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TOPIC: Discussion of Class Selection Process

Discussion of Class Selection Process 2 months 4 weeks ago #25

Kirk Bauer wrote:
But others are more tricky. Is a party of 10 Rangers overpowered? A party of 10 Wizards?


Nah, a party of 10 wizards is just a TPK

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Discussion of Class Selection Process 2 months 4 weeks ago #26

Kirk Bauer wrote: I already tried to convince Eric to let us try duplicate classes in Grind, but he wasn't too keen on it due to balance issues. But perhaps we'll try to allow up to 2 per class in the future or something like that. But mechanically I think I have it worked out:

  • Party card would be 10 generic rows, numbered 1-10, and you write in the class name
  • Sliders would be numbered 1-10 (instead of class name), but I guess you'd need two of each number to account for dual sliders
  • Stickers with numbers 1-10 on them can be added to the front of the character card to help correlate
  • Finally, we could require pre-generated stats if you want to use duplicate characters (otherwise coaching won't work as it currently does without class-specific rows on the party card)

This would be easier for the coach (because everybody would have to have pre-printed stats). This would be slightly easier for the combat board (because finding #1-#10 is easier than finding class names in my opinion). It would also be easier for the DM to roll a D20 to pick a random target.

But there are lots of balance issues. They could probably be worked out but it wouldn't be easy. Only one Bardsong can be in effect at once. Only one Monk per round can declare a Stunning Fist attack. Only one Rogue can attempt each rogue box, etc.

But others are more tricky. Is a party of 10 Rangers overpowered? A party of 10 Wizards? A party of 10 Clerics all with Restore Spell, etc.

But if we could pull it off, it would not only avoid this problem completely in the future, but it would also allow for more creativity in party creation. In other words, you could design parties with certain duplicate classes as part of your (hopefully not overpowered) strategy.

+1

2 per class would get the
Job done 95% of the time.

Having two pucks per class
Would be a benefit long
Term. New Equipment could be
Invented to capitalize on it,
Like something that lets Rouges
Slide two on Sneak Attacks.
When a Falcon's Strike breaks the body
of its prey, it is because of timing.
Sun Tzu
Art of War 500 B.C.

D&D, been playing 35 years
GenCon, been going 23 years Straight
True Dungeon, been playing 16 years Straight and all 4 events last year.

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Last edit: by The Falcon.

Discussion of Class Selection Process 2 months 4 weeks ago #27

  • Online signups: overly complicated; nearly impossible to communicate to new players
  • Assigned a random class: difficult, if not impossible to manage with the different ticketing processes we have to deal with
  • Signing up for a chosen class: nearly impossible to communicate to new players
  • Create more of a hierarchy during class selection: nearly impossible to communicate to new players; probably more complicated than it needs to be
  • Late players forego their right to class selection: we'd need to fine-tune the wording, but I love the concept
  • Pay extra to get the class they want: PR nightmare; difficult to manage the back end
  • Allowing duplicate classes: ain't gonna fly; too difficult to manage
Have you looked it up in the TDb ?
Please post TDb corrections/suggestions in this thread .
If I write something in teal, it should not be taken seriously.

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Last edit: by Druegar. Reason: fixed bullet formatting

Discussion of Class Selection Process 2 months 4 weeks ago #28

Druegar wrote:

  • Late players forego their right to class selection: we'd need to fine-tune the wording, but I love the concept


I've put some prospective wording at the bottom as a jumping off point for this one.

One thing a few people have brought up on this thread that I wonder about: perhaps we should just eliminate entirely the Level 3 player priority selection ability? It seems like it rarely comes up, and is a "feels bad" experience when it does?


Prospective wording:

"Character selection will occur at the start time of your ticket in the coaching area for your party. Please arrive to True Dungeon at least 10 minutes before the time on your ticket to allow yourself time to sign in and find your coaching area.

Note: Players who are present at the coaching area when the coach arrives at the start time will be given priority in selecting classes. Players who arrive after this will still be able to select a class from the remaining classes not selected."


