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TOPIC: What to do with Downtime?

What to do with Downtime? 1 week 4 days ago #25

Nick S wrote:

Ro-gan wrote:

Lori Martin wrote: Luke thinks this is funny, but I assure you, it is not. We take complaints from our Vols seriously and if Luke (or anyone else) is harassing the Vols or staff, they’ll likely find themselves on a list nobody wants to be on.

Lori


Luke isn't doing this. Rybak The Dwarf Fighter is. I have no control over this guy. He's out of control!!

I guess I should have posted my original post in teal. ;)


I fail to see how this is a joking subject dude.

Agreed. Ro-gan, I've found your previous comments about this distasteful enough, but it seems you've jumped to a whole new level of wrong. It ain't funny.

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What to do with Downtime? 1 week 3 days ago #26

Lori Martin wrote: Luke thinks this is funny, but I assure you, it is not. We take complaints from our Vols seriously and if Luke (or anyone else) is harassing the Vols or staff, they’ll likely find themselves on a list nobody wants to be on.

Lori

+1
What do we want? Evidence based science! When do we want it? After peer review!

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What to do with Downtime? 1 week 2 days ago #27

Thanks for your constructive feedback. Thinking back on it, none of my players actually complained about having a few extra minutes to talk with each other and relax before the next room.
This might just be something we can easily fix behind the scenes with no rules changes by just adding more notes in the room module about different ways to interact with different kinds of players for a few minutes, if they are interested in continuing to roleplay.
As a new GM and a new player for TrueDungeon, I don't know what other people are expecting as far as improvements or evolution of the game going into the 2020 season.
Personally, I am most excited for another chance to game with this awesome community. I could probably play e1 2 and 3 at another ten conventions, and still have new stories to tell about each run!

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What to do with Downtime? 1 week 2 days ago #28

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Role play is good. A nervous sage sharing their anxiety was quite appropriate.

Or a Maggie nagging the party all the way though to... Well, you know.

Be creative, Be in character, Avoid spoilers.

And remember that marshmallows are flammable... B)
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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