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TOPIC: Level 10 Ideas - 2nd thread

Level 10 Ideas - 2nd thread 4 months 3 weeks ago #25

Mike Steele wrote:

Picc wrote:

Nick S wrote:
(please don't eat me lvl ten dragon people)


Best idea I've seen thus far, 10th level dragons for everyone XD

Seriously how about something like 10th level people always get both completion tokens regardless of difficulty (less incentive to run higher difficulties if pugging), or if we really want to go nuts how about something like a wish ring.

Something like that would have minimal cost to TD, no in game effect, would without question be awsome, and might allow longtime players who otherwise wouldnt make a legendary to make the jump. Players who wanted it as a keep sake could even hang onto the punched version.


I could go for the 10th level players getting all completion tokens, that seems like a fun perk. :)


It would be nice but stepping on the golden ticket bags which I'm hearing didn't include all of them this year.
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Level 10 Ideas - 2nd thread 4 months 3 weeks ago #26

Adam Guay wrote:

Mike Steele wrote:

Picc wrote:

Nick S wrote:
(please don't eat me lvl ten dragon people)


Best idea I've seen thus far, 10th level dragons for everyone XD

Seriously how about something like 10th level people always get both completion tokens regardless of difficulty (less incentive to run higher difficulties if pugging), or if we really want to go nuts how about something like a wish ring.

Something like that would have minimal cost to TD, no in game effect, would without question be awsome, and might allow longtime players who otherwise wouldnt make a legendary to make the jump. Players who wanted it as a keep sake could even hang onto the punched version.


I could go for the 10th level players getting all completion tokens, that seems like a fun perk. :)


It would be nice but stepping on the golden ticket bags which I'm hearing didn't include all of them this year.


I think the idea was all completion tokens for the runs they do, not just the year they get it. So if I’m level 12, and I run a normal pug of zz-1 in 2037 I can get both the UC candle of illusion and the R candelabra of illusion even though I gained my 10th level in 2026 and am playing on normal and would only get the UC token normally.
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Level 10 Ideas - 2nd thread 4 months 3 weeks ago #27

  • Ro-gan
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I have 2 ideas/suggestions...

... they may seem "big" but keep in mind to get to Level 10 that means a person has been supporting TD for over a decade. A decade. That's dedication and should be rewarded.

IDEA 1:

The 10th Level Player(s) gets to create their own Character Card . The creative process goes through Jeff and/or a representative of Jeff's. Maybe the 10th Level Player has to roll 3d6 to roll their stats and can add +1 to any Ability Score per 1000 GP sacrificed to Jeff/TD. Maybe the Character can add a Special Ability per 10,000 GP given over to Jeff/TD. Even better... paying GP can be done once a year. This would be the equivalent of a Character growing/becoming stronger the longer he/she dungeon crawls.

IDEA 2:

The 10th Level Player gets to design a Familiar/Companion Token that comes with it's own personal slider that the Player gets to keep. The Familiar/Companion Tokens would be Soul Forged to that Player much like the current Artifact Tokens. GP or real $$ could be used to help compensate for the extra expense TD will have to spend to design a unique Token. Perhaps 3 duplicate Tokens of these specific Tokens would be made. This way IF the Player loses/damages/has it stolen/etc then he/she can have a replacement tucked away at home/wherever safe.

The only real problem here would be in a few years when a huge amount of TDers become 10th Level en masse.
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Level 10 Ideas - 2nd thread 4 months 2 weeks ago #28

Ro-gan wrote: I have 2 ideas/suggestions...

... they may seem "big" but keep in mind to get to Level 10 that means a person has been supporting TD for over a decade. A decade. That's dedication and should be rewarded.

IDEA 1:

The 10th Level Player(s) gets to create their own Character Card . The creative process goes through Jeff and/or a representative of Jeff's. Maybe the 10th Level Player has to roll 3d6 to roll their stats and can add +1 to any Ability Score per 1000 GP sacrificed to Jeff/TD. Maybe the Character can add a Special Ability per 10,000 GP given over to Jeff/TD. Even better... paying GP can be done once a year. This would be the equivalent of a Character growing/becoming stronger the longer he/she dungeon crawls.

