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TOPIC: Final Rare Images

Final Rare Images 4 months 3 weeks ago #25

Wade Schwendemann wrote:

Jeff Martin wrote:

Xavon wrote: Probably should have asked this earlier, but are the Quivers still slotless, and do the two stack?


Hmmm...good question. I guess since they are slotless they must stack.


Or they could not, as since something can only be in one pouch at a time (pouch of Tulz or greater alchemist's pouch as a previous example). Perhaps it can only be in one quiver at a time?


+1 to this. From the TokenDB page for Greater Alchemist's Pouch:

"Note: A potion consumed as a Free Action via things like Pouch of Tulz or Canteen of Quaffing cannot benefit from the +1 healing effect. In game terms, the potion must be stored in one container or the other–it can’t be stored in both."

If the game has decided that a potion cannot be stored in two containers, I think you have to continue that logic and say that an arrow cannot be stored in two containers.
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Final Rare Images 4 months 3 weeks ago #26

Allen John wrote:

Wade Schwendemann wrote:

Jeff Martin wrote:

Xavon wrote: Probably should have asked this earlier, but are the Quivers still slotless, and do the two stack?


Hmmm...good question. I guess since they are slotless they must stack.


Or they could not, as since something can only be in one pouch at a time (pouch of Tulz or greater alchemist's pouch as a previous example). Perhaps it can only be in one quiver at a time?


+1 to this. From the TokenDB page for Greater Alchemist's Pouch:

"Note: A potion consumed as a Free Action via things like Pouch of Tulz or Canteen of Quaffing cannot benefit from the +1 healing effect. In game terms, the potion must be stored in one container or the other–it can’t be stored in both."

If the game has decided that a potion cannot be stored in two containers, I think you have to continue that logic and say that an arrow cannot be stored in two containers.


That's what I was thinking of! As always, should have checked the tokendb.
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Final Rare Images 4 months 3 weeks ago #27

Also, I am now 100% hoping that we get a Quiver of Anticipation next year.
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Final Rare Images 4 months 3 weeks ago #28

Jeff Martin wrote: Thanks for the input. I changed the Mage Armor Scroll. It will cause too much confusion and it is a pain for Coaches. I will go with a mass damage fire spell. I will change the Vigor name, too.


Aw! Sad to see this one go, I thought it was pretty neat. My red mage build would have definetly used it (Coaches be dammed! ;))
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Final Rare Images 4 months 3 weeks ago #29

EvilJohn wrote:

Jeff Martin wrote: Thanks for the input. I changed the Mage Armor Scroll. It will cause too much confusion and it is a pain for Coaches. I will go with a mass damage fire spell. I will change the Vigor name, too.


Aw! Sad to see this one go, I thought it was pretty neat. My red mage build would have definetly used it (Coaches be dammed! ;))


Sorry,,,with all these new players it is not a great idea to introduce a potion or scroll that lasts longer than one room. Maybe next year...
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Final Rare Images 4 months 3 weeks ago #30

There looks to be more space to change the name of Amulet of Vigor rather than Mail of Vigor and retain same art placement.
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Final Rare Images 4 months 3 weeks ago #31

+1 Assassin's Blade: Way too strong for Rogues. This essentially gives them a free slot (which was previously devoted to feet or head). I can even see purple level players using this since they can combine it with Shoes of the Sneak. Maybe part of the problem is that somehow Hood of Shadows got printed last year (with AC creep over the Hood of Elvenkind). I really think the sneak attack part of this token needs to be toned down.

+2 Holy Arrow: Potential +20 damage seems excessive. Compared to a traditional +2 Arrow, it already gets an extra ability. Instead of +20 ,a more moderate amount (say +5) is more reasonable.

Bead of Bending: I would drop the "including to hit spell" portion because it is confusing. DM's are going to get inundated with "I took spell damage, is this an "including to hit" spell. And I imagine a lot of players will accidentally or purposefully apply the -2 damage to spell damage when they shouldn't.

Bracers of the Toad: Not sure why it needs a +2 Fortitude creep over traditional +1 AC Bracers.

Charm of Lamentation: What happens if multiple players die at the same time? Can players choose the order of death (if so, it's overpowered)?

Ioun Stone Tourmaline Tear: Faceted Amber has traditionally been one of the strongest Rare Ioun Stones. This not only stacks with it, but has two very strong abilities. I would drop the -1 damage from Ranged and just go with a plain +1 AC ioun stone.

Quiver of Boosting: Is Quiver a slot now? Or can you combine the effects of multiple quivers? This is overly strong because I can see even Nightmare and Epic players using this for essentially +2 damage each round (just by using a Masterwork Arrow, of which they have plenty). It really shouldn't provide +2 damage until the end of the room.
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Final Rare Images 4 months 3 weeks ago #32

Incognito wrote: +1 Assassin's Blade: Way too strong for Rogues. This essentially gives them a free slot (which was previously devoted to feet or head). I can even see purple level players using this since they can combine it with Shoes of the Sneak. Maybe part of the problem is that somehow Hood of Shadows got printed last year (with AC creep over the Hood of Elvenkind). I really think the sneak attack part of this token needs to be toned down.

The damage wheel is lower on this than the +1 Iron Nettle. You can either choose to have more damage but use a different slot for the sneak attack, or use this one with less damage. Could always decrease the damage wheel to D4, which I believe is a DnD dagger, but would that actually be popular?

Incognito wrote: Bracers of the Toad: Not sure why it needs a +2 Fortitude creep over traditional +1 AC Bracers.

+1 AC bracers were obsoleted with Tyr's bracers. How much fortitude save is a HP worth to keep the equal?
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Final Rare Images 4 months 3 weeks ago #33

Judging by the gap between the Ring of Fortitude and Ring of Stamina, 4HP is worth about $40 more than 3 Fort saves, so 1HP should be worth about $10 more than 0.75 Fort saves.

That's how the math works, right?
Last edit: by Allen John.
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Final Rare Images 4 months 3 weeks ago #34

Allen John wrote: Judging by the gap between the Ring of Fortitude and Ring of Stamina, 4HP is worth about $40 more than 3 Fort saves, so 1HP should be worth about $10 more than 0.75 Fort saves.

That's how the math works, right?


Probably. HP are far more important to new players than Fort Saves. HP always matter, saves every once in a while, Fort saves less often than that.

Blessed Constitution is not a cheap token. Boots of Might reprint when other Might wasn't readily available wasn't a cheap token.
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Final Rare Images 4 months 3 weeks ago #35

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Wade Schwendemann wrote:

Allen John wrote:

Wade Schwendemann wrote:

Jeff Martin wrote:

Xavon wrote: Probably should have asked this earlier, but are the Quivers still slotless, and do the two stack?


Hmmm...good question. I guess since they are slotless they must stack.


Or they could not, as since something can only be in one pouch at a time (pouch of Tulz or greater alchemist's pouch as a previous example). Perhaps it can only be in one quiver at a time?


+1 to this. From the TokenDB page for Greater Alchemist's Pouch:

"Note: A potion consumed as a Free Action via things like Pouch of Tulz or Canteen of Quaffing cannot benefit from the +1 healing effect. In game terms, the potion must be stored in one container or the other–it can’t be stored in both."

If the game has decided that a potion cannot be stored in two containers, I think you have to continue that logic and say that an arrow cannot be stored in two containers.


That's what I was thinking of! As always, should have checked the tokendb.


There is a difference between taking an arrow out of one quiver and moving it to another, and pouring a potion from one canteen to another, in terms of both easy and speed. But I wanted to get a ruling, to be certain.
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