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TOPIC: Finding enjoyment on doing multiple runs

Finding enjoyment on doing multiple runs 2 months 2 weeks ago #13

Only dungeon I had run previously was the redux dungeon, first puzzle room I only stepped in after the party got damaged by people just touching the lamps, I was like don't touch things till you figure it out. Overall I only gave the rogue clue to the party because I made the rogue take the treasure because it was their first time playing rogue. Overall I think everyone had a good time and didn't need much help on the puzzles I just didn't want us to take so much puzzle damage that they wouldn't enjoy the combats.

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Finding enjoyment on doing multiple runs 2 months 2 weeks ago #14

Picc wrote:

EvilJohn wrote:

David Zych wrote:
I've found that I reliably enjoy running each dungeon twice, on different days, because:

* There's usually at least one puzzle that I either didn't get at all the first time, or figured out the trick too late to actually see it all the way through before time ran out
* I love seeing different NPC performances!
* unfortunately sometimes the technical effects break down, but by running twice I nearly always get to see the fully-working version of each effect at least once


I agree with David's points for re-running a dungeon, but at this year's Gencon I personally didn't enjoy it as much doing it a 2nd time. IMO it also depends a lot on the group you're running with. Also, paying for myself and my son means it gets expensive pretty quick.

Also think that people who have done the puzzle before shouldn't give any clues at all unless specifically requested. -- I've have some bad experiences with that.

I'm a little surprised that people re-run the dungeon so many times. Is it just you want to run with different groups of friends? Or is it mostly treasure farming?


Personally I re-run because there are multiple groups of people I want to see/hang out with and I cant always get them to align on a single run.

Contrary to what people tell you, treasure farming isnt really that efficient. Your almost always better off just buying the item your after, that said I'm sure there are people who do it for this reason (but probably more at smaller cons where the tickets are cheaper/more available).

In terms of how I manage to enjoy doing the same thing a second time a large part of it is that I rarely get all the puzzles the 1st time around so it's nice to have a second crack at them. It's also fun to see how things change con to con, or even day to day depending on who is running it/what breaks/or is rebalanced. It's never as freash as it is the first time, but it's also never boring :)


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Finding enjoyment on doing multiple runs 2 months 2 weeks ago #15

Picc wrote:

EvilJohn wrote:

David Zych wrote:
I've found that I reliably enjoy running each dungeon twice, on different days, because:

* There's usually at least one puzzle that I either didn't get at all the first time, or figured out the trick too late to actually see it all the way through before time ran out
* I love seeing different NPC performances!
* unfortunately sometimes the technical effects break down, but by running twice I nearly always get to see the fully-working version of each effect at least once


I agree with David's points for re-running a dungeon, but at this year's Gencon I personally didn't enjoy it as much doing it a 2nd time. IMO it also depends a lot on the group you're running with. Also, paying for myself and my son means it gets expensive pretty quick.

Also think that people who have done the puzzle before shouldn't give any clues at all unless specifically requested. -- I've have some bad experiences with that.

I'm a little surprised that people re-run the dungeon so many times. Is it just you want to run with different groups of friends? Or is it mostly treasure farming?


Personally I re-run because there are multiple groups of people I want to see/hang out with and I cant always get them to align on a single run.

Contrary to what people tell you, treasure farming isnt really that efficient. Your almost always better off just buying the item your after, that said I'm sure there are people who do it for this reason (but probably more at smaller cons where the tickets are cheaper/more available).

In terms of how I manage to enjoy doing the same thing a second time a large part of it is that I rarely get all the puzzles the 1st time around so it's nice to have a second crack at them. It's also fun to see how things change con to con, or even day to day depending on who is running it/what breaks/or is rebalanced. It's never as freash as it is the first time, but it's also never boring :)


Ditto!

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Finding enjoyment on doing multiple runs 2 months 2 weeks ago #16

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jon wrote: How do you guys find enjoyment in doing multiple runs at the same con?


I usually don't so I attempt not to run the multiple runs at the same con. That said I have figured out ways to get enjoyment out of the multiple runs. First do a themed run. There are lots of variety out there from silly to making it more difficult. I think this can add an element of enjoyment to a run. Second PUG runs with newish players is my second favorite way to play (playing with my group being first). I really enjoy seeing the way newish players tackle the dungeon. I like how they fit together and work on things (most of the time they work together). I like being able to tell the same jokes to new ears (Ask anyone that runs with me about hearing the same joke multiple times). If I am running without my group and not on a themed run with vets I attempt to get on runs more likely to be with newish players. I haven't yet had an issue (besides losing 1 token) when playing with PUG groups. I have had a few less than enjoyable times playing with vets in organized runs. But that is partially my personality and I know that so I avoid it.

