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TOPIC: td.events and the check-in process

td.events and the check-in process 4 years 1 month ago #13

Joshua Baessler wrote: Check-in system was great, I agree there.

I know I'm going to be in the minority, but I liked that the system prevented last-minute ticket purchases. If you wanted tickets, it had to be before ticket time. No more buying tickets for a 3:02 pm run at 3:10 pm. It causes a lot of headaches sometimes for us coaches when folks show up last minute.

If it's just one or two people, with their own build, then yeah, sure, no problem. Frequently it's a veteran player who wants to kit out the rest of the party. Token enhancers mean redoing the whole card now if they're introduced late. We're not supposed to mark that number out and write in a new one. Upgrading someone's gear is even worse because the newer players often have no idea how they are being "helped" so everything has to be explained all over again and the coach has to write over top of or scribble out everything - which makes it harder for your combat DMs to read and therefore costs your party time. Yes, it's only seconds but seconds multiplied by several people can add up to minutes pretty fast.

If you're going to show up last minute, please keep the sharing to the barest minimum.


I mostly agree here, though it would be nice if the check-in desk had a late purchase override option (ie. The website locks out late purchases, but the check-in desk can still do it).

As to vets being nice to coaches when loaning tokens; all weekend at origins, the vast majority of my loans were +HP items. In mixed groups (some new with some experienced), i just wanted to make sure the new players had enough +to-hit/dam and AC to not be left out. Then i just waited until the coach was done and asked everyone for their HP total and filled in empty slots with hp items giving them new totals.
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td.events and the check-in process 4 years 1 month ago #14

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Kirk Bauer wrote: Also perhaps a kiosk to use to purchase tickets.


This would be a big help with ticket sales for new players. Most walking up don't know how it all works. The kiosk could be an old Ipad on stand.
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td.events and the check-in process 4 years 1 month ago #15

I did one newbie-ish run this weekend. Builds in baggies and on the app, and everyone had a photocopy of what they were equipped with. I think it went well.


I’ve tried dumping tokens on people in the coaching room and it never ends well. The only time it did was when I told everyone I had a Topaz Sphere for them, and it gutted the attacks from that elf-lich-whatever-she-was. And that was the only token I shared with them.

IMO, doing anything much more than that, except the +HP idea, seems counterproductive.

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Last edit: by Brad Mortensen.

td.events and the check-in process 4 years 1 month ago #16

One minor thing. A friend bought out a run. Then he had an emergency and could not come. He transferred the tickets to me. I could not transfer those tickets to others in the party. It seems you can't transfer a transferred ticket.

Probably not something that comes up much, but it could create problems.
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td.events and the check-in process 4 years 1 month ago #17

kurtreznor wrote:

Joshua Baessler wrote: Check-in system was great, I agree there.

I know I'm going to be in the minority, but I liked that the system prevented last-minute ticket purchases. If you wanted tickets, it had to be before ticket time. No more buying tickets for a 3:02 pm run at 3:10 pm. It causes a lot of headaches sometimes for us coaches when folks show up last minute.

If it's just one or two people, with their own build, then yeah, sure, no problem. Frequently it's a veteran player who wants to kit out the rest of the party. Token enhancers mean redoing the whole card now if they're introduced late. We're not supposed to mark that number out and write in a new one. Upgrading someone's gear is even worse because the newer players often have no idea how they are being "helped" so everything has to be explained all over again and the coach has to write over top of or scribble out everything - which makes it harder for your combat DMs to read and therefore costs your party time. Yes, it's only seconds but seconds multiplied by several people can add up to minutes pretty fast.

If you're going to show up last minute, please keep the sharing to the barest minimum.


I mostly agree here, though it would be nice if the check-in desk had a late purchase override option (ie. The website locks out late purchases, but the check-in desk can still do it).

As to vets being nice to coaches when loaning tokens; all weekend at origins, the vast majority of my loans were +HP items. In mixed groups (some new with some experienced), i just wanted to make sure the new players had enough +to-hit/dam and AC to not be left out. Then i just waited until the coach was done and asked everyone for their HP total and filled in empty slots with hp items giving them new totals.



^^^This. HP items are great to loan out because it helps lower geared players survive and it doesn't affect the party card. I don't mind an item or two to round out a party (2H weapon for the barbarian, +1/+1 goggles for the druid, etc). It's when I'm practically redoing the entire card that a line needs to be drawn, and only when the vet is showing up significantly after the start time. Someone there 30 mins early and establishing builds from the get-go is fine.

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