Welcome, Guest
Username: Password: Remember me
  • Page:
  • 1

TOPIC: TDA17119132 True Grind: The Cage SAT 11:00 AM

TDA17119132 True Grind: The Cage SAT 11:00 AM 2 years 4 months ago #1

Greetings,
Looking for the others who ended up splitting runs with my group.

TDA17119132 True Grind: The Cage SAT 11:00 AM

We hold 3 tickets and usually play Barbarian, Fighter, and Ranger.

This is my group's first swing at Grind, and all I currently know about what's beyond the first set of doors is that there's often multiple enemies and that I've received a comment that my build might hold up in Normal? It'll be an adventure for us, and we'll probably vote for normal unless we set up some help or you can drag some weight along.

Best Travels,
~Rith

Please Log in or Create an account to join the conversation.

TDA17119132 True Grind: The Cage SAT 11:00 AM 2 years 4 months ago #2

I have one ticket and I am interested in being the BandAid Box (Cleric), my character should be fine for a normal run. If we think the Fae monsters are going to be involved, I will change my gloves to Fae Turning and I will have double turning damage.

Cleric Level 4 - AC22, HP35, Healing +5

+2 Baton of Focus +2 Healing, Damage & Polymorph spells
Shield of the Phalanx +3 AC, +1 AC for other team members wearing
Helm of Clear Thought +1 AC; +4 to saves vs. charms
Lenses of Divine Sight Min. Wis 20: Duplicates healing spell onto 2nd target
Earcuff of Vitality +2 max HP
Earcuff of Energy May recast a 1st lvl spell just cast as scroll 1/room
Medallion of Focus +1 to healing and damage spells
Cloak of Blending May not be targeted until offensive action
Linked Shirt of Healing +3 hp healing when both you and caster wear shirt
Plate Armor +8 AC
Bracelets of the Zephyr Cast 2 spells in a round 1x per room
Gloves of Healing +1 to all healing spells
Ring of Iron Will +4 will saves
Ring of Fire Absorption -3 dmg from fire
Belt of Retrieval Drink potion as a free action
Pantaloons of the Deeperdark +3 to max HP & immunity to hold/slow/hindrances
Boots of Might +2 Constitution
Ioun Stone Charming Cabochon +1 HP for each Charm equipped (max 6)
Ioun Stone Faceted Amber Subtract 2 pts of dmg missile or spell
Ioun Stone Lodestone Sphere Allows Will Save DC-15 vs Maze
Ioun Stone Black Pearl Negates opponents magical to hit bonus vs wearer
Ioun Stone Beryl Prism +1 to all saving throws
Greater Holy Symbol of Pelor Doubles turning damage
Carter's Tome of Insight May recast 2nd lvl or lower spell as scroll
Greater Alchemist Pouch Protects all potions; +1 cure when eat/drink healing
Greater Arcane Scroll Tube Protects all scrolls; +2 to healing/dmg scrolls
Moon Runestone Your weapons are immune to baneful magical effects
Charm of Enlightenment +8 Wisdom
Charm of Synergy +1 max hp for every party member wearing this charm
Charm of Health +2 to max hp

Please Log in or Create an account to join the conversation.

Last edit: by David M. Linsey.

TDA17119132 True Grind: The Cage SAT 11:00 AM 2 years 4 months ago #3

That sounds wonderful there.

Hmm, I'd completely overlooked Ioun Stone Lodestone Sphere, but that is pretty specific so I'll have to see about squeezing it in.

At the moment the three of us are packing various shirts of strength, but we can definitely switch to linked healing. I can forewarn that the three of us don't own Synergies.

My own build is hidden at truedungeon.com/forum?view=topic&catid=568&id=244851 as a fairly standard try to slap things around sort, still working on acquiring this year's upgrade stuffs.

I do sport an extra Ring of Heroism for our Cleric or Bard if that helps at all.

Please Log in or Create an account to join the conversation.

TDA17119132 True Grind: The Cage SAT 11:00 AM 2 years 4 months ago #4

I have gained the Ring of Spell Storing and I am working on an exchange for the Ring of Heroism so save it for the Bard.

Please Log in or Create an account to join the conversation.

TDA17119132 True Grind: The Cage SAT 11:00 AM 2 years 4 months ago #5

Hey guys, I have a ticket and am still relatively new. Last played a few years ago. Am level 2, hopefully wont be too much of a hindrance. Probably going to be the weakest link though...

Please Log in or Create an account to join the conversation.

TDA17119132 True Grind: The Cage SAT 11:00 AM 2 years 3 months ago #6

Nick Videcak wrote: Hey guys, I have a ticket and am still relatively new. Last played a few years ago. Am level 2, hopefully wont be too much of a hindrance. Probably going to be the weakest link though...


Greetings! That makes 5/10 of us known then. There's two different levels, EXP-level and character-level. If you'd meant character, the standard is now 4 with some tokens that can boost you up to being level five.

To be honest, I'm not quite sure what will happen once those doors open, same with for the other two party members I speak for. We're adapt at the normal dungeon and I've got a small pile of rare tokens that I've been lending out to other token-lite players in our runs so hopefully we'll be able to help you keep your shoes on.. but otherwise don't worry about it too much, it'll be an adventure~

Please Log in or Create an account to join the conversation.

TDA17119132 True Grind: The Cage SAT 11:00 AM 2 years 3 months ago #7

Fyi, I will be running a level5 cleric

Please Log in or Create an account to join the conversation.

  • Page:
  • 1
Time to create page: 0.205 seconds