I don't really know the coaching side of logistics: I think it's wise to tie the cutoff time to when the coach arrives and not a time, to avoid arguments about who was in the room at what time after the fact. I'm assuming that coaches get to the room within a minute or three of the start time.

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Last edit: by Matthew Hayward.

Discussion of Class Selection Process 2 months 4 weeks ago #29

As a coach I do think there should be a time cut-off. Maybe it’s just the adventure start time, or when the coach starts writing on the party card. Having to rewrite a party card because people showed up 10 minutes late and then pulled rank simply takes too much time. It’s not feasible. And then the person forced to change class feels slighted when they were on time or early.
Classes Played: Barbarian (21 times), Monk (11), Cleric (9), Fighter (9), Rogue (9), Dwarf Fighter (7), Ranger (6), Paladin (5), Druid (5), Elf Wizard (2), Wizard (2).

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Discussion of Class Selection Process 2 months 4 weeks ago #30

I think 5 minutes after official start time seems like a fair cutoff

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Discussion of Class Selection Process 2 months 4 weeks ago #31

Wayne Rhodes wrote: I think 5 minutes after official start time seems like a fair cutoff


So basically coaches would have time to get in, do a brief introduction, ask players to pass around party cards and resolve any disputes at that time with the currently listed methods (or resolve disputes that arose before the coach got there). After that point- you shoulda just gotten there early or on time.

I like that.

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Discussion of Class Selection Process 2 months 4 weeks ago #32

I don't know what a good solution to this would be. And I don't think my thoughts would really make things easier.
But I am for people of higher exp level getting the class they want.
Yeah someone could be the same level. But the higher you go in levels the less chance that will happen. I say this because I have indeed had issues where I've been stuck with a younger player wanting the Ranger Class. And I have had to pull rank of them. Or in one case since he was 3rd level, I had to argue with this person to let me keep the class because I had way better tokens.
I know some people might think that sucks. But I built this one class over many years and have thousands of dollars invested into the tokens for it. Yes, I could play something else and kinda shift some of the tokens over. But it would not be nearly as good.
I hate to say "I spent more money and time, so I get what I want." But yeah, it kinda is like that. I don't have multiple builds I can just switch to. So if I am the best equipped for the class I should get that class.
Paladin of the one true God.

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Discussion of Class Selection Process 2 months 4 weeks ago #33

I've always had the understanding that forum threads were unofficial, and unless all tickets were accounted for, just preliminary planning to at least work out SOME of the conflicts. As the one who maintains the indices, do I need to add some wording to that effect?

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Discussion of Class Selection Process 2 months 4 weeks ago #34

Edward Deangelis wrote: So if I am the best equipped for the class I should get that class.

If you really feel this way you should buy out all 10 tickets to ensure you get your class or only play with fully organized groups where you know you can get your class. Because it is NOT the person that spends the most on tokens gets to choose their class first.
You either discover a star or you don't. You arrogant punk.

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Discussion of Class Selection Process 2 months 4 weeks ago #35

Lots of people posting here seem to be in favor of a time limit. Arriving after a certain time forfeits your class choice and you have to pick from whats left.

BUT that doesnt resolve all conflicts. If everyone shows up early, but 2 players are geared for the same class, the time limit does nothing. Even with a level heirarchy, they could be the same level. There still needs to be a dispute resolution system. Stick with the die roll? Fine, but it still needs to be spelled out.
As for the time limit, i support the idea of a cutoff at the event start time (or 5 min after). So long as everyone who showed up on time is treated equally.
this is not a signature.

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Discussion of Class Selection Process 2 months 4 weeks ago #36

Andrew Knoll wrote: I've always had the understanding that forum threads were unofficial, and unless all tickets were accounted for, just preliminary planning to at least work out SOME of the conflicts. As the one who maintains the indices, do I need to add some wording to that effect?


I'm pretty sure your understanding is correct.

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Last edit: by Dave.
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