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TOPIC: Handicap accessibility?

Handicap accessibility? 6 years 9 months ago #1

We've been to True Dungeon a few times, and were planning on going to it at GenCon this year. Unfortunately, a recent car accident has left two of our group with injuries, one with a broken foot, the other a broken ankle. They still plan on going to the convention, but we'd like to still go to True Dungeon. If one or both of them are in wheelchairs, would it still be possible for them to go? Has anyone else had experiences with someone in a wheelchair or on crutches in TD?

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Handicap accessibility? 6 years 9 months ago #2

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The dungeons are designed to be wheelchair accessible. I have been in and seen many other groups go in with folks in wheelchairs and on crutches.
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
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Handicap accessibility? 6 years 9 months ago #3

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There may be an activity that would be difficult in a wheelchair or on crutches (for example, a recent puzzle required party members to lift/move large styrofoam blocks). The layout of the dungeon makes it possible to access every room if in a wheelchair.
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Handicap accessibility? 6 years 9 months ago #4

Sliding in combat may be difficult as well, depending on the height of the chair, and the individual's reach.

I was on a run at Origins with someone on an accessibility scooter. Biggest thing to keep in mind is to have someone hold curtains out of the way, and communicate how wide they are swinging

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Handicap accessibility? 6 years 9 months ago #5

If sliding will be an issue, playing Bard, wizard, cleric or Druid might work well.

The puzzle at TDC with the blocks also had a component that someone at wheelchair height could do.
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Handicap accessibility? 6 years 9 months ago #6

Fiddy wrote: Sliding in combat may be difficult as well, depending on the height of the chair, and the individual's reach.

I was on a run at Origins with someone on an accessibility scooter. Biggest thing to keep in mind is to have someone hold curtains out of the way, and communicate how wide they are swinging

And try to be careful. Not knock down walls.

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Handicap accessibility? 6 years 9 months ago #7

lazlo_hollyfeld1985 wrote:

Fiddy wrote: Sliding in combat may be difficult as well, depending on the height of the chair, and the individual's reach.

I was on a run at Origins with someone on an accessibility scooter. Biggest thing to keep in mind is to have someone hold curtains out of the way, and communicate how wide they are swinging

And try to be careful. Not knock down walls.


Yeah, if someone needs support when standing, they need to be aware that the dungeon walls, props, and combat tables are not safe to use for support.

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Handicap accessibility? 6 years 9 months ago #8

lazlo_hollyfeld1985 wrote:

Fiddy wrote: Sliding in combat may be difficult as well, depending on the height of the chair, and the individual's reach.

I was on a run at Origins with someone on an accessibility scooter. Biggest thing to keep in mind is to have someone hold curtains out of the way, and communicate how wide they are swinging

And try to be careful. Not knock down walls.


I kind of wanted to bring that up. Can we (should we?) have a limit at wheelchairs? The accessibility scooter seemed too big to safely navigate the dungeon.
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Handicap accessibility? 6 years 9 months ago #9

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Kirk Bauer wrote:

lazlo_hollyfeld1985 wrote:

Fiddy wrote: Sliding in combat may be difficult as well, depending on the height of the chair, and the individual's reach.

I was on a run at Origins with someone on an accessibility scooter. Biggest thing to keep in mind is to have someone hold curtains out of the way, and communicate how wide they are swinging

And try to be careful. Not knock down walls.


I kind of wanted to bring that up. Can we (should we?) have a limit at wheelchairs? The accessibility scooter seemed too big to safely navigate the dungeon.


I imagine the ADA would not let us limit which kind of equipment would be allowable.
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Handicap accessibility? 6 years 9 months ago #10

bpsymington wrote:

Kirk Bauer wrote:

lazlo_hollyfeld1985 wrote:

Fiddy wrote: Sliding in combat may be difficult as well, depending on the height of the chair, and the individual's reach.

I was on a run at Origins with someone on an accessibility scooter. Biggest thing to keep in mind is to have someone hold curtains out of the way, and communicate how wide they are swinging

And try to be careful. Not knock down walls.


