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TOPIC: New for 2015 -- Psychic Powers!

Re: New for 2015 -- Psychic Powers! 4 years 11 months ago #13

YupImJen wrote: Why have a power with <10pts if the first token has 10pt capability and future teeth would presumably have >10 (80+/7)?
Will there be Rares or other tokens which will have smaller amounts?


Only reason I can see is to give people choices at first for the 10points. I would hope there might be some rare or other tokens with Psychic Points.
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Re: New for 2015 -- Psychic Powers! 4 years 11 months ago #14

Alvin Oliver wrote:

YupImJen wrote: Why have a power with <10pts if the first token has 10pt capability and future teeth would presumably have >10 (80+/7)?
Will there be Rares or other tokens which will have smaller amounts?


Only reason I can see is to give people choices at first for the 10points. I would hope there might be some rare or other tokens with Psychic Points.


That's what I thought as well. Give folks 2 options starting with the first tooth. Also leaves design space for a smaller item that allows the 4 pt of healing perhaps.

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Re: New for 2015 -- Psychic Powers! 4 years 11 months ago #15

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Very cool! I'm sure more clarifications will be worked out - for example, I assume the Plane Sight power (ignore 50% chance to miss incorporeal monster) count for an entire combat, not just one attack.

But then, one should never assume...
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Re: New for 2015 -- Psychic Powers! 4 years 11 months ago #16

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I am most happy these have been released. I would have been disappointed had I got 10 ISAO but only had 2 teeth to power them. Now it just will make me think more about what tokens to buy and when....lol.
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Re: New for 2015 -- Psychic Powers! 4 years 11 months ago #17

Jeff Martin wrote:

Mike Steele