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TOPIC: Transmute Ideas Please!

Transmute Ideas Please! 5 months 2 weeks ago #553

  • Xavon
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macXdmg wrote:

Bob Chasan wrote:

Xavon wrote: I thought I had suggested this, but maybe it was a different thread. Or my brain not work again.

Anyway, what about a new transmute level. Mystic (or Mythic). They would also be Orange backed, and would be an upgrade from Exalted (so M is to Ex what L is to Relic).

Like

Solvent Charm
+1 pt of Acid damage in melee

Distilled Solvent Charm
+2 pts of Acid damage in melee

Pure Solvent Charm
+2 pts of Acid damage in melee
2 pts of Acid Retribution damage

But Mystics would have a cost roughly the same (or a little less) than a Relic; trying to get middle level players a second tier transmute option. Also, a way to get around the class focused, neck slot Legendaries concept of the next few years.


The bonuses seem off a little, typically a rare runestone ((disposable) offers a +1 but a rare charm would offer +2 damage/+1 to a Stat so maybe adjust the bonus???


Power level aside, this token level you’re talking about would upgrade the four point transmute to something higher than ultra rare but lower than relic? So light blue (3 point transmute) medium blue (4 point transmute) and dark blue (relic 5 point transmute) mythic light orange (4point upgrade stronger than a ur or less relic) and legendary (dark orange as currently). Is this the proposal?

Edit - it could require one of every rare in a year as part of the transmute and it would fu...mess with token demands in some interesting ways.


@Bob, I think your impression is a bit off. Rare Bracers give +2 to damage, and they are a single slot so they should be stronger. Rare rings give +1 to damage (except that one that give +3, and that is two-handed only). And Runestones are not weaker because they are consumable, they are stronger. And for charms, we have one that is +2 damage, but that is a relic. One that is +2 STR, and that is a UR volunteer token.

And besides all that, I wanted it to be a little on the weak side, for cheaper transmutes.

@mac, All rares? That would need to be at the level of a real legendary level, unless they were the only ingredients, and even then it should be close. The idea is to make something that's not for whales, but for dolphins, or even fresh water porpoises.
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Transmute Ideas Please! 5 months 1 day ago #554

Need a transmute sponge for old completion tokens, please.
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Transmute Ideas Please! 5 months 1 day ago #555

haasdt wrote: Need a transmute sponge for old completion tokens, please.

+1
Playing True Dungeon since 2012.
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Transmute Ideas Please! 5 months 1 day ago #556

Philip Goodman wrote:

haasdt wrote: Need a transmute sponge for old completion tokens, please.

+1


Old completion tokens (with the exception of Invitation to Celebration) may be exchanged for trade goods as normal.
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Transmute Ideas Please! 5 months 4 hours ago #557

Matthew Hayward wrote:

Philip Goodman wrote:

haasdt wrote: Need a transmute sponge for old completion tokens, please.

+1


Old completion tokens (with the exception of Invitation to Celebration) may be exchanged for trade goods as normal.


They had a “add a level” token for these a few years back, something more on that level, or even Bonus to ranged damage level might be cool
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Transmute Ideas Please! 5 months 34 minutes ago #558

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Last edit: by Picc.
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Transmute Ideas Please! 5 months 28 minutes ago #559

Xavon wrote: I thought I had suggested this, but maybe it was a different thread. Or my brain not work again.

Anyway, what about a new transmute level. Mystic (or Mythic). They would also be Orange backed, and would be an upgrade from Exalted (so M is to Ex what L is to Relic).

Like

Solvent Charm
+1 pt of Acid damage in melee

Distilled Solvent Charm
+2 pts of Acid damage in melee

Pure Solvent Charm
+2 pts of Acid damage in melee
2 pts of Acid Retribution damage

But Mystics would have a cost roughly the same (or a little less) than a Relic; trying to get middle level players a second tier transmute option. Also, a way to get around the class focused, neck slot Legendaries concept of the next few years.


