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TOPIC: N1/2/3 Easter Eggs?

N1/2/3 Easter Eggs? 1 year 1 week ago #25

Lodestone (KH) wrote: Hammer - 'THOR' - Player loaned a Thor's hammer legendary token for one slide. Some wandered off. :(


On my run, a teammate showed what he got from that hammer, i immediately wondered how they would prevent them from disappearing...then i saw notches cut out of the sticker between the damage wheel numbers. So, if you see a thor's hammer with those notches, it isnt legit.
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N1/2/3 Easter Eggs? 1 year 1 week ago #26

Dave wrote: I want to give a special shout-out to TD. After what seemed like a long string of NPC abandonment and betrayal, we finally got an NPC in N2 that joined the party and stuck with us to the end.


Agreed! My first reaction when I saw her was, “I guess we’ll have to kill her.” So happy to be wrong :)
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N1/2/3 Easter Eggs? 1 year 1 week ago #27

kurtreznor wrote:

Lodestone (KH) wrote: Hammer - 'THOR' - Player loaned a Thor's hammer legendary token for one slide. Some wandered off. :(


On my run, a teammate showed what he got from that hammer, i immediately wondered how they would prevent them from disappearing...then i saw notches cut out of the sticker between the damage wheel numbers. So, if you see a thor's hammer with those notches, it isnt legit.

...it's a hyper rare collectible.


Fixed that for you :P

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N1/2/3 Easter Eggs? 1 year 1 week ago #28

Lodestone (KH) wrote:

Matthew Hayward wrote: Does anyone know the codewords and effects of the items in N3: room 7 the Devil Drake?


Orb - ? - Never saw it used, but probably keyed to Odin as it had his symbol.


I used the orb on our Golden Ticket run. The GM had me slide on an empty table. I slid a crit that instantly killed the beast. No Idea what happened if I had not slid the crit.

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Last edit: by Davoruk.

N1/2/3 Easter Eggs? 1 year 1 week ago #29

Davoruk wrote:

Lodestone (KH) wrote:

Matthew Hayward wrote: Does anyone know the codewords and effects of the items in N3: room 7 the Devil Drake?


Orb - ? - Never saw it used, but probably keyed to Odin as it had his symbol.


I used the orb on our Golden Ticket run. The GM had me slide on an empty table. I slid a crit that instantly killed the beast. No Idea what happened if I had not slid the crit.


50 points of damage.....

And yes there was a epilogue at the end of the room. Sorry, but I killed my voice so I had to drop it. Had my assistant doing the intro. Also so many groups were to the wire we didn't have time to add the epilogue about underthing next year more then a handful of times.

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N1/2/3 Easter Eggs? 1 year 1 week ago #30

Part of the ending flavor text for N3 room 7 said that the party would teleport to the Underthing to continue chasing the mind flayer - the blue cube represented the tesseract allowing the teleportation to happen.
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N1/2/3 Easter Eggs? 1 year 1 week ago #31

Matthew Hayward wrote: Does anyone know the codewords and effects of the items in N3: room 7 the Devil Drake?

I think "Odin" was the code word for the sphere, but I'm not sure the effect.


Someone in my run was able to slide the orb. An 18 or higher was insta-kill, but nothing on a miss.I'm not sure of the code word, but I did hear "Holy Hand Grenade".

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N1/2/3 Easter Eggs? 1 year 1 week ago #32

Tempest is a Forgotten Realms diety and part of Norse mythology.

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N1/2/3 Easter Eggs? 1 year 1 week ago #33

Was there any way to save the NPC in room 1 of Astral Journey into the bliss?

I thought of maybe Censer of Sacrifice or Potion Moonveil, but didn't act quick enough.

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N1/2/3 Easter Eggs? 1 year 1 week ago #34

Could you do something to disrupt the snow goblin's spellcasting in N2?

They were writing runes on a white board - I tried to hit the board with fire dart but the DM said nothing happened.

Was there something that could be done there?

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N1/2/3 Easter Eggs? 1 year 1 week ago #35

I think there were 5 spell runes the monster could make (shown in the hallway before the room I think, but we didn't have enough time to stop and really take it in.

One of them I think was fear, I happened to prayer that room and the DM announced that while the group felt afraid they could fight through it.

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N1/2/3 Easter Eggs? 1 year 1 week ago #36

Aegoce wrote: I think there were 5 spell runes the monster could make (shown in the hallway before the room I think, but we didn't have enough time to stop and really take it in.

One of them I think was fear, I happened to prayer that room and the DM announced that while the group felt afraid they could fight through it.


Yup - that's certainly true! We memories the runes, | \ was fear.

But I couldn't figure out if there was some way to interrupt the casting.

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