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TOPIC: True Grind 2017 Gencon - Variable Token Effects

True Grind 2017 Gencon - Variable Token Effects 6 years 8 months ago #13

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Don't forget the Cabal set.
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True Grind 2017 Gencon - Variable Token Effects 6 years 8 months ago #14

Incognito wrote: - All other players (but not you) reslide their combat sliders

Do the other players get a say in this? This has high potential for assholery. Was that intentional?
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
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True Grind 2017 Gencon - Variable Token Effects 6 years 8 months ago #15

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Druegar wrote:

Incognito wrote: - All other players (but not you) reslide their combat sliders

Do the other players get a say in this? This has high potential for assholery. Was that intentional?


This is Incognito... you have to ask if there is assholery involved. :laugh:
"It's treason then."



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Have you checked the Token DataBase ?

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True Grind 2017 Gencon - Variable Token Effects 6 years 8 months ago #16

Just explain to the players in the room before the party card is filled out.

I am sure the players will find a way to mediate any issues.

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True Grind 2017 Gencon - Variable Token Effects 6 years 8 months ago #17

Druegar wrote:

Incognito wrote: - All other players (but not you) reslide their combat sliders

Do the other players get a say in this? This has high potential for assholery. Was that intentional?


And what if two players do this in the same round?

Do the rules of True Grind cease to exist :)?

Or does everyone but A reslide, and then everyone but B reslide?

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True Grind 2017 Gencon - Variable Token Effects 6 years 8 months ago #18

Druegar wrote:

Incognito wrote: - All other players (but not you) reslide their combat sliders

Do the other players get a say in this? This has high potential for assholery. Was that intentional?


I think it is highly unlikely that someone will burn a UR Special just to be an @-hole. If you want to sabotage your team, there are easier ways to do this without spending valuable tokens, such as knocking everyone's sliders out of the hit area.

Matthew Hayward wrote:

Druegar wrote:

Incognito wrote: - All other players (but not you) reslide their combat sliders

Do the other players get a say in this? This has high potential for assholery. Was that intentional?


And what if two players do this in the same round?

Do the rules of True Grind cease to exist :)?

Or does everyone but A reslide, and then everyone but B reslide?


You handle them sequentially. Find out who is using the UR Special first and then resolve it. If the second player then wants to use a UR Special as well, you resolve that one afterwards.

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