IDEA 2:

The 10th Level Player gets to design a Familiar/Companion Token that comes with it's own personal slider that the Player gets to keep. The Familiar/Companion Tokens would be Soul Forged to that Player much like the current Artifact Tokens. GP or real $$ could be used to help compensate for the extra expense TD will have to spend to design a unique Token. Perhaps 3 duplicate Tokens of these specific Tokens would be made. This way IF the Player loses/damages/has it stolen/etc then he/she can have a replacement tucked away at home/wherever safe.

The only real problem here would be in a few years when a huge amount of TDers become 10th Level en masse.


If the “companion/familiar” was static and the same for everyone it could be a set price. Having it be soul-forged would be difficult but an rfid in the token/puck might allow that to be solved. It would violate the leveling doesn’t make the dungeon easier thing I heard a few years back about the whole +1 armor being “huge” for a level bonus unless the token was essentially just not slid and +1 to damage. This I don’t care for because 1 Armor is a lot less than 1 damage and this new token would be highly sought after on the secondary market unless the soul forged was worked out.

The first, the character card bit I think would be fine this year, but when they have 100 people a year going to 10th level. If they had a machine that let you print your character card on site with a login, and customizations saved to the TD account so there was just a list of “who am I playing” it might work. I am not sure on site printing of player cards machines would be feasible but we live in a world of 3D printers so getting a good character card might be! I also like less the idea of paying your way up. It sounds like a class system where if you have money you can win, and if you don’t you’re unappreciated. As was mentioned, these people have played for 10 years, and they’ve done a lot for the game, a $200 character card with a $15 to $20 upper (cost of 1kBar on the market) seems like a big ask.
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Level 10 Ideas - 2nd thread 4 months 2 weeks ago #29

macXdmg wrote:

Adam Guay wrote:

Mike Steele wrote:

Picc wrote:

Nick S wrote:
(please don't eat me lvl ten dragon people)


Best idea I've seen thus far, 10th level dragons for everyone XD

Seriously how about something like 10th level people always get both completion tokens regardless of difficulty (less incentive to run higher difficulties if pugging), or if we really want to go nuts how about something like a wish ring.

Something like that would have minimal cost to TD, no in game effect, would without question be awsome, and might allow longtime players who otherwise wouldnt make a legendary to make the jump. Players who wanted it as a keep sake could even hang onto the punched version.


I could go for the 10th level players getting all completion tokens, that seems like a fun perk. :)


It would be nice but stepping on the golden ticket bags which I'm hearing didn't include all of them this year.


I think the idea was all completion tokens for the runs they do, not just the year they get it. So if I’m level 12, and I run a normal pug of zz-1 in 2037 I can get both the UC candle of illusion and the R candelabra of illusion even though I gained my 10th level in 2026 and am playing on normal and would only get the UC token normally.


How about this idea? True Dungeon creates a special Completion Token for 10th Level players each year. In addition to the normal completion tokens, every time a 10th Level player does a run at any convention, they get one of these 10th Level Completion tokens and their normal completion tokens. :)

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Level 10 Ideas - 2nd thread 4 months 2 weeks ago #30

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Mike Steele wrote:

macXdmg wrote:

Adam Guay wrote:

Mike Steele wrote:

Picc wrote:

Nick S wrote:
(please don't eat me lvl ten dragon people)


Best idea I've seen thus far, 10th level dragons for everyone XD

Seriously how about something like 10th level people always get both completion tokens regardless of difficulty (less incentive to run higher difficulties if pugging), or if we really want to go nuts how about something like a wish ring.

Something like that would have minimal cost to TD, no in game effect, would without question be awsome, and might allow longtime players who otherwise wouldnt make a legendary to make the jump. Players who wanted it as a keep sake could even hang onto the punched version.


I could go for the 10th level players getting all completion tokens, that seems like a fun perk. :)


It would be nice but stepping on the golden ticket bags which I'm hearing didn't include all of them this year.


