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TOPIC: Token Effects Keywords

Token Effects Keywords 5 years 10 months ago #1

  • Xavon
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Lots of games have keywords, short phrases that are placeholders for a longer, more descriptive effect. Given how tight space is on tokens, I think implementing TD Token Keywords could make things simpler, clearer, and possibly easier to read by allowing larger fonts.

For example:

Keen: X - Allows a critical hit if the value slid is X or higher. The attack must still hit, and the monster must be vulnerable to criticals

Focus: X - Spell cast get +X to damage dealt or damage healed. Does not effect scrolls or wands. If the spell innately hits multiple targets, this bonus applies to all targets, but if an outside effect allows the spell to be split between multiple targets, this bonus must be split as well

Breaker - Negates a monster's immunity to criticals, Sneak Attack, and Stunning Fist. If this keyword is on a weapon, only that weapon has this property.

Retribution: X (type) - When a monster strikes the player in melee, it takes X damage. If a type is specified, the damage is of that type. Otherwise is generic, physical damage.

Hero - +1 level.

etc.

And Keywords could still be modified. Like the Sneaky Necklace could say Keen 17 for Sneak Attack.
Applications programming is a race between software engineers, who strive to produce idiot-proof programs, and the Universe, which strives to produce bigger idiots.  <br /><br />So far, the Universe is winning.

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Token Effects Keywords 5 years 10 months ago #2

Xavon wrote: Lots of games have keywords, short phrases that are placeholders for a longer, more descriptive effect. Given how tight space is on tokens, I think implementing TD Token Keywords could make things simpler, clearer, and possibly easier to read by allowing larger fonts.

For example:

Keen: X - Allows a critical hit if the value slid is X or higher. The attack must still hit, and the monster must be vulnerable to criticals

Focus: X - Spell cast get +X to damage dealt or damage healed. Does not effect scrolls or wands. If the spell innately hits multiple targets, this bonus applies to all targets, but if an outside effect allows the spell to be split between multiple targets, this bonus must be split as well

Breaker - Negates a monster's immunity to criticals, Sneak Attack, and Stunning Fist. If this keyword is on a weapon, only that weapon has this property.

Retribution: X (type) - When a monster strikes the player in melee, it takes X damage. If a type is specified, the damage is of that type. Otherwise is generic, physical damage.

Hero - +1 level.

etc.

And Keywords could still be modified. Like the Sneaky Necklace could say Keen 17 for Sneak Attack.


I’m a big fan of Keywording tokens but only where it is needed. Also if Keywording is going to start being used it needs to be put in the coaching rooms and in the players guild.

I was looking for Piercing the other day and could not find a clear definition of what it did.

TDDB says
There is no saving throw to mitigate damage.

I guess that means no magic resistants but I’m not really sure. But many of the keywords already in use are not defined in the rule books.

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Token Effects Keywords 5 years 10 months ago #3

Wayne Rhodes wrote:

Xavon wrote: Lots of games have keywords, short phrases that are placeholders for a longer, more descriptive effect. Given how tight space is on tokens, I think implementing TD Token Keywords could make things simpler, clearer, and possibly easier to read by allowing larger fonts.

For example:

Keen: X - Allows a critical hit if the value slid is X or higher. The attack must still hit, and the monster must be vulnerable to criticals

Focus: X - Spell cast get +X to damage dealt or damage healed. Does not effect scrolls or wands. If the spell innately hits multiple targets, this bonus applies to all targets, but if an outside effect allows the spell to be split between multiple targets, this bonus must be split as well

Breaker - Negates a monster's immunity to criticals, Sneak Attack, and Stunning Fist. If this keyword is on a weapon, only that weapon has this property.

Retribution: X (type) - When a monster strikes the player in melee, it takes X damage. If a type is specified, the damage is of that type. Otherwise is generic, physical damage.

Hero - +1 level.

etc.

And Keywords could still be modified. Like the Sneaky Necklace could say Keen 17 for Sneak Attack.


I’m a big fan of Keywording tokens but only where it is needed. Also if Keywording is going to start being used it needs to be put in the coaching rooms and in the players guild.

I was looking for Piercing the other day and could not find a clear definition of what it did.

