking as many seem to think.
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Final Transmuted Images 4 months 2 weeks ago #17

It would seem that capping the guard/ entire game at 2 and using AoG in the recipe would have been a good compromise. So if the recipe does end up requiring an AoG, I wonder who would give that up for making this weapon if they only have 1?
(I also liked the idea of +1 hit for party as part of the paladins inspirational leadership, but I digress)
Avatar Artwork courtesy of Mauve Shirt
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Final Transmuted Images 4 months 2 weeks ago #18

NOTE: Both Medallion of Furious Attack and Bog's Medallion of Berserking have "Melee Wpn" capitalized.
Compare to other tokens (ie the Rare Boots of Shocking Step) which do not capitalize "melee weapon"

Hmm.. same comment on the UR Barb. bracers.
"THERE WILL NEVER BE A TOKEN EQUAL TO A GOOD BRAIN!"- Smakdown

Check out these awesome resources:
Cranston's Character Generator for iDevices or Android
Amorgen's Excel Character Generator
And the ever-useful Token DataBase , expertly maintained by Druegar.
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Final Transmuted Images 4 months 2 weeks ago #19

Overall I think this set looks awesome. If there's any chance for last minute tweaks I'd like to repeat a suggestion for the Ring of Stamina which was expressed in previous threads. How about this:

Ring of Rugged Fortitude
+4 Fortitude Saves
+1 CON

It would be a nice improvement over the rare version of the ring which I'd assume would go into making it. It would also lead nicely into a set of these kinds of transmutes over the next couple of years (e.g. Ring of Graceful Reflexes with +4 Reflex Saves/+1 DEX and Ring of Dauntless Will with +4 Will Saves/+1 WILL).

My primary reason for the suggestion is that at rare or lower levels you have to make the decision to break up a set bonus, invest in a volunteer token, or suffer some drawback to get an odd number of CON from a token. I'd prefer the ring simply give +3 CON to fix this for newer players, but my suggestion above feels more thematic with the base token this is transmuted from so I wanted to put it out there.
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Final Transmuted Images 4 months 2 weeks ago #20

Justice wrote:

Wayne Rhodes wrote:

ralykam wrote: Agreed, unfortunately. (+1 guard/1 game) isn’t legendary for me.


I feel the same, but I think that ship has sailed.


I agree, but it is better to know now going forward. TD will still get my money and I will save a grand over all by avoiding the HA in a year with such good UR's available. Really a win-win when you look at it.

It will be truly interesting how many HA will be made in the end.


The HA as is will be the first Legendary I make from this year's set. I don't see why any Paladin wouldn't want to be swinging the best weapon ever in the history of TD. I'm betting many will be made.
"Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world." - Albert Einstein
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Final Transmuted Images 4 months 2 weeks ago #21

Wade Schwendemann wrote: I think a lot of non-paladins feel that guarding a 3rd player for the entire game is too good.

Obviously we all disagree, but Jeff and his team had to listen to everyone and make the best decision they could. I feel they erred here, but that's my opinion.

Whether it will get made will depend on the recipie of course.


Agreed, but I appreciate them taking time to listen to the pally players in the first place.

I like the development of grace. Will be interesting to see how often it will be used in the game and the effect it will impose upon the levels of play.
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Final Transmuted Images 4 months 2 weeks ago #22

James Bennett wrote: Overall I think this set looks awesome. If there's any chance for last minute tweaks I'd like to repeat a suggestion for the Ring of Stamina which was expressed in previous threads. How about this:

Ring of Rugged Fortitude
+4 Fortitude Saves
+1 CON

It would be a nice improvement over the rare version of the ring which I'd assume would go into making it. It would also lead nicely into a set of these kinds of transmutes over the next couple of years (e.g. Ring of Graceful Reflexes with +4 Reflex Saves/+1 DEX and Ring of Dauntless Will with +4 Will Saves/+1 WILL).

My primary reason for the suggestion is that at rare or lower levels you have to make the decision to break up a set bonus, invest in a volunteer token, or suffer some drawback to get an odd number of CON from a token. I'd prefer the ring simply give +3 CON to fix this for newer players, but my suggestion above feels more thematic with the base token this is transmuted from so I wanted to put it out there.

+1
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Final Transmuted Images 4 months 2 weeks ago #23

Rob F wrote:

Justice wrote:

Wayne Rhodes wrote:

ralykam wrote: Agreed, unfortunately. (+1 guard/1 game) isn’t legendary for me.


I feel the same, but I think that ship has sailed.


I agree, but it is better to know now going forward. TD will still get my money and I will save a grand over all by avoiding the HA in a year with such good UR's available. Really a win-win when you look at it.

It will be truly interesting how many HA will be made in the end.


The HA as is will be the first Legendary I make from this year's set. I don't see why any Paladin wouldn't want to be swinging the best weapon ever in the history of TD. I'm betting many will be made.

I think it’s much further down the list than you do.

As for best weapon ever my list would be

1. Drue’s +5 Baton of Focus (over all impact +5 focus always works and almost as much damage as Holy Avenger, works with class legendary)
2. Averon’s +5 Deathcleaver (pure punch, works with class legendary except paladin)
3. Drake’s +5 Staff of Focus (Overall impact +5 focus always works In the game, works with class legendary) first 3 could easily be reorganized
4. Thor’s (extended crit range can be used by all classes in melee and Range, works with class legendary except paladin )
5. Asher’s +5 Viper Strike Fang (Very strong set bonus, open to 8 classes, 2 classes getting extra bonus, works with class legendary except paladin)
6. Holy avenger (ok damage wheel, interesting abilities but not very strong, can’t use unless your playing paladin so if it’s your only +5 weapon it can’t move to other classes if you get pushed out of paladin while the rest give you at least 2 options to use your weapon with)
7. Welfor’s +5 Slayer Sword (Better stats than holy avenger and is the token that was used to argue the holy avenger is a slotless item, good flexibility of classes)
8. Io’s +4 Ultra Keen Slayer Bow (+4 to hit and no strength bonus keeps this at the bottom of the list)
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Final Transmuted Images 4 months 2 weeks ago #24

Rob F wrote:

Justice wrote:

Wayne Rhodes wrote:

ralykam wrote: Agreed, unfortunately. (+1 guard/1 game) isn’t legendary for me.


I feel the same, but I think that ship has sailed.


I agree, but it is better to know now going forward. TD will still get my money and I will save a grand over all by avoiding the HA in a year with such good UR's available. Really a win-win when you look at it.

It will be truly interesting how many HA will be made in the end.


The HA as is will be the first Legendary I make from this year's set. I don't see why any Paladin wouldn't want to be swinging the best weapon ever in the history of TD. I'm betting many will be made.


Rob I am super glad you like it. Keep me posted on how it does for you.
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