I think the idea was all completion tokens for the runs they do, not just the year they get it. So if I’m level 12, and I run a normal pug of zz-1 in 2037 I can get both the UC candle of illusion and the R candelabra of illusion even though I gained my 10th level in 2026 and am playing on normal and would only get the UC token normally.


How about this idea? True Dungeon creates a special Completion Token for 10th Level players each year. In addition to the normal completion tokens, every time a 10th Level player does a run at any convention, they get one of these 10th Level Completion tokens and their normal completion tokens. :)


I was all set to complain, but the more I think about it, the more I really like that actually.
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Level 10 Ideas - 2nd thread 4 months 2 weeks ago #31

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macXdmg wrote:

Ro-gan wrote: I have 2 ideas/suggestions...

... they may seem "big" but keep in mind to get to Level 10 that means a person has been supporting TD for over a decade. A decade. That's dedication and should be rewarded.

IDEA 1:

The 10th Level Player(s) gets to create their own Character Card . The creative process goes through Jeff and/or a representative of Jeff's. Maybe the 10th Level Player has to roll 3d6 to roll their stats and can add +1 to any Ability Score per 1000 GP sacrificed to Jeff/TD. Maybe the Character can add a Special Ability per 10,000 GP given over to Jeff/TD. Even better... paying GP can be done once a year. This would be the equivalent of a Character growing/becoming stronger the longer he/she dungeon crawls.

IDEA 2:

The 10th Level Player gets to design a Familiar/Companion Token that comes with it's own personal slider that the Player gets to keep. The Familiar/Companion Tokens would be Soul Forged to that Player much like the current Artifact Tokens. GP or real $$ could be used to help compensate for the extra expense TD will have to spend to design a unique Token. Perhaps 3 duplicate Tokens of these specific Tokens would be made. This way IF the Player loses/damages/has it stolen/etc then he/she can have a replacement tucked away at home/wherever safe.

The only real problem here would be in a few years when a huge amount of TDers become 10th Level en masse.


If the “companion/familiar” was static and the same for everyone it could be a set price. Having it be soul-forged would be difficult but an rfid in the token/puck might allow that to be solved. It would violate the leveling doesn’t make the dungeon easier thing I heard a few years back about the whole +1 armor being “huge” for a level bonus unless the token was essentially just not slid and +1 to damage. This I don’t care for because 1 Armor is a lot less than 1 damage and this new token would be highly sought after on the secondary market unless the soul forged was worked out.

The first, the character card bit I think would be fine this year, but when they have 100 people a year going to 10th level. If they had a machine that let you print your character card on site with a login, and customizations saved to the TD account so there was just a list of “who am I playing” it might work. I am not sure on site printing of player cards machines would be feasible but we live in a world of 3D printers so getting a good character card might be! I also like less the idea of paying your way up. It sounds like a class system where if you have money you can win, and if you don’t you’re unappreciated. As was mentioned, these people have played for 10 years, and they’ve done a lot for the game, a $200 character card with a $15 to $20 upper (cost of 1kBar on the market) seems like a big ask.


Maybe my Character Card idea wasn't clear. The Card would come through the mail or be picked up at a Con after the person and Jeff agree on it.

You don't have to pay GP to raise ability scores. That is a choice. We all accumulate GP as we buy Tokens or pull from Treasure Boxes. A person just chooses what to do with that GP. I wouldn't call it unfair. It's no more unfair than being a big Token buyer/collector and transmuting more than one Legendary a year as opposed to those that make 1 Legendary every few years.

Think of paying GP to raise ability scores like paying GP and turning in Tokens to make a transmute.

The Character Card could even be a pdf sent to the 10th Level Player after its designed or changed once a year. No cost to TD.
"It's treason then."



Cranston's Character Generator for iDevices or Character Generator for Android

Amorgen's Excellent Excel Character Generator

Have you checked the Token DataBase ?

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Last edit: by Ro-gan.

Level 10 Ideas - 2nd thread 4 months 2 weeks ago #32

Ro-gan wrote:

macXdmg wrote:

Ro-gan wrote: I have 2 ideas/suggestions...