TDDB says
There is no saving throw to mitigate damage.

I guess that means no magic resistants but I’m not really sure. But many of the keywords already in use are not defined in the rule books.


Piercing is just a d&d damage type, along with slashing and bludgeoning.

Weapons in d&d do these types and they are occasionally relevant (e.g. skeletons are vulnerable to bludgeoning damage).

They are all subtypes of melee or ranged damage.

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Last edit: by Matthew Hayward.

Token Effects Keywords 5 years 10 months ago #4

Wayne Rhodes wrote: I was looking for Piercing the other day and could not find a clear definition of what it did. {snip} many of the keywords already in use are not defined in the rule books.

The PHB 's glossary (page 75) says:
Piercing Weapon : A weapon that deals pointy/stabby damage. E.g., arrow, dagger, rapier, spear.
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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Token Effects Keywords 5 years 10 months ago #5

Druegar wrote:

Wayne Rhodes wrote: I was looking for Piercing the other day and could not find a clear definition of what it did. {snip} many of the keywords already in use are not defined in the rule books.

The PHB 's glossary (page 75) says:
Piercing Weapon : A weapon that deals pointy/stabby damage. E.g., arrow, dagger, rapier, spear.


Maybe there was some confusion based on the name of tokendb.com/token/1-rapier-of-piercing/ ? It’s kind of redundant, because all rapiers are “piercing.”

But c’est la vie

"Ceci n'est pas une pipe" - Magritte

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Last edit: by Brad Mortensen.

Token Effects Keywords 5 years 10 months ago #6

la vee
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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Token Effects Keywords 5 years 10 months ago #7

Xavon wrote: Lots of games have keywords, short phrases that are placeholders for a longer, more descriptive effect. Given how tight space is on tokens, I think implementing TD Token Keywords could make things simpler, clearer, and possibly easier to read by allowing larger fonts.

For example:

Keen: X - Allows a critical hit if the value slid is X or higher. The attack must still hit, and the monster must be vulnerable to criticals

Focus: X - Spell cast get +X to
damage dealt or damage healed. Does not effect scrolls or wands. If the spell innately hits multiple targets, this bonus applies to all targets, but if an outside effect allows the spell to be split between multiple targets, this bonus must be split as well

Breaker - Negates a monster's immunity to criticals, Sneak Attack, and Stunning Fist. If this keyword is on a weapon, only that weapon has this property.

Retribution: X (type) - When a monster strikes the player in melee, it takes X damage. If a type is specified, the damage is of that type. Otherwise is generic, physical damage.

Hero - +1 level.

etc.

And Keywords could still be modified. Like the Sneaky Necklace could say Keen 17 for Sneak Attack.


Needed and long over due.
When a Falcon's Strike breaks the body
of its prey, it is because of timing.
Sun Tzu
Art of War 500 B.C.

D&D, been playing 35 years
GenCon, been going 23 years Straight
True Dungeon, been playing 16 years Straight and all 4 events last year.

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Token Effects Keywords 5 years 10 months ago #8

The Falcon wrote: long over due

PHB? :huh:
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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Token Effects Keywords 5 years 10 months ago #9

Druegar wrote:

Wayne Rhodes wrote: I was looking for Piercing the other day and could not find a clear definition of what it did. {snip} many of the keywords already in use are not defined in the rule books.

The PHB 's glossary (page 75) says:
Piercing Weapon : A weapon that deals pointy/stabby damage. E.g., arrow, dagger, rapier, spear.


Specifically this was what I was referring

Wand of Hornets
Deals 8 Piercing damage to the target. There is no saving throw to mitigate damage.

Other than spell resistance I can’t think of any other saving throw the monster would get.

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Token Effects Keywords 5 years 10 months ago #10

Reflex for half comes to mind.
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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Token Effects Keywords 5 years 10 months ago #11

Druegar wrote: Reflex for half comes to mind.


So monsters get a reflex save against wands?

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Token Effects Keywords 5 years 10 months ago #12

Wayne Rhodes wrote:

Druegar wrote: Reflex for half comes to mind.


So monsters get a reflex save against wands?


Not against this one....
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