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TOPIC: Updated Notes on 2020 Tokens

Updated Notes on 2020 Tokens 3 months 4 weeks ago #13

Harlax wrote:

Jeff Martin wrote:

Picc wrote: Question about animal friend. Say a ranger used Potion Polymorph Gremlin or something similar would the animal friend still have the construct killing power?

tokendb.com/token/potion-polymorph-gremlin/

Similar quesiton for Potion Polymorph Brownie, how are the +3 to AC & +1 to saves handled?

tokendb.com/token/potion-polymorph-brownie/


Good question! I updated the first post. No...the only effect gained with this power is the base damage from the polymorph token.


Does the animal friend use the ranged or Melee to hit value?


Another good question. Since they are using a Ranged attack at the time, let's say the Ranged to hit. I will update that, too.
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Updated Notes on 2020 Tokens 3 months 4 weeks ago #14

I think this was asked on one of the many other threads, but I didn't see an answer. Does the Bead of the Lucky Traveler count towards the Lucky set? Set would be useful for a moderately equipped ranger if it were.

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Updated Notes on 2020 Tokens 3 months 4 weeks ago #15

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Jeff Martin wrote:

Matt Goodman wrote:

Jeff Martin wrote: Changes in BOLD.


New Powers Mentioned on Transmuted Tokens

Fury – One per game a Barbarian (whether in “Rage” or not) can announce that she is going to “Fury” before she makes her slide. If she hits, the damage done with that one slide will be treated as if it landed in the “20” area on the combat board.


Uh, Jeff. This is broken. Like totally. Barb, first round combat, Fury!!! swing the +2 Death Flail (3x damage if crit and "20"). Hit anywhere on the monster. Monster dead. Good combat, everyone!


Sorry for the confusion...the Barbarian still has to actually hit the monster to activate the power. I suppose we could just make it an even +50 points of damage.


Maybe just make it:

Fury – One per game a Barbarian (whether in “Rage” or not) can announce that she is going to “Fury” before she makes her slide. If she hits, the weapon does its max damage and all damage is doubled (critical hits do not trigger)
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Last edit: by Xavon.

Updated Notes on 2020 Tokens 3 months 4 weeks ago #16

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Flik wrote: To expand upon my previous comment, I think the Arcane set needs a more useful set bonus. I don’t see anyone picking up $300+ to get healed an extra hp from scroll/potions.

It should be something that is useful. It doesn’t have to be super powerful. Otherwise people will keep their Charm Bracers and only pick up two URs.


Honestly if it stays as is Im considering picking it up for the items, set bonus be damned.
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Updated Notes on 2020 Tokens 3 months 4 weeks ago #17

Flik wrote: To expand upon my previous comment, I think the Arcane set needs a more useful set bonus. I don’t see anyone picking up $300+ to get healed an extra hp from scroll/potions.

It should be something that is useful. It doesn’t have to be super powerful. Otherwise people will keep their Charm Bracers and only pick up two URs.


I'm actually glad it's a pretty minor set bonus, since the tokens are really awesome on their own. It probably wouldn't even need to be a set to have many people picking up all three. Maybe they shouldn't be a set, and just be three awesome unrelated tokens.

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Updated Notes on 2020 Tokens 3 months 4 weeks ago #18

A great set. Truly.

The revised arcane set bonus feels meh, though. Disappointing for a three UR token set. The healing-related bonus always felt odd to me because it seemed redundant with the Key. But If you want to keep it, I strongly preferred the prior version. That said, I would strongly prefer something more interesting. Something more arcane feeling. For example:

1. Ignore (or reduce) spell resistance.

2. Alter the element of a spell (like the crown of elemental mastery). Seems very arcane and a cool bonus for a three UR set. Or maybe alter the element of a consumable wand or scroll? if too powerful, make it once per combat? Per dungeon?

3, Buff all kinds of consumables (that is, also include damage wands and scrolls). I rather like this, given the beating that wands have taken in recent years. Especially if this year’s rare wand sticks at 7 damage. We should be promoting consumable use, not nerfing. This would help.