None of this is meant to be a knock against anyone that enjoys running a dungeon multiple times. More power to you, it just isn't want I enjoy. I would rather spend the time talking with vets outside the dungeon than go through one with them (outside of themed runs), and I bet more than I few are happy not to play with me as well.....lol.
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Finding enjoyment on doing multiple runs 2 months 2 weeks ago #17

Most of why I do this has been said, so I'll just echo it here.

I like to run with different groups
I like to get a second chance at puzzles I hadn't solved yet (I'm looking at you, E3.6)
I like to meet newer players, help them out, and try to get them to experience what the game has to offer in terms of higher levels, etc. This year I found several very interested newer players, and they were a blast! Many of them are wanting to run again at GHC, PAX, or elsewhere.
I like to play different classes (though, TBH, most of the sliding classes feel the same to me). Paladin vs. Dwarf Fighter, Cleric vs Bard vs Druid, etc.
Able to better give feedback, especially now that we are being asked for it.

I do worry that I may have given too many hints to puzzles, as I'm hearing a lot of "Don't give me ANYTHING unless I ask"
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Finding enjoyment on doing multiple runs 2 months 2 weeks ago #18

I've only played with the same person once or twice, so most of my experience is playing with new people.

I mostly play Bard, but I did pick up a Paladin run at Origins because someone else wanted Bard, and I was able to play Rogue this year at GenCon.

I dunno if I will ever run the same adventure at the same con, but I expect I will do a run or two at other cons that I've already done.

I would really like to do a Drow run or Dwarf run or something, where everybody is tokened down to Normal by limiting what's available. I figure actually making that happen would be more like Hardcore or Nightmare, with perhaps only limiting weapon and/or armor to the themed token, or perhaps any slot with a themed option.

Also, when they do the Haunted House module next year, I want to do a Scooby gang costume run.
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Finding enjoyment on doing multiple runs 2 months 2 weeks ago #19

I really only like playing each dungeon twice. Second time allows me to notice things I missed, solve puzzles I didn't, etc.

If we are doing a challenge run like uncommon or rare only builds or sealed pack I may be OK with 3 here and there.

But for me, with only 3 combats per dungeon, I'm happy to run fewer times per year.
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Finding enjoyment on doing multiple runs 2 months 2 weeks ago #20

I ran 7 times this year. I'd intended more runs but got sick Friday night and bowed out of a few runs (diabetics be aware of not pushing yourself too hard at con)

I run so many times because I am normally hosting at least 1 volunteer or actor who is unable to get tickets on their own and i have to find times that they are able to run with us.

This year I had two rooms that I experienced on separate days that I was glad for as the room audio was not working on the first run (and the talking heads room is much more fun with audio)

I did have to run the Swamp twice to complete room one, largely due to the warning horns in practice not going off and losing a few minutes of the room time (Thursday 937AM run)

If I am running with players who have no solved the puzzles yet I will usually tell the Rogue that I have the clue from my previous run (my main group has a dedicated Rogue) and they can take the treasure if they succeed. If they make it I give them the clue.

If the newbies unanimously request help I give rogue clue like hints, one at a time, as requested, but will not give the solution.


As a solution to puzzle damage I have taken to approaching the puzzle room DM at the start of the room or after the Rogue box and telling them I have completed the room before and that I want to give them the detailed solution in private so that if the party is getting close to losing the puzzle they do not take damage for it. AND this allows me to not spoil the puzzle for anyone in the room who wants the chance on their next run.

If the DM refuses (which has not happened in 5 years of doing this now) I simply take the puzzle and push damage.

I would rather die to push damage than ruin another player's experience.

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Finding enjoyment on doing multiple runs 2 months 2 weeks ago #21

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Arcanist Kolixela wrote: I would rather die to push damage than ruin another player's experience.

Agreed.
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Finding enjoyment on doing multiple runs 2 months 2 weeks ago #22

I find it works well if I play a bard and cast soothing wounds to minimize puzzle push damage after the fact.

Definitely don't spoil the puzzle.

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Finding enjoyment on doing multiple runs 2 months 2 weeks ago #23

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Along that same venue. Don't assume that because someone has already done a puzzle that they know the answer and spoil it. Had that happen one year on a forum organized themed run. Someone assumed everyone knew the answer to a puzzle because everyone had been on the run. It was very disappointing to had the answer given to us on something we had spent multiple runs on trying to figure out.

I will still be working on E3 room 6 at GHC and have avoided all discussions of it.
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Finding enjoyment on doing multiple runs 2 months 1 week ago #24

I typically only run each dungeon once but I have a bit if a special case. As an AC, I don't get any surprises when it comes to monsters or puzzles. I actually need to know all the modules inside and out incase I ever have to cover or answer a question.
But I still make it fun by surrounding myself with my awesome friends and making new ones. I usually volunteer during the day so by the time I get to run in the evening, many of the people I run with have already done it.
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