... they may seem "big" but keep in mind to get to Level 10 that means a person has been supporting TD for over a decade. A decade. That's dedication and should be rewarded.

IDEA 1:

The 10th Level Player(s) gets to create their own Character Card . The creative process goes through Jeff and/or a representative of Jeff's. Maybe the 10th Level Player has to roll 3d6 to roll their stats and can add +1 to any Ability Score per 1000 GP sacrificed to Jeff/TD. Maybe the Character can add a Special Ability per 10,000 GP given over to Jeff/TD. Even better... paying GP can be done once a year. This would be the equivalent of a Character growing/becoming stronger the longer he/she dungeon crawls.

IDEA 2:

The 10th Level Player gets to design a Familiar/Companion Token that comes with it's own personal slider that the Player gets to keep. The Familiar/Companion Tokens would be Soul Forged to that Player much like the current Artifact Tokens. GP or real $$ could be used to help compensate for the extra expense TD will have to spend to design a unique Token. Perhaps 3 duplicate Tokens of these specific Tokens would be made. This way IF the Player loses/damages/has it stolen/etc then he/she can have a replacement tucked away at home/wherever safe.

The only real problem here would be in a few years when a huge amount of TDers become 10th Level en masse.


If the “companion/familiar” was static and the same for everyone it could be a set price. Having it be soul-forged would be difficult but an rfid in the token/puck might allow that to be solved. It would violate the leveling doesn’t make the dungeon easier thing I heard a few years back about the whole +1 armor being “huge” for a level bonus unless the token was essentially just not slid and +1 to damage. This I don’t care for because 1 Armor is a lot less than 1 damage and this new token would be highly sought after on the secondary market unless the soul forged was worked out.

The first, the character card bit I think would be fine this year, but when they have 100 people a year going to 10th level. If they had a machine that let you print your character card on site with a login, and customizations saved to the TD account so there was just a list of “who am I playing” it might work. I am not sure on site printing of player cards machines would be feasible but we live in a world of 3D printers so getting a good character card might be! I also like less the idea of paying your way up. It sounds like a class system where if you have money you can win, and if you don’t you’re unappreciated. As was mentioned, these people have played for 10 years, and they’ve done a lot for the game, a $200 character card with a $15 to $20 upper (cost of 1kBar on the market) seems like a big ask.


Maybe my Character Card idea wasn't clear. The Card would come through the mail or be picked up at a Con after the person and Jeff agree on it.

You don't have to pay GP to raise ability scores. That is a choice. We all accumulate GP as we buy Tokens or pull from Treasure Boxes. A person just chooses what to do with that GP. I wouldn't call it unfair. It's no more unfair than being a big Token buyer/collector and transmuting more than one Legendary a year as opposed to those that make 1 Legendary every few years.

Think of paying GP to raise ability scores like paying GP and turning in Tokens to make a transmute.

The Character Card could even be a pdf sent to the 10th Level Player after its designed or changed once a year. No cost to TD.


All other level rewards are separate from any token purchases. Such that it is often perceived as level rewards are strictly based on how long you have played; ie token purchases do not influence these rewards.

I like the personal character card idea. I even like rolling for stats. But allowing any system to buy those stats up just turns this reward into another bonus for those with money to spend on it.

My only concern with rolling stats is that each person presumably only gets one shot at this, it would suck to roll all 10s and below...BUT that is where the rest of character design can help balance. The worse your stats, the better special abilities you can choose.
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Level 10 Ideas - 2nd thread 4 months 2 weeks ago #33

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kurtreznor wrote:

Ro-gan wrote:

macXdmg wrote:

Ro-gan wrote: I have 2 ideas/suggestions...

... they may seem "big" but keep in mind to get to Level 10 that means a person has been supporting TD for over a decade. A decade. That's dedication and should be rewarded.

