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TOPIC: Notes about the 2020 Token Collection - Final-ish

Notes about the 2020 Token Collection - Final-ish 1 month 3 days ago #1

This should be the final version for the tokens. Please have a close look at them all to see if you can find any hand icons missing or incorrect Trade initials. We tweaked a few of the Common-Rare, and a few of the higher ups.

We upped the power of the Lucky armor to be in line with other UR armor...and these will be good for new melee classes players. We also radically changed the power of the Arcane set to be more Arcane-focused...and cooler. So this set will be for the spellcasters. Changes in BOLD.

Thank you so much for your amazing support of this whole crazy process!

For several reasons, we decided to start and end the token development process in July rather than September. This may or may not affect the pre-order delivery time, but we will still start the pre-order time on Nov. 1st as before.

This is going to be a special year for TD adventures as we are starting a new story-arc. We'll present three stand-alone modules. The 2020 tokens center around these modules and they should be a lot of fun to play. One will be in the Underthing (the underbelly of a wizard school) in the world of Pat Rothfuss. Another is a classic haunted house adventure where players must banish a baneful presence. The third one tasks the group with surviving the legendary Tomb of Terrors.

UR "Arcane" Set: Wearing all three of these items grants a caster the power to not mark off the first spell that character throws in a game.

UR "Lucky" Set: Wearing any two of these items increases the wearer's maximum HP by 5.

Multi-Year UR Shirt Set: Over the next four years we plan to release four Shirts. The first three give bonus/penalties toward the STR, DEX, CON stats and the final year grants +2 Focus (+2 to cast healing spells, cast damage spells, and polymorph damage.) At the end of the four years, all four can be combined so they make one Shirt that gives +2 to all those 3 stats and has the Focus power.

The 4-Year Shirt is not an Eldritch item. We are capping the Eldritch set at five. It is time to forge a new line of multi-year tokens that hopefully will use hidden RFID chips to make some cool effects for the players. Any "set" benefits won't be manifest for many years (since it takes at least two of these multi-year tokens), but I would not rule out giving the first "Arcanum" multi-year token (light purple token that's coming in four years) a cool little RFID chip enabled ability. I have so many cool ideas.

Vets and Newbies
It's worth noting that the ranks of the Treasure Token collectors have swelled considerably in the past few years. While it is vital to always accommodate the wants/needs of veteran collectors, we also need to keep new players in mind. Some tokens might not be best in slot for veterans, but newer players might really enjoy something like a set of new Armor tokens. It is always a tough thing to balance all the various collector groups, so I could be wrong on some of the mix this year. Let me know if you think I did.

New Powers Mentioned on Transmuted Tokens
Animal Friend: Once per room, rangers can use any polymorph potion token to summon a spiritual animal friend for one room. The summoned creature can't be dispelled, damaged, or buffed. When attacking with a 2H projectile-firing missile weapon, the ranger player puts that polymorph token into the second slider and slides both in the same manner as a ranger normally would on a melee attack slide (one puck in each hand, slid simultaneously.) The spiritual animal friend uses the ranger's To Hit modifier as written on the party card. The damage done by the spiritual animal friend is determined solely by the amount shown on the polymorph token--damage is not subject to any modifiers whatsoever. The ranger does not get any "side bonuses" from the polymorph token. (E.g., a spiritual asp friend would not reduce the ranger's Poison damage received.) The polymorph token must be turned in at the end of combat like other polymorph potions normally would be.

Fury: One per game, barbarians (whether Raging or not) can announce that they are going to "Fury" before making their attack slide. If they hit, the damage done with that one slide is treated as a standard 2× critical hit. It does not count as a natural 20, it's "just" a crit. That said, a Fury-fueled attack that actually lands on the 20 spot still counts as a natural 20 and can trigger effects which require a natural 20.

Grace: Either once (relic) or twice (legendary) per game, a paladin may instantly activated her "Grace" power to allow the roll of TWO d20 dice for any saving throw and take the higher result. Whether Grace is used to affect a multi-person saving throw roll or an individual's saving throw is up to the paladin. The use of Grace must be declared before the die is rolled.[/color]

Psy. Pwr. (T-5): Assess to Tier 5 Psychic Power options. I.e., the monk could manifest any up to 5th tier Psychic Powers. Furthermore, the monk's legendary also grants one extra use of a Psychic Power. This stacks with other tokens that grant additional power manifestations.

