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TOPIC: Party saves

Party saves 6 years 4 months ago #13

Is it problematic to know that you failed a save before declaring a UR token? if not, then re-rolls would be faster too. Then the DM would just declare pass/fail, and then any re-rolls would get shaken at the same time again.

Once totals were finalized, resulting damage/effects get announced
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Party saves 6 years 4 months ago #14

I can see how one single bad roll can have a bad effect on the entire party having been involved in that on the FFL run of N1. The Ogre Mage cast sleep - and one bad roll from our fearless leader resulted in the entire party failing - which would have meant TPK in room 3 (had it not been for one incredibly lucky roll where our Elf Wizard was the first one "killed").

That could leave a very bad taste in the mouths of some players.

However the time constraint of 10 rolls is too much.

The one compromise might be to divide the character card in slots like with the beholder - 2 or 3 slots of 4 or 6 classes. Two quick rolls (1-6 on card get result one and 7-12 get result 2) could guard against a single bad dice roll dooming everybody.

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Party saves 6 years 4 months ago #15

How about 4 rolls - fighter types, wizards, healer types (clerics and druids), rest ( ranger, rogue, bard, and monk)

Or condense to 3 by combining all spell casters
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Party saves 6 years 4 months ago #16

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Bob Chasan wrote: How about 4 rolls - fighter types, wizards, healer types (clerics and druids), rest ( ranger, rogue, bard, and monk)

Or condense to 3 by combining all spell casters


How about separated by types like this:
Tough classes: barbar, fighter, & dwarf
Dex classes: ranger & rogue
Willful classes: bard, cleric, & druid
Bad or good at everything: wizard, elf, monk, & paladin

...ok, that is amusing, but actually goes against the idea of avoiding the all fail or save together. You should actually split them into groupings with one from each of those categories.
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Party saves 6 years 4 months ago #17

Something that is done often in D&D is pre-rolling a set of savings throws. Not that coaches need more to do, maybe have everyone roll a set of say 5 dice in the training room and recording them on the party card. Then the module could specify use save #4 for this roll, etc.

I do like the stick idea, but people like making rolls and determining their own fate. The one roll for the party is way too streaky. Players seem to enjoy rooting for the one roller or giving them a hard time if they blow it.

It's a tough problem to incorporate a mechanic designed for multi-hour games into a 12 minute room.

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Party saves 6 years 4 months ago #18

I think having a save stick with ten dice would be easier then four dice because remembering which dice goes to which class and doing it quickly could be tricky for some DM's. Especially if their isn't an exact order which coincides with the party card. Going down the line comparing to the party card would be easier in my opinion.

I'm all for building one and trying it out at GHC or one of the upcoming conventions to see how easy it is to implement. But, the original system is still the easiest for time concerns and inexperienced DM's.
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Party saves 6 years 4 months ago #19

Nick Braun wrote: I think having a save stick with ten dice would be easier then four dice because remembering which dice goes to which class and doing it quickly could be tricky for some DM's. Especially if their isn't an exact order which coincides with the party card. Going down the line comparing to the party card would be easier in my opinion.

I'm all for building one and trying it out at GHC or one of the upcoming conventions to see how easy it is to implement. But, the original system is still the easiest for time concerns and inexperienced DM's.


Okay Nick!

That is your homework assignment! Build a save stick with ten dice so we can try it out at Gamehole Con! :P

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Party saves 6 years 4 months ago #20

Incognito wrote:

Nick Braun wrote: I think having a save stick with ten dice would be easier then four dice because remembering which dice goes to which class and doing it quickly could be tricky for some DM's. Especially if their isn't an exact order which coincides with the party card. Going down the line comparing to the party card would be easier in my opinion.

I'm all for building one and trying it out at GHC or one of the upcoming conventions to see how easy it is to implement. But, the original system is still the easiest for time concerns and inexperienced DM's.


Okay Nick!

That is your homework assignment! Build a save stick with ten dice so we can try it out at Gamehole Con! :P


It'll be easy, I have something called a laser. :P
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Party saves 6 years 4 months ago #21

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Cavor wrote: Something that is done often in D&D is pre-rolling a set of savings throws. Not that coaches need more to do, maybe have everyone roll a set of say 5 dice in the training room and recording them on the party card. Then the module could specify use save #4 for this roll, etc.


100% truthfully there would be frequent groups where we just flat out wouldn't have time (let alone room on the party card) to roll that many dice.
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Party saves 6 years 4 months ago #22

I quite like the save stick idea, but I think it ought to be 12 compartments, not 10. I'm thinking something like one of those daily pill organizers, but with 12 compartments. A single-file line would be cool, but this image was easier to find & tweak. :P

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Party saves 6 years 4 months ago #23

Incognito wrote:

Nick Braun wrote: I think having a save stick with ten dice would be easier then four dice because remembering which dice goes to which class and doing it quickly could be tricky for some DM's. Especially if their isn't an exact order which coincides with the party card. Going down the line comparing to the party card would be easier in my opinion.

I'm all for building one and trying it out at GHC or one of the upcoming conventions to see how easy it is to implement. But, the original system is still the easiest for time concerns and inexperienced DM's.


Okay Nick!

That is your homework assignment! Build a save stick with ten dice so we can try it out at Gamehole Con! :P


This shouldn’t be too hard... 3D printer to make the stick and put a clear cover on top....

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Party saves 6 years 4 months ago #24

Druegar wrote: I quite like the save stick idea, but I think it ought to be 12 compartments, not 10. I'm thinking something like one of those daily pill organizers, but with 12 compartments. A single-file line would be cool, but this image was easier to find & tweak. :P

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Lol! I have one of those pill boxes... but it has 14 compartments, seven days a week, am, and pm...

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