IDEA 1:

The 10th Level Player(s) gets to create their own Character Card . The creative process goes through Jeff and/or a representative of Jeff's. Maybe the 10th Level Player has to roll 3d6 to roll their stats and can add +1 to any Ability Score per 1000 GP sacrificed to Jeff/TD. Maybe the Character can add a Special Ability per 10,000 GP given over to Jeff/TD. Even better... paying GP can be done once a year. This would be the equivalent of a Character growing/becoming stronger the longer he/she dungeon crawls.

IDEA 2:

The 10th Level Player gets to design a Familiar/Companion Token that comes with it's own personal slider that the Player gets to keep. The Familiar/Companion Tokens would be Soul Forged to that Player much like the current Artifact Tokens. GP or real $$ could be used to help compensate for the extra expense TD will have to spend to design a unique Token. Perhaps 3 duplicate Tokens of these specific Tokens would be made. This way IF the Player loses/damages/has it stolen/etc then he/she can have a replacement tucked away at home/wherever safe.

The only real problem here would be in a few years when a huge amount of TDers become 10th Level en masse.


If the “companion/familiar” was static and the same for everyone it could be a set price. Having it be soul-forged would be difficult but an rfid in the token/puck might allow that to be solved. It would violate the leveling doesn’t make the dungeon easier thing I heard a few years back about the whole +1 armor being “huge” for a level bonus unless the token was essentially just not slid and +1 to damage. This I don’t care for because 1 Armor is a lot less than 1 damage and this new token would be highly sought after on the secondary market unless the soul forged was worked out.

The first, the character card bit I think would be fine this year, but when they have 100 people a year going to 10th level. If they had a machine that let you print your character card on site with a login, and customizations saved to the TD account so there was just a list of “who am I playing” it might work. I am not sure on site printing of player cards machines would be feasible but we live in a world of 3D printers so getting a good character card might be! I also like less the idea of paying your way up. It sounds like a class system where if you have money you can win, and if you don’t you’re unappreciated. As was mentioned, these people have played for 10 years, and they’ve done a lot for the game, a $200 character card with a $15 to $20 upper (cost of 1kBar on the market) seems like a big ask.


Maybe my Character Card idea wasn't clear. The Card would come through the mail or be picked up at a Con after the person and Jeff agree on it.

You don't have to pay GP to raise ability scores. That is a choice. We all accumulate GP as we buy Tokens or pull from Treasure Boxes. A person just chooses what to do with that GP. I wouldn't call it unfair. It's no more unfair than being a big Token buyer/collector and transmuting more than one Legendary a year as opposed to those that make 1 Legendary every few years.

Think of paying GP to raise ability scores like paying GP and turning in Tokens to make a transmute.

The Character Card could even be a pdf sent to the 10th Level Player after its designed or changed once a year. No cost to TD.


All other level rewards are separate from any token purchases. Such that it is often perceived as level rewards are strictly based on how long you have played; ie token purchases do not influence these rewards.

I like the personal character card idea. I even like rolling for stats. But allowing any system to buy those stats up just turns this reward into another bonus for those with money to spend on it.

My only concern with rolling stats is that each person presumably only gets one shot at this, it would suck to roll all 10s and below...BUT that is where the rest of character design can help balance. The worse your stats, the better special abilities you can choose.


You could do 6d6 and discard lowest 3 for Ability Scores. And/or you roll 6d6 6 times and assign the totals to whichever Ability Stat you want.
"It's treason then."



Cranston's Character Generator for iDevices or Character Generator for Android

Amorgen's Excellent Excel Character Generator

Have you checked the Token DataBase ?

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Last edit: by Ro-gan.

Level 10 Ideas - 2nd thread 4 months 2 weeks ago #34

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Ro-gan wrote:

kurtreznor wrote:

Ro-gan wrote:

macXdmg wrote:

Ro-gan wrote: I have 2 ideas/suggestions...

... they may seem "big" but keep in mind to get to Level 10 that means a person has been supporting TD for over a decade. A decade. That's dedication and should be rewarded.

