Jared wrote: Technically not my first time, but there was over a ten year gap since the last time I played.
First time on the forums though!
Questions:
1) It appears that death has no meaning. Our trainer stated the only difference between novice and normal is that you do not come back to life in normal. If that is true, then why would anyone risk the normal difficulty and thus risk everything?
2) If death has meaning, then how many players are needed to successfully make it through the level? If 5 characters die, but the rest make it, for example.
3) If death has no meaning, what is the meaning behind the treasure tokens?
4) Is there somewhere I can see the differences on the higher levels? Such as difficulty level of the monsters, are the puzzles harder, is there an increase in treasure due the higher level, etc.
I definitely feel as though I am missing something regarding the difficulty levels. I appreciate the clarity in advance.
Outside of my questions, my family and I had a great time going through at PAX this weekend. When I asked them what their favorite part was of the convention, they all said True Dungeon. We hope you will return to PAX from here on out. Thanks!
1. Death has meaning. You are not allowed to fight, help with puzzles, or even talk with the other players (exceptions: there are items that negate the ability to talk and even a few that let you fight for a turn or two post death)
2. Number of players needed depends heavily on gear and experience. Also the puzzles. There are some puzzles where fewer people really hurts. My guess is the engine room puzzle this year is impossible with less than 5, but I could be mistaken. There are quite a few people who have attempted (and succeeded) solo through a dungeon. They usually have a lot more experience and know the dungeon beforehand and whether only one will be possible.
3. The treasure tokens are treasure! More gear please.
4. The best place to see the difficulty increase is by looking at the modules. The largest differences come in the monster's abilities and stats.
Here is an example:
Corrupted One
Normal:
Initiative Bonus: 0
Ac: 18
Attacks: +8 (melee)
Damage: 8 (physical)
Save Bonus: +8 all
HP: 100
Hardcore:
Initiative Bonus: +5
Ac: 22
Attacks: +12 (melee)
Damage: 12 (physical)
Save Bonus: +12 all
HP: 200
Nightmare:
Initiative Bonus: +10
Ac: 26
Attacks: +18 (melee)
Damage: +18 (physical)
Save Bonus: +18 all
HP: 300
There is another level above this as well with even more insane stats.
Some puzzles do more damage for failure and other things on higher levels as well.
As Brad pointed out, you get more player experience for playing higher levels, as well as different rewards.
As to why people would play higher difficulties anyway, you will find many on this board who have ridiculous collections of tokens. Normal or even hardcore are no longer challenges for some, and so they enjoy playing on the higher level difficulties.
Welcome (back) to the game! It's great here!
Edit:
Some more info can be found in the players handbook:
truedungeon.com/files/PHB.pdf
The bit about difficulty levels is on page 10