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TOPIC: 2020 Transmuted Beta Images

2020 Transmuted Beta Images 1 month 1 week ago #1

These are going to cause some discussion. Thanks for your help in tweaking them out!

truedungeon.com/files/Transmuted.jpg
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2020 Transmuted Beta Images 1 month 1 week ago #2

Ok well I am glad these have all been sorted out. Let’s just leave these how they are.

Sincerely,

Jpotter
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2020 Transmuted Beta Images 1 month 1 week ago #3

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I still think the wording for the +5 Holly Avenger isn't clear regarding Sacrifice. Does +1 Ally mean if two were to die at the same time? Or does that mean you can Sacrifice a second time? If the later can you sacrifice to save the same ally (probably just want clarification)?
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2020 Transmuted Beta Images 1 month 1 week ago #4

The Monk transmutes are bad. Really, really bad. Like, I would never use them over Valhalla bad. + to damage is super weak (3 and 5), stunning fist needs to be expanded more (it's REALLY difficult to get 19 and 20s be sliding two pucks, if players are doing it correctly). Relic should be 19-20, Legendary should be at least 18-20, maybe even 17-20. Cap it at once per room per monster if you're worried about repeatedly stunning the monsters. The additional psychic power is cool, but way too situational. Auto-kills are useless and not very fun. So, suggestions:

Expanded stun range (1/monster/room): 19-20 (relic), 17-20 (legendary)
Something else besides raw damage
something else besides auto-kill
something else beyond additional psychic, maybe +1 power and +will saves, or auto succeed on a failed save 1/game.

I don't have any good ideas, but I'm hoping others do.
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2020 Transmuted Beta Images 1 month 1 week ago #5

The monk neck looks a bit better in line with the lowering of damage to 3/5 and only on FoB which is good. As I read it the Relic allows for a 2nd stun in the room and 2 20's in the same round = instant kill. The Legendary has expanded stun range and unlock unlimited stuns with 19's or 20's and 2 in the same round (needs to be clarified in the Tokendb for sure) instant kill plus a extra psychic use per dungeon.

So you would trade off some damage/AC or Damage/Con or a touch of all three for more damage increased crit range and unlocking extra stuns and psychic use +1

I can live with that :)
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Last edit: by FiannaTiger. Reason: changed crit range to stun range
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2020 Transmuted Beta Images 1 month 1 week ago #6

...ok, *that* Holy Avenger is awesome.
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2020 Transmuted Beta Images 1 month 1 week ago #7

I don't know if I understand the savior stone. It seems to be the exact same as the potions of death door which I believe is used to make it
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2020 Transmuted Beta Images 1 month 1 week ago #8

archmage78 wrote: I don't know if I understand the savior stone. It seems to be the exact same as the potions of death door which I believe is used to make it


As I see it (And I could definitely be wrong here):

These are used as "instantaneous actions" which are essentially responses to something happening, and do not eat up your action or free action for the turn. So someone dies, and this stone can be used to 'undo' that death and set the char at 1 hp.

Potion of death's door requires your action to use, and the person must already be dead.
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2020 Transmuted Beta Images 1 month 1 week ago #9

archmage78 wrote: I don't know if I understand the savior stone. It seems to be the exact same as the potions of death door which I believe is used to make it


Isn't it a slotless item that can be reused once per adventure versus the potion that is consumable?
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2020 Transmuted Beta Images 1 month 1 week ago #10

This batch will provide much discussion for the months to come.

It will be interesting to see where the class specific relics and legendaries end up.
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2020 Transmuted Beta Images 1 month 1 week ago #11

PalaDan wrote: ...ok, *that* Holy Avenger is awesome.



Avengers Assemble indeed
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2020 Transmuted Beta Images 1 month 1 week ago #12

Dave wrote:

archmage78 wrote: I don't know if I understand the savior stone. It seems to be the exact same as the potions of death door which I believe is used to make it


Isn't it a slotless item that can be reused once per adventure versus the potion that is consumable?


Savior stone is one use consumable.
Last edit: by jpotter.
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