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TOPIC: Damage Timing

Damage Timing 3 months 23 hours ago #25

Marc D wrote:

Kusig wrote:

kurtreznor wrote: They are saying that in VTD, damage is applied in order, so the monster is often declared dead before the last few classes damage is revealed. So, in a sense, their damage was never applied to the monster. By applying all damage at the same time, those last few classes now get to count that damage. it is completely unfair.


Ahh I understand now. But seriously, can we find a way to calculate how much damage bardsong is adding in a round and have that just show up as damage for the Bard in VTD instead? I mean, I'm sure I get way more killing blows than anyone else and I NEED IT TO COUNT!


I’ve seriously been asking for a + sign or music note or something to indicate a hit landed due to bardsong (or prayer or bless) since the dice roller launched. The better DMs in real life shout out “hit due to the Bard” and it’s awesome :)


I try and do this when I DM in the physical dungeon. Gotta try to make all of the players feel like they are contributing :)

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Damage Timing 3 months 21 hours ago #26

balthasar wrote:

Marc D wrote:
I’ve seriously been asking for a + sign or music note or something to indicate a hit landed due to bardsong (or prayer or bless) since the dice roller launched. The better DMs in real life shout out “hit due to the Bard” and it’s awesome :)


I try and do this when I DM in the physical dungeon. Gotta try to make all of the players feel like they are contributing :)


Snip to avoid quote-ception.

It's very much appreciated when DMs do this in the physical dungeon! Makes that orange lute feel worthwhile :)

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Damage Timing 3 months 21 hours ago #27

Marc D wrote: I’ve seriously been asking for a + sign or music note or something to indicate a hit landed due to bardsong (or prayer or bless) since the dice roller launched. The better DMs in real life shout out “hit due to the Bard” and it’s awesome :)


*snip*

(this is the sound of a recently-trained VTD DM borrowing a good idea)

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Damage Timing 3 months 17 hours ago #28

Lequinian wrote: My experience with VTD is that the DM resolves damage in order and therefore I object as this will give the rogue and wizard more damage applied. They are already broken enough, now we want their damage to count?

Rename Wizards to Arcane Magic Users, and Rogues to Astute Stealers, and their damage will count every round.

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Last edit: by AAckeret.

Damage Timing 2 months 4 weeks ago #29

AAckeret wrote:

Lequinian wrote: My experience with VTD is that the DM resolves damage in order and therefore I object as this will give the rogue and wizard more damage applied. They are already broken enough, now we want their damage to count?

Rename Wizards to Arcane Magic Users, and Rogues to Astute Stealers, and their damage will count every round.

New Sub-Classes confirmed!
--
macXdmg
Monk of the Painda Order
Bard of the College of Sick Beats

Trade thread truedungeon.com/forum?view=topic&catid=61&id=253064#406060

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Damage Timing 2 months 3 weeks ago #30

kurtreznor wrote: Wizard is low on HP and needs healed to use mad evoker charm, and so needs healing BEFORE damage.
Cleric has lenses of divine sight and has more healing than wizard can take.
Rest of party is full health BUT the Elf Wizard is also using mad evoker charm. So, cleric wants to give rest of healing to the elf wizard AFTER damage.

Can healing break the laws of timespace and heal both wizards?


Why doesn't the Elf Wizard just cast their spell, and then the cleric can heal them both without breaking any laws of time and space, and then the Wizard can cast their spell.

As I read it, the party is free to sequence their actions however they want.

I still understand your question, but I'm having a hard time think of a scenario that can't be resolved by the party sequencing their own actions (I guess you could say in this instance that the Elf Wizard wants to decide what spell to cast based on the outcome of the Wizards slide or something).

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