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TOPIC: LFO - True Grind - Friday 2:00p (TDA19161170)

LFO - True Grind - Friday 2:00p (TDA19161170) 3 weeks 6 days ago #13

Fiddy wrote:

jedibcg wrote:

Fiddy wrote: Oh look... There's only 5 available now... :whistle:

Always trust your gut and ............kill Fiddy early so he never becomes Loki


That only happened one time... And to be fair, not everyone else in the party died!

My gut only said to kill you once.
You either discover a star or you don't. You arrogant punk.

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LFO - True Grind - Friday 2:00p (TDA19161170) 1 week 6 days ago #14

Do we need to hold the monsters at bay and let you to kill each other

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LFO - True Grind - Friday 2:00p (TDA19161170) 1 week 6 days ago #15

Kevin Chapman wrote: Do we need to hold the monsters at bay and let you to kill each other


Well... We should probably get ralykam to add my name as #5 first (Cleric or Druid preferred, but open to any non-Wizard class)

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LFO - True Grind - Friday 2:00p (TDA19161170) 1 week 5 days ago #16

Marvelous, now you can kill him and revive him

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LFO - True Grind - Friday 2:00p (TDA19161170) 1 week 5 days ago #17

Hey, what do you know, I have room for this in my schedule.

The question is, am I vastly undergeared for what everyone is thinking?

I'd be best geared for cleric, and then probably(?) Fighter or Druid.

Will update my cleric build in a moment with my newest purchases: www.truedungeon.com/forum?view=topic&catid=563&id=248928

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LFO - True Grind - Friday 2:00p (TDA19161170) 1 week 5 days ago #18

Endgame wrote: The question is, am I vastly undergeared for what everyone is thinking?


Without knowing who else will join, it is tough to say. You're probably fine for Hardcore. We might even want to try Nightmare. But the other unknown spots could cause us to just run Normal.

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LFO - True Grind - Friday 2:00p (TDA19161170) 1 week 5 days ago #19

Fiddy wrote:

Endgame wrote: The question is, am I vastly undergeared for what everyone is thinking?


Without knowing who else will join, it is tough to say. You're probably fine for Hardcore. We might even want to try Nightmare. But the other unknown spots could cause us to just run Normal.


Welp, I just bought a ticket. I've never done Grind before, so if I'm under geared for Cleric I'll just run Human Fighter - that should help keep things easier on my brain as well. I can pump up a fighter to +19 to hit, so hopefully that is enough to hit things, even on nightmare grind.

Edit
I also just shared the fact I signed up for a grind run with my party. I may, or may not, have some additional takers for slots to this run.

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Last edit: by Endgame.

LFO - True Grind - Friday 2:00p (TDA19161170) 1 week 5 days ago #20

The only then I would suggest is to unequip Treasure enhancing tokens, as they have no effect in grind, and replace them with something/anything that might be useful.
You either discover a star or you don't. You arrogant punk.

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LFO - True Grind - Friday 2:00p (TDA19161170) 1 week 5 days ago #21

jedibcg wrote: The only then I would suggest is to unequip Treasure enhancing tokens, as they have no effect in grind, and replace them with something/anything that might be useful.

Yep. I have a Greater Onyx charm on my wishlist and I'm hoping to acquire one for delivery at Gen Con (would replace the Charm of Avarice). Ioun Stones is a bit more complicated - I will probably end up going with an agate orb and a Ruby Rhombus unless I can borrow something more exciting. I don't know how hard grind is, but I think I can make a fighter solid enough to at least... uh... be more useful at nightmare than a +8 heal cleric? I'll play with a build and will maybe post it in the fighter forum.

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LFO - True Grind - Friday 2:00p (TDA19161170) 1 week 4 days ago #22

So what about saving throws? Make them as high as possible or just focus on ac and damage

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LFO - True Grind - Friday 2:00p (TDA19161170) 1 week 4 days ago #23

Kevin Chapman wrote: So what about saving throws? Make them as high as possible or just focus on ac and damage


Saving throws are maybe more important than AC in Grind

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LFO - True Grind - Friday 2:00p (TDA19161170) 1 week 4 days ago #24

Fiddy wrote:

Kevin Chapman wrote: So what about saving throws? Make them as high as possible or just focus on ac and damage


Saving throws are maybe more important than AC in Grind

Same save targets per difficulty as a regular dungeon? should I be shooting for +15 for hardcore and +20 for nightmare?

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