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TOPIC: No Treasure-Enhancers in NX-Odin's Redux

No Treasure-Enhancers in NX-Odin's Redux 5 years 4 months ago #13

Milambus (Jake) wrote: Will NX-Odin's Redux be giving away 2018 treasure like like N3 did at Origins?

Will you be able to get treasure chips or do you have to do your 3 draws immediately in the epilogue room?

I'm not playing NX at GenCon, but thought other people might want those questions answered.

i thought previously they had said 2019 for odin because 2018 chips would not be good at Gen Con. i could be very wrong about that.
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No Treasure-Enhancers in NX-Odin's Redux 5 years 4 months ago #14

Actually - an important tangental point...

Often, people will draw gold as their rare token. Please have the coaches have a selection of rare weapons or armor they could trade out in exchange for the gold tokens. We had a group last year get 5 gold rare tokens - not great for helping with their builds and it really hurt them.

Fred
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No Treasure-Enhancers in NX-Odin's Redux 5 years 4 months ago #15

Fred K wrote: Actually - an important tangental point...

Often, people will draw gold as their rare token. Please have the coaches have a selection of rare weapons or armor they could trade out in exchange for the gold tokens. We had a group last year get 5 gold rare tokens - not great for helping with their builds and it really hurt them.

Fred


Since the rares are top of the stack, this could be prevented in the first place by visual theory inspection at check in. .
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No Treasure-Enhancers in NX-Odin's Redux 5 years 4 months ago #16

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Fred K wrote: Actually - an important tangental point...

Often, people will draw gold as their rare token. Please have the coaches have a selection of rare weapons or armor they could trade out in exchange for the gold tokens. We had a group last year get 5 gold rare tokens - not great for helping with their builds and it really hurt them.

Fred


I think I disagree with this one... there are always going to be "bad" rares for sealed runs. Potions, scrolls, dusts, ammo, etc etc. Yeah you're hoping for the rares to be weapons/armor or nice stat boosts but if you don't get those it's just luck of the draw. At least the rule changed so that coaches can give out common weapons.
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No Treasure-Enhancers in NX-Odin's Redux 5 years 4 months ago #17

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Harlax wrote:

Fred K wrote: Actually - an important tangental point...

Often, people will draw gold as their rare token. Please have the coaches have a selection of rare weapons or armor they could trade out in exchange for the gold tokens. We had a group last year get 5 gold rare tokens - not great for helping with their builds and it really hurt them.

Fred


Since the rares are top of the stack, this could be prevented in the first place by visual theory inspection at check in. .

Given that all the bags handed out at checkin are pulled from the same bucket I feel like checking them prior to handing them out might lead to a PR can of worms.

I feel the same about rare weapon swaps. As much as these are good intentioned I think they would lead to more hurt feelings then not.

Honestly in the unlikely event someone draws a nugget they will probably be quite happy to be told they pulled a hundred dollar token even if they cant use it right now.

Rare TEs present more of an issue IMO since they will probably come up a few times per shift.
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No Treasure-Enhancers in NX-Odin's Redux 5 years 4 months ago #18

Picc wrote:

Harlax wrote:

Fred K wrote: Actually - an important tangental point...

Often, people will draw gold as their rare token. Please have the coaches have a selection of rare weapons or armor they could trade out in exchange for the gold tokens. We had a group last year get 5 gold rare tokens - not great for helping with their builds and it really hurt them.

Fred


Since the rares are top of the stack, this could be prevented in the first place by visual theory inspection at check in. .

Given that all the bags handed out at checkin are pulled from the same bucket I feel like checking them prior to handing them out might lead to a PR can of worms.

I feel the same about rare weapon swaps. As much as these are good intentioned I think they would lead to more hurt feelings then not.

Honestly in the unlikely event someone draws a nugget they will probably be quite happy to be told they pulled a hundred dollar token even if they cant use it right now.

Rare TEs present more of an issue IMO since they will probably come up a few times per shift.


1000 bags
1/40 will be a crown
Around 25 will be pulled.
8 or so per day.

If you include gold as “useless,” then 3/40 or around 25 per day. And a pretty decent chance that someone will pull one each run.

Checking, if at at all practical, would have to be done when the supply buckets are made up, not as the bags are handed out.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Last edit: by Harlax.