I kind of wanted to bring that up. Can we (should we?) have a limit at wheelchairs? The accessibility scooter seemed too big to safely navigate the dungeon.


I imagine the ADA would not let us limit which kind of equipment would be allowable.


That's what I was worried about, however I know that on one particular run we had an accessibility scooter literally knocking walls down in the dungeon. Fortunately Lazlo happened to be on the run so he was able to make repairs on the way through.
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We buy, sell, and trade True Dungeon tokens. We also have a convenient consignment program where you can sell your own tokens.

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Handicap accessibility? 6 years 9 months ago #11

Kirk Bauer wrote:

bpsymington wrote:

Kirk Bauer wrote:

lazlo_hollyfeld1985 wrote:

Fiddy wrote: Sliding in combat may be difficult as well, depending on the height of the chair, and the individual's reach.

I was on a run at Origins with someone on an accessibility scooter. Biggest thing to keep in mind is to have someone hold curtains out of the way, and communicate how wide they are swinging

And try to be careful. Not knock down walls.


I kind of wanted to bring that up. Can we (should we?) have a limit at wheelchairs? The accessibility scooter seemed too big to safely navigate the dungeon.


I imagine the ADA would not let us limit which kind of equipment would be allowable.


That's what I was worried about, however I know that on one particular run we had an accessibility scooter literally knocking walls down in the dungeon. Fortunately Lazlo happened to be on the run so he was able to make repairs on the way through.


So glad it was your side and not mind Kirk. I understand Laz or Barry was able to calm her down? When i showed her the cleric skill check on deeperdark she blew a gasket. I really give Barry kudos for stepping in and dealing with the situation/misunderstanding. I felt bad for the other 3 in her party at the time.

Overall agree that ADA is one heck of a sticky wicket.
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Handicap accessibility? 6 years 9 months ago #12

Matt wrote:

Kirk Bauer wrote:

bpsymington wrote:

Kirk Bauer wrote:

lazlo_hollyfeld1985 wrote:

Fiddy wrote: Sliding in combat may be difficult as well, depending on the height of the chair, and the individual's reach.

I was on a run at Origins with someone on an accessibility scooter. Biggest thing to keep in mind is to have someone hold curtains out of the way, and communicate how wide they are swinging

And try to be careful. Not knock down walls.


I kind of wanted to bring that up. Can we (should we?) have a limit at wheelchairs? The accessibility scooter seemed too big to safely navigate the dungeon.


I imagine the ADA would not let us limit which kind of equipment would be allowable.


That's what I was worried about, however I know that on one particular run we had an accessibility scooter literally knocking walls down in the dungeon. Fortunately Lazlo happened to be on the run so he was able to make repairs on the way through.


So glad it was your side and not mind Kirk. I understand Laz or Barry was able to calm her down? When i showed her the cleric skill check on deeperdark she blew a gasket. I really give Barry kudos for stepping in and dealing with the situation/misunderstanding. I felt bad for the other 3 in her party at the time.

Overall agree that ADA is one heck of a sticky wicket.


I thought I heard there was a problem with her on the Deeper Dark side... hrrm... It was the final run of the convention and I was her trainer and teammate on BHM. Yes, she complained the Druid test was too difficult and asked if she could get a list of the trees (I said no, but the test wasn't a make or break test.) The scooter was not hers, it was a Convention Center loaner. She has MS. She was really passionate about playing TD again since she could not make the trip to Indianapolis any more. Yes, she ran into a few walls, though I did not see any getting knocked down. (Being the last run, her knocking down the walls might have been a blessing for us doing tear-down). She seemed very upset by the Beholder as she could take few actions in that combat. She made some very good puzzle suggestions. And even though someone got short with her in the chain room over her yelling to be careful not to let the chain touch... that was exactly what the group needed to hear the whole time (chain touched twice). I truly enjoyed having her in the group as one of the few who had not seen that dungeon before. I'm sorry if others did not.

I know a few others in the group (and other volunteers) also tried hard to make it the best run for her and I'm sure it was appreciated.

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