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TOPIC: 2020 Transmuted Beta Images

2020 Transmuted Beta Images 1 month 1 week ago #169

Xavon wrote:

Philip Goodman wrote: I am still really excited about the idea Jinto posted earlier so I am copying it and making a few tweaks to try and flesh out a few things.

His earlier post is here:
truedungeon.com/forum?view=topic&defaultmenu=141&catid=615&id=249938&start=132#345524

As for mechanics and fun flavor perhaps we could consider monk stances for both Elder Drake and Spirit Drake. i.e.

Tweaking a few things:

Necklace of the Elder Drake (relic):
  • +2 Sacred damage to FoB.
  • 1/game for a room/combat grant the monk "Elder Dragon Stance" for 1 room/combat.
  • Stance imbues:
    • Flying: Can fly up to ranged target and melee, unless otherwise prevented.
    • Dragon Scales: 3 physical damage reduction
    • Dragon's Breath: Damage bonus from this token is doubled in the dragon stance and successful melee attacks will splash the bonus damage (4 sacred damage per melee strike) to other enemies.


    Necklace of the Spirit Drake (legendary):
  • +4 Sacred damage to FoB.
  • +1 Psychic Power use
  • 1/game for a room/combat grant the monk "Spirit Dragon Stance" for 1 room/combat.
  • Stance imbues:
    • Flying: Can fly up to ranged target and melee, unless otherwise prevented.
    • Dragon Scales: 6 physical damage reduction
    • Dragon's Breath: Damage bonus from this token is doubled in the dragon stance and successful melee attacks will splash the bonus damage (8 sacred damage per melee strike) to other enemies.


    Interesting. But having the primary ability be a 1/room per game bonus, the main draw of which only works if there are two or more monsters? That's going to be a very hard sell,

    I tried adding a bit of everything to it when in the dragon stance.

    While in the stance: Some offense: doubled the token's bonus to melee, defense: physical DR, utility: can attack ranged targets, and some AOE dragon breath for flavor.

    I'm trying to suggest the idea of it. The numbers, including frequency of the activation can be adjusted. Like I said, I wanted to try giving some numbers in an attempt to flesh it out.

    I like the idea of "triggering" something or "doing a thing" and taking a really cool stance 1/game for a room fits that pretty well. I would also be totally thrilled with something like:

    Necklace of the Elder Drake (relic):
    • +3 Sacred damage to FoB.
    • Flying: Can fly up to ranged target and melee, unless otherwise prevented.
    • Dragon Scales: 2 physical damage reduction
    • Dragon's Breath: Successful melee attacks will splash the bonus damage (3 sacred damage per melee strike) to other enemies.

    Necklace of the Spirit Drake (legendary):
    • +5 Sacred damage to FoB.
    • +1 Psychic Power use
    • Flying: Can fly up to ranged target and melee, unless otherwise prevented.
    • Dragon Scales: 4 physical damage reduction
    • Dragon's Breath: Successful melee attacks will splash the bonus damage (5 sacred damage per melee strike) to other enemies.

    I should note that the 2/4 physical damage reduction could just as easily be 2/4 AC or Dragon's Vitality of 2/4 CON.
    Playing True Dungeon since 2012.
    Last edit: by Philip Goodman.
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