I think tokens valued at the Relic level but orange backed might have some counterfeit concerns. Someone could try to repurpose the orange chips to more valuable legendary counterfeit tokens.
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Transmute Ideas Please! 5 months 19 minutes ago #560

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Mike Steele wrote:

Xavon wrote: I thought I had suggested this, but maybe it was a different thread. Or my brain not work again.

Anyway, what about a new transmute level. Mystic (or Mythic). They would also be Orange backed, and would be an upgrade from Exalted (so M is to Ex what L is to Relic).

Like

Solvent Charm
+1 pt of Acid damage in melee

Distilled Solvent Charm
+2 pts of Acid damage in melee

Pure Solvent Charm
+2 pts of Acid damage in melee
2 pts of Acid Retribution damage

But Mystics would have a cost roughly the same (or a little less) than a Relic; trying to get middle level players a second tier transmute option. Also, a way to get around the class focused, neck slot Legendaries concept of the next few years.


I think tokens valued at the Relic level but orange backed might have some counterfeit concerns. Someone could try to repurpose the orange chips to more valuable legendary counterfeit tokens.


Depends on the color. I was thinking a light orange, like how Exalted are lighter than Relics.
Applications programming is a race between software engineers, who strive to produce idiot-proof programs, and the Universe, which strives to produce bigger idiots.  <br /><br />So far, the Universe is winning.
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Transmute Ideas Please! 4 months 3 weeks ago #561

Call me crazy, but I'd like for the year's monster bits to be made into a giant sandwich when combined with a common loaf of bread +1 hp token.

Honestly the sandwich could bring the dead to life, give you 20 hp, +2 to hit, AC, and damage, or do nothing.
I came here to sing and collect tokens, and I'm alllll out of money.
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Transmute Ideas Please! 4 months 3 weeks ago #562

Singsalot wrote: I'd like for the year's monster bits to be made into a giant sandwich.

The thought of eating all those monster parts makes me want to 🤮.

Singsalot wrote: Call me crazy

You're crazy! :P
Have you looked it up in the TDb ?
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Transmute Ideas Please! 4 months 3 weeks ago #563

Monk Neck slot to Legendary.

Oak in the Breeze
Reduce the damage of your targeted melee by 5 points on it's next attack
Increase your next attack against the same target by 5

Branch of the willow
Reduce the damage of your targeted melee by 10 points on it's next attack
Increase your next attack against the same target by 10.
Reflex save DC <damage done by monk that round> or have the monk redirect it's attack to another player.

Leaf on the Wind
Increase the damage of your targeted melee by 15 points on it's next attack
Reflex save DC <damage done by monk that round> or have the monk redirect it's attack upon itself.

Yes this is different and maybe crazy but I always liked the way drunken masters in movies would make people hit other people instead of the monk.
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Have you checked the Token DataBase ?
Last edit: by FiannaTiger.
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Transmute Ideas Please! 4 months 3 weeks ago #564

FiannaTiger wrote: Monk Neck slot to Legendary.

Oak in the Breeze
Reduce the damage of your targeted melee by 5 points on it's next attack
Increase your next attack against the same target by 5

Branch of the willow
Reduce the damage of your targeted melee by 10 points on it's next attack
Increase your next attack against the same target by 10.
Reflex save DC <damage done by monk that round> or have the monk redirect it's attack to another player.

Leaf on the Wind
Increase the damage of your targeted melee by 15 points on it's next attack
Reflex save DC <damage done by monk that round> or have the monk redirect it's attack upon itself.

Yes this is different and maybe crazy but I always liked the way drunken masters in movies would make people hit other people instead of the monk.


I like where you're going but I think the modifiers are way out of whack.

Compare with Gauntlets of Linked Fury (UR +5 damage on melee attacks), or various +3/+5 damage boots.

Rare should be like -2/+2 or -2/+3

Purple could be -4/+4 or -5/+5

How often can you use these? 1/room?

I'm not sure I understand the legendary?

Monster gains +15 damage, and must pass a Reflex save or attack the Monk?
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