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TOPIC: Update Monday 9:03pm

Update Monday 9:03pm 3 months 4 weeks ago #1

I am going to show the Common through Rare now, but the others will be posted tomorrow. Sorry for the delay!
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Update Monday 9:03pm 3 months 4 weeks ago #2

Thanks for all your hard work, Jeff & co!

And honestly it’s better to just post the common thru rare right now... More folks will look over them if there’s no URs+ to distract us :D
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Last edit: by Raven.
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Update Monday 9:03pm 3 months 4 weeks ago #3

Random idea my friend had for the +5 Holy Avenger that could replace some of the more minor features on there (including possibly the bonus to saves which causes some complications with swapping weapons, etc).

"Save the Party": Paladin takes all melee attacks for the duration of the combat (1/game)

I like that it is a "Legendary" ability, epic in its details, and gives the player cool choices. Used wisely it can save the party but also lead to the quick death of the Paladin.
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Update Monday 9:03pm 3 months 4 weeks ago #4

Kirk Bauer wrote: Random idea my friend had for the +5 Holy Avenger that could replace some of the more minor features on there (including possibly the bonus to saves which causes some complications with swapping weapons, etc).

"Save the Party": Paladin takes all melee attacks for the duration of the combat (1/game)

I like that it is a "Legendary" ability, epic in its details, and gives the player cool choices. Used wisely it can save the party but also lead to the quick death of the Paladin.


That would be an awesome "grace"!!
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Update Monday 9:03pm 3 months 4 weeks ago #5

Kirk Bauer wrote: Random idea my friend had for the +5 Holy Avenger that could replace some of the more minor features on there (including possibly the bonus to saves which causes some complications with swapping weapons, etc).

"Save the Party": Paladin takes all melee attacks for the duration of the combat (1/game)

I like that it is a "Legendary" ability, epic in its details, and gives the player cool choices. Used wisely it can save the party but also lead to the quick death of the Paladin.


Super Taunt kinda seems like it would steal the Dwarf Fighter's thunder?
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Update Monday 9:03pm 3 months 3 weeks ago #6

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MetaphoricDragon wrote:

Kirk Bauer wrote: Random idea my friend had for the +5 Holy Avenger that could replace some of the more minor features on there (including possibly the bonus to saves which causes some complications with swapping weapons, etc).

"Save the Party": Paladin takes all melee attacks for the duration of the combat (1/game)

I like that it is a "Legendary" ability, epic in its details, and gives the player cool choices. Used wisely it can save the party but also lead to the quick death of the Paladin.


Super Taunt kinda seems like it would steal the Dwarf Fighter's thunder?


Yes it would. That would be more appropriate for a Dwarf Fighter Legendary.
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Update Monday 9:03pm 3 months 3 weeks ago #7

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Fiddy wrote:

Harlax wrote:

MetaphoricDragon wrote:

Kirk Bauer wrote: Random idea my friend had for the +5 Holy Avenger that could replace some of the more minor features on there (including possibly the bonus to saves which causes some complications with swapping weapons, etc).

"Save the Party": Paladin takes all melee attacks for the duration of the combat (1/game)

I like that it is a "Legendary" ability, epic in its details, and gives the player cool choices. Used wisely it can save the party but also lead to the quick death of the Paladin.


Super Taunt kinda seems like it would steal the Dwarf Fighter's thunder?


Yes it would. That would be more appropriate for a Dwarf Fighter Legendary.


Do we think that the doubled classes will get a single class-specific transmute or 2? Meaning will we see 3 total class-specific transmutes next year or 5?

Keeping the two Wizards together seems like it will be easier than keeping the two Fighters together (assuming we want more than just straight stat bumps on the Fighter), but maybe some changes to the character cards will help with that.


No idea.

In fairness, I suspect an offensive oriented legendary would be more popular for fighters of both types.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir
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Update Monday 9:03pm 3 months 3 weeks ago #8

Harlax wrote:

MetaphoricDragon wrote:

Kirk Bauer wrote: Random idea my friend had for the +5 Holy Avenger that could replace some of the more minor features on there (including possibly the bonus to saves which causes some complications with swapping weapons, etc).

"Save the Party": Paladin takes all melee attacks for the duration of the combat (1/game)

I like that it is a "Legendary" ability, epic in its details, and gives the player cool choices. Used wisely it can save the party but also lead to the quick death of the Paladin.


Super Taunt kinda seems like it would steal the Dwarf Fighter's thunder?


Yes it would. That would be more appropriate for a Dwarf Fighter Legendary.


Agreed
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Update Monday 9:03pm 3 months 3 weeks ago #9

Maybe 'grace' has to do with the paladin making a save for the party 1/game...or +10 to party saves 1/game, or guarded characters can use the paladin saves.
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Update Monday 9:03pm 3 months 3 weeks ago #10

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PalaDan wrote:

Harlax wrote:

MetaphoricDragon wrote:

Kirk Bauer wrote: Random idea my friend had for the +5 Holy Avenger that could replace some of the more minor features on there (including possibly the bonus to saves which causes some complications with swapping weapons, etc).

"Save the Party": Paladin takes all melee attacks for the duration of the combat (1/game)

I like that it is a "Legendary" ability, epic in its details, and gives the player cool choices. Used wisely it can save the party but also lead to the quick death of the Paladin.


Super Taunt kinda seems like it would steal the Dwarf Fighter's thunder?


Yes it would. That would be more appropriate for a Dwarf Fighter Legendary.


Agreed


I like this idea, it feels very .uch like the palis wheel house.
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Update Monday 9:03pm 3 months 3 weeks ago #11

Picc wrote:

PalaDan wrote:

Harlax wrote:

MetaphoricDragon wrote:

Kirk Bauer wrote: Random idea my friend had for the +5 Holy Avenger that could replace some of the more minor features on there (including possibly the bonus to saves which causes some complications with swapping weapons, etc).

"Save the Party": Paladin takes all melee attacks for the duration of the combat (1/game)

I like that it is a "Legendary" ability, epic in its details, and gives the player cool choices. Used wisely it can save the party but also lead to the quick death of the Paladin.


Super Taunt kinda seems like it would steal the Dwarf Fighter's thunder?


Yes it would. That would be more appropriate for a Dwarf Fighter Legendary.


Agreed


I like this idea, it feels very .uch like the palis wheel house.


If anything, I’d call this ability ‘Martyrdom’, not Grace.

Also, that kinda sounds even more OP. For the rest of that combat, the only player healers need to be worried about is the paladin who, with enough AC, would probably shrug off the attacks. I can’t remember a combat where monsters were making more than 3-4 attacks per round (outside of the gorgons or grinds).

kurtreznor wrote: Maybe 'grace' has to do with the paladin making a save for the party 1/game...or +10 to party saves 1/game, or guarded characters can use the paladin saves.


These sound much more like a paladin manifesting the grace of their god. Any of these would be awesome.
Last edit: by PalaDan.
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