No Treasure-Enhancers in NX-Odin's Redux 5 years 4 months ago #19

Seems like an odd decision. Seems fine to say no level bump, but why would you discourage new players from the joy of an extra pull or two, based on their sealed pack. It might be the catalyst for giving someone token fever (a malady I'll likely never recover from). Especially since it's a minimal number of extra draws over the course of the con.

Unless special 3 packs (or 4 with the completion already included) are being designed to speed along the epilogue room experience. Basically with no need to go down the list, just hand everyone a little treasure bag. Then cool makes a lot of sense.

Also pretty clear 2019 tokens will be given out, as the original message talked about the Crown and the Gold Nugget.

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No Treasure-Enhancers in NX-Odin's Redux 5 years 4 months ago #20

David Harris wrote: Seems like an odd decision. Seems fine to say no level bump, but why would you discourage new players from the joy of an extra pull or two, based on their sealed pack. It might be the catalyst for giving someone token fever (a malady I'll likely never recover from). Especially since it's a minimal number of extra draws over the course of the con.

Unless special 3 packs (or 4 with the completion already included) are being designed to speed along the epilogue room experience. Basically with no need to go down the list, just hand everyone a little treasure bag. Then cool makes a lot of sense.

Also pretty clear 2019 tokens will be given out, as the original message talked about the Crown and the Gold Nugget.


I am guessing to prevent anyone from abusing it. Wow what are the odds that 3 people all got the rare treasure enhancer and one of you got the UR one as well.
You either discover a star or you don't. You arrogant punk.

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No Treasure-Enhancers in NX-Odin's Redux 5 years 4 months ago #21

Maybe I'm off, but wouldn't a TE or Gold rare be the most valuable?

Should we REALLY be convincing new, uninformed players to swap a $5 token for a $2 one? Or preventing them getting one?

Options:
1) quick explanation: "This token is a great starting token/can help you get better stuff/has some value in trade,"
2) add a common token: we already hand out common weapons, and there are already dozens of possible cases where players could have tokens that nobody can equip (a group gets 2 Gloves of Stabbing, etc), and nobody gets anything for that, but you *could* give out a few certain common tokens to "make up" for unused tokens.
3) trade by value: "This token is worth more than a rare weapon; so here's a rare melee + rare ranged, or rare melee + rare armor" etc
I came here to sing and collect tokens, and I'm alllll out of money.

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No Treasure-Enhancers in NX-Odin's Redux 5 years 4 months ago #22

jedibcg wrote:

David Harris wrote: Seems like an odd decision. Seems fine to say no level bump, but why would you discourage new players from the joy of an extra pull or two, based on their sealed pack. It might be the catalyst for giving someone token fever (a malady I'll likely never recover from). Especially since it's a minimal number of extra draws over the course of the con.

Unless special 3 packs (or 4 with the completion already included) are being designed to speed along the epilogue room experience. Basically with no need to go down the list, just hand everyone a little treasure bag. Then cool makes a lot of sense.

Also pretty clear 2019 tokens will be given out, as the original message talked about the Crown and the Gold Nugget.


I am guessing to prevent anyone from abusing it. Wow what are the odds that 3 people all got the rare treasure enhancer and one of you got the UR one as well.


That's a great point! I guess I'm way too trusting.

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Last edit: by David Harris.

No Treasure-Enhancers in NX-Odin's Redux 5 years 4 months ago #23

yeah it would be easy to pocket one in and then bring it out.
I came here to sing and collect tokens, and I'm alllll out of money.

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No Treasure-Enhancers in NX-Odin's Redux 5 years 4 months ago #24

Sure, it's easy for humans to cheat. This still sets a very bad precedent, and has the potential to give new players the wrong impression about the game.

"Hey, you know this sealed pack we -just- gave you? Oops, you got a banned token. Sorry, guess you can't use the best thing you pulled out of your kit! Oh, it's usable in -other- dungeons, but not now, right after you got it!"

Assuming Harlax's math is correct, you're setting up for potentially 25 bad interactions: not just 25 bad interactions for the player that opened it, but for the other players on the same run with that player who may now question if any future tokens are going to be banned, and if it's worth buying in if they can't even use the things they just opened.

I don't have a dog in this fight: I'm currently slated for exactly zero NX-Odin's Redux runs. But I think this is a bad call. If there's some prior history with people sneaking TEs as their rare into these runs, I'd like to hear about it.

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