Slot Expanders Cap
We've put a hard cap on the number of Charms (10) and Ioun Stones (9) one can equip. We feel it's important to rein-in future slot-expansion. At this time, only the Charm and Ioun Stone slots are being capped, but it's possible that at some point in the future we may need to cap other slots.
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Last edit: by Druegar. Reason: fixed monk psy pwr
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Notes about the 2020 Token Collection - Final-ish 1 month 3 days ago #2

Jeff Martin wrote:
Psy. Pwr. (T-7): Assess to Tier 5 Psychic Power options. I.e., the monk could manifest any level of Psychic Power. Furthermore, the monk's legendary also grants one extra use of a Psychic Power. This stacks with other tokens that grant additional power manifestations.


Thanks so much for your work. Could you clarify this?
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Notes about the 2020 Token Collection - Final-ish 1 month 3 days ago #3

Wow awesome change on the arcane set!!
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Notes about the 2020 Token Collection - Final-ish 1 month 3 days ago #4

Matt Goodman wrote:

Jeff Martin wrote:
Psy. Pwr. (T-7): Assess to Tier 5 Psychic Power options. I.e., the monk could manifest any level of Psychic Power. Furthermore, the monk's legendary also grants one extra use of a Psychic Power. This stacks with other tokens that grant additional power manifestations.

For many reasons we decided to lower the Tier from 7 to five. Below is the chart, and the Monk can pick any of the highlighted powers twice per game to use.





Thanks so much for your work. Could you clarify this?

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Notes about the 2020 Token Collection - Final-ish 1 month 3 days ago #5

I like the new version of Grace better than the old one. 2 rolls feels better than just +3 to the save. I think it’s better to but I’m not positive on that.
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Notes about the 2020 Token Collection - Final-ish 1 month 3 days ago #6

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Jeff Martin wrote:

Matt Goodman wrote:

Jeff Martin wrote:
Psy. Pwr. (T-7): Assess to Tier 5 Psychic Power options. I.e., the monk could manifest any level of Psychic Power. Furthermore, the monk's legendary also grants one extra use of a Psychic Power. This stacks with other tokens that grant additional power manifestations.

For many reasons we decided to lower the Tier from 7 to five. Below is the chart, and the Monk can pick any of the highlighted powers twice per game to use.





Thanks so much for your work. Could you clarify this?


I thought it was a bit confusing that it still has a '7' in it.

And does it stack with teeth up to 7?

Glad your computer is feeling better, Jeff.
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Last edit: by Xavon.
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Notes about the 2020 Token Collection - Final-ish 1 month 3 days ago #7

Jeff, I'm glad the Monk's psychic ability doesn't totally duplicate the Eldritch token anymore, thanks!
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Notes about the 2020 Token Collection - Final-ish 1 month 3 days ago #8

Xavon wrote:

Jeff Martin wrote:

Matt Goodman wrote:

Jeff Martin wrote:
Psy. Pwr. (T-7): Assess to Tier 5 Psychic Power options. I.e., the monk could manifest any level of Psychic Power. Furthermore, the monk's legendary also grants one extra use of a Psychic Power. This stacks with other tokens that grant additional power manifestations.

For many reasons we decided to lower the Tier from 7 to five. Below is the chart, and the Monk can pick any of the highlighted powers twice per game to use.





Thanks so much for your work. Could you clarify this?


I thought it was a bit confusing that it still has a '7' in it.

And does it stack with teeth up to 7?

Glad your computer is feeling better, Jeff.


A bit confusing to me as well. So I must have missed that there will only be 5 tiers. Correct? If so shouldn't it be T-5? And I take it both the Relic and Legendary "imbue" psychic?
"Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world." - Albert Einstein
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Notes about the 2020 Token Collection - Final-ish 1 month 3 days ago #9

That Arcane Set bonus seems Amazing! Use your most power spell first without marking it off!
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Notes about the 2020 Token Collection - Final-ish 1 month 3 days ago #10

I think the arcane set power is amazing, probably too good honestly.
A set bonus is the equivalent of arguably the best head slot UR for spellcasters.

Is that too much?

Also, since it has to be the first spell one casts, I hope first monsters get a lot tougher, particularly on NM/Epic.
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Last edit: by Wade Schwendemann.
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Notes about the 2020 Token Collection - Final-ish 1 month 3 days ago #11

Great work on the arcane bonus. Love it. Feels nicely arcane. Creates nice incentive to get all three tokens. And creates an interesting choice about what to do for the first spell. (I, for one, won’t be using my big bad in the first room.)
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Notes about the 2020 Token Collection - Final-ish 1 month 3 days ago #12

Wade Schwendemann wrote: I think the arcane set power is amazing, probably too good honestly.
A set bonus is the equivalent of arguably the best head slot UR for spellcasters.

Is that too much?

Also, since it has to be the first spell one casts, I hope first monsters get a lot tougher, particularly on NM/Epic.


Do you really think it’s out of line with the charming set bonus? That’s a group of really awesome URs that carries with it an extra level - which is more powerful than any UR effect.
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