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TOPIC: Proposed change to Monk and Ranger bonuses

Proposed change to Monk and Ranger bonuses 1 month 6 days ago #25

Brad Mortensen wrote: It sounds like this proposal boils down to:

1. To-hit bonus applies to both pucks
2. Damage bonus applies to at most one puck per round

Count me in.


Exactly! :)

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Proposed change to Monk and Ranger bonuses 1 month 6 days ago #26

Brad Mortensen wrote: It sounds like this proposal boils down to:

1. To-hit bonus applies to both pucks
2. Damage bonus applies to at most one puck per round

Count me in.


I was thinking of a proposal applying damage or healing bonus or damage reduction bonus to a single action per round. This would make dungeon design easier.and narrow gaps between vastly different build strengths.

Example, 5 pts edritch damage per round. Would affect better equipped parties versus being mostly ineffective.

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Proposed change to Monk and Ranger bonuses 1 month 6 days ago #27

I always thought it strange that a character literally raging out with a two handed axe would deal less damage than a person in robes wielding naught but their fists.

I like the proposed change. Let's try to make it happen when the character cards get updated.

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Proposed change to Monk and Ranger bonuses 1 month 5 days ago #28

I would be curious to see what the damage calculations would look like before we go much further with this proposal.
Forum Name: Milambus
Real Name: Jake Fitch
Main Class: Monk

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Proposed change to Monk and Ranger bonuses 1 month 5 days ago #29

Milambus (Jake) wrote: I would be curious to see what the damage calculations would look like before we go much further with this proposal.

I will emphasize that it has been said that all classes are not intended to be equal in damage - each class has its special abilities and this is a teamwork event.

Given that I would suggest seeing what the Fighter and Wizard's legendaries look like. Then when all are done the abilities (including damage) can be compared and if there is any class out of line we can suggest a revision.

Ed
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Proposed change to Monk and Ranger bonuses 1 month 5 days ago #30

MasterED wrote:

Milambus (Jake) wrote: I would be curious to see what the damage calculations would look like before we go much further with this proposal.

I will emphasize that it has been said that all classes are not intended to be equal in damage - each class has its special abilities and this is a teamwork event.

Given that I would suggest seeing what the Fighter and Wizard's legendaries look like. Then when all are done the abilities (including damage) can be compared and if there is any class out of line we can suggest a revision.

Ed


Ed, along those lines, it seems like Monks and Rangers have more special abilities than pure combat classes, so shouldn't be above them in pure damage. If Monks and Rangers keep the full combat bonuses for both sliders, I can't imagine that the class specific Legendaries would be powerful enough to let any combat classes overtake them.

Thanks
Mike

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Proposed change to Monk and Ranger bonuses 1 month 5 days ago #31

Mike Steele wrote:

MasterED wrote:

Milambus (Jake) wrote: I would be curious to see what the damage calculations would look like before we go much further with this proposal.

I will emphasize that it has been said that all classes are not intended to be equal in damage - each class has its special abilities and this is a teamwork event.

Given that I would suggest seeing what the Fighter and Wizard's legendaries look like. Then when all are done the abilities (including damage) can be compared and if there is any class out of line we can suggest a revision.

Ed


Ed, along those lines, it seems like Monks and Rangers have more special abilities than pure combat classes, so shouldn't be above them in pure damage. If Monks and Rangers keep the full combat bonuses for both sliders, I can't imagine that the class specific Legendaries would be powerful enough to let any combat classes overtake them.

Thanks
Mike


Interesting that the Monk and Ranger have 'more special abilities" and should therefore not be the best in pure damage in combat, but the Druid being incredibly good at a lot of different things is completely fine.
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Proposed change to Monk and Ranger bonuses 1 month 5 days ago #32

Wade Schwendemann wrote:

Mike Steele wrote:

MasterED wrote:

Milambus (Jake) wrote: I would be curious to see what the damage calculations would look like before we go much further with this proposal.

I will emphasize that it has been said that all classes are not intended to be equal in damage - each class has its special abilities and this is a teamwork event.

Given that I would suggest seeing what the Fighter and Wizard's legendaries look like. Then when all are done the abilities (including damage) can be compared and if there is any class out of line we can suggest a revision.

Ed


Ed, along those lines, it seems like Monks and Rangers have more special abilities than pure combat classes, so shouldn't be above them in pure damage. If Monks and Rangers keep the full combat bonuses for both sliders, I can't imagine that the class specific Legendaries would be powerful enough to let any combat classes overtake them.

Thanks
Mike


Interesting that the Monk and Ranger have 'more special abilities" and should therefore not be the best in pure damage in combat, but the Druid being incredibly good at a lot of different things is completely fine.


If the Druid were a clear number one in combat damage, you'd have an equivalency. I'm suggesting making the Monk and Ranger more like the Druid, doing a lot of neat things but not at the top of the damage chart.

There's a lot of Druid hate on the forums, it seems like if a thread goes long enough it eventually piles on the Druid. ;)

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Proposed change to Monk and Ranger bonuses 1 month 5 days ago #33

Power wise those are not in the top two of what I see getting targeted in grinds.

Power is more than sheer amount of damage from sliders.

Seems like a band-aid that misses the mark.

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Proposed change to Monk and Ranger bonuses 1 month 5 days ago #34

Mike Steele wrote: There's a lot of Druid hate on the forums, it seems like if a thread goes long enough it eventually piles on the Druid. ;)


I could be mistaken, but I think most of the Druid back and forth takes place between you and Brad, with the occasional quip from Matthew H.

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Proposed change to Monk and Ranger bonuses 1 month 5 days ago #35

Arnold wrote:

Mike Steele wrote: There's a lot of Druid hate on the forums, it seems like if a thread goes long enough it eventually piles on the Druid. ;)


I could be mistaken, but I think most of the Druid back and forth takes place between you and Brad, with the occasional quip from Matthew H.


There were a lot more Druid comments than from the three of us, but I'm not going to fall into trap of making this another Druid thread. ;)

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Proposed change to Monk and Ranger bonuses 1 month 5 days ago #36

edwin wrote: Power wise those are not in the top two of what I see getting targeted in grinds.

Power is more than sheer amount of damage from sliders.

Seems like a band-aid that misses the mark.


Determining power balance should almost certainly focus on the main Dungeon rather than Grind. Grind has several constraints different from the main Dungeon (number of rounds of combat and the likelihood of facing multiple monsters, just to name a couple). I trust Incognito to take appropriate steps if somehow a change to make the Dungeon more balanced somehow causes an issue with balance in Grind.

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