IDEA 1:

The 10th Level Player(s) gets to create their own Character Card . The creative process goes through Jeff and/or a representative of Jeff's. Maybe the 10th Level Player has to roll 3d6 to roll their stats and can add +1 to any Ability Score per 1000 GP sacrificed to Jeff/TD. Maybe the Character can add a Special Ability per 10,000 GP given over to Jeff/TD. Even better... paying GP can be done once a year. This would be the equivalent of a Character growing/becoming stronger the longer he/she dungeon crawls.

IDEA 2:

The 10th Level Player gets to design a Familiar/Companion Token that comes with it's own personal slider that the Player gets to keep. The Familiar/Companion Tokens would be Soul Forged to that Player much like the current Artifact Tokens. GP or real $$ could be used to help compensate for the extra expense TD will have to spend to design a unique Token. Perhaps 3 duplicate Tokens of these specific Tokens would be made. This way IF the Player loses/damages/has it stolen/etc then he/she can have a replacement tucked away at home/wherever safe.

The only real problem here would be in a few years when a huge amount of TDers become 10th Level en masse.


If the “companion/familiar” was static and the same for everyone it could be a set price. Having it be soul-forged would be difficult but an rfid in the token/puck might allow that to be solved. It would violate the leveling doesn’t make the dungeon easier thing I heard a few years back about the whole +1 armor being “huge” for a level bonus unless the token was essentially just not slid and +1 to damage. This I don’t care for because 1 Armor is a lot less than 1 damage and this new token would be highly sought after on the secondary market unless the soul forged was worked out.

The first, the character card bit I think would be fine this year, but when they have 100 people a year going to 10th level. If they had a machine that let you print your character card on site with a login, and customizations saved to the TD account so there was just a list of “who am I playing” it might work. I am not sure on site printing of player cards machines would be feasible but we live in a world of 3D printers so getting a good character card might be! I also like less the idea of paying your way up. It sounds like a class system where if you have money you can win, and if you don’t you’re unappreciated. As was mentioned, these people have played for 10 years, and they’ve done a lot for the game, a $200 character card with a $15 to $20 upper (cost of 1kBar on the market) seems like a big ask.


Maybe my Character Card idea wasn't clear. The Card would come through the mail or be picked up at a Con after the person and Jeff agree on it.

You don't have to pay GP to raise ability scores. That is a choice. We all accumulate GP as we buy Tokens or pull from Treasure Boxes. A person just chooses what to do with that GP. I wouldn't call it unfair. It's no more unfair than being a big Token buyer/collector and transmuting more than one Legendary a year as opposed to those that make 1 Legendary every few years.

Think of paying GP to raise ability scores like paying GP and turning in Tokens to make a transmute.

The Character Card could even be a pdf sent to the 10th Level Player after its designed or changed once a year. No cost to TD.


All other level rewards are separate from any token purchases. Such that it is often perceived as level rewards are strictly based on how long you have played; ie token purchases do not influence these rewards.

I like the personal character card idea. I even like rolling for stats. But allowing any system to buy those stats up just turns this reward into another bonus for those with money to spend on it.

My only concern with rolling stats is that each person presumably only gets one shot at this, it would suck to roll all 10s and below...BUT that is where the rest of character design can help balance. The worse your stats, the better special abilities you can choose.


You could do 6d6 and discard lowest 3 for Ability Scores. And/or you roll 6d6 6 times and assign the totals to whichever Ability Stat you want.


Cant help but feel like the net result of this for most people would be. I rolled above average so bonus this is my new chatacter. Or I rolled poorly so it's the plane old stock characters for me.

Also worth other then +1 ac, none of the other player loyalty levels have ever really had an ingame effect. I think that's wise.
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Level 10 Ideas - 2nd thread 4 months 2 weeks ago #35

I was thinking the exact opposite. I hope I roll low, so I can get some cool new abilities. since stat boosters are everywhere.
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Level 10 Ideas - 2nd thread 4 months 2 weeks ago #36

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Wade Schwendemann wrote: I was thinking the exact opposite. I hope I roll low, so I can get some cool new abilities. since stat boosters are everywhere.


By my reading abilities would just cost 10k gp regardless of if you boosted a stat. Doesn't really matter in the end though, if the character you get is somehow better then the stock, you use it, if not back fo the stock.
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