I am sure others can think of even better arcane effects.

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Last edit: by Boilerplate.

Updated Notes on 2020 Tokens 3 months 4 weeks ago #19

Mike Steele wrote:

Flik wrote: To expand upon my previous comment, I think the Arcane set needs a more useful set bonus. I don’t see anyone picking up $300+ to get healed an extra hp from scroll/potions.

It should be something that is useful. It doesn’t have to be super powerful. Otherwise people will keep their Charm Bracers and only pick up two URs.


I'm actually glad it's a pretty minor set bonus, since the tokens are really awesome on their own. It probably wouldn't even need to be a set to have many people picking up all three. Maybe they shouldn't be a set, and just be three awesome unrelated tokens.


Im completely fine with no bonus because the current bonus might as well not even exist. I’d rather have -2 cold damage or something. At least that is relevant.

Better to just take it off if you don’t want to make them “too good”. Or make it useful to encourage people to buy them all.

For example without a set bonus a lot of people won’t pick up the belt at all. I don’t melee but I think a lot of belts are better than 2 dmg.

*edit I do like the idea of buffing Wands like the user above me said. Very arcane-like.

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Last edit: by Flik.

Updated Notes on 2020 Tokens 3 months 4 weeks ago #20

Flik wrote: To expand upon my previous comment, I think the Arcane set needs a more useful set bonus. I don’t see anyone picking up $300+ to get healed an extra hp from scroll/potions.

It should be something that is useful. It doesn’t have to be super powerful. Otherwise people will keep their Charm Bracers and only pick up two URs.


+1

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Updated Notes on 2020 Tokens 3 months 4 weeks ago #21

Arcane set bonus :
+3 damage to scrolls? Maybe add wands?

Luck set bonus : maybe 100% hit chance vs invisible, incorporeal, and mirror images? Feels like the set needs a 3rd item too

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Updated Notes on 2020 Tokens 3 months 4 weeks ago #22

For arcane bonus, I would be happier if it was a bonus to all healing AND damage consumables (potions, scrolls, AND wands).

I know that two of the tokens in the set are particularly good (slot expanders), but if we really want to treat this as a set and encourage purchasing all three, I think the bonus should be as attractive as other UR set bonuses. I don’t think it needs to be +1 level like the charming set, but it should be better than +1 healing when using a healing consumable. Especially when we already have slotless items that do that sort of thing.

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Last edit: by Boilerplate.

Updated Notes on 2020 Tokens 3 months 4 weeks ago #23

Endgame wrote: Arcane set bonus :
+3 damage to scrolls? Maybe add wands?

Luck set bonus : maybe 100% hit chance vs invisible, incorporeal, and mirror images? Feels like the set needs a 3rd item too


I liked Fiddy's idea to hold those hit chance bonuses for the future fighter special.

I def understand that you don't like the overlapping HP bonus, though.

How about immune to surprise? That's an uncommon ability and feels like a spider-sense type of luck.

EDIT: I believe that's already a set-bonus as well?

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Last edit: by Arnold.

Updated Notes on 2020 Tokens 3 months 4 weeks ago #24

Xavon wrote:

Jeff Martin wrote:

Matt Goodman wrote:

Jeff Martin wrote: Changes in BOLD.


New Powers Mentioned on Transmuted Tokens

Fury – One per game a Barbarian (whether in “Rage” or not) can announce that she is going to “Fury” before she makes her slide. If she hits, the damage done with that one slide will be treated as if it landed in the “20” area on the combat board.


Uh, Jeff. This is broken. Like totally. Barb, first round combat, Fury!!! swing the +2 Death Flail (3x damage if crit and "20"). Hit anywhere on the monster. Monster dead. Good combat, everyone!


Sorry for the confusion...the Barbarian still has to actually hit the monster to activate the power. I suppose we could just make it an even +50 points of damage.


Maybe just make it:

Fury – One per game a Barbarian (whether in “Rage” or not) can announce that she is going to “Fury” before she makes her slide. If she hits, the weapon does its max damage and all damage is doubled (critical hits do not trigger)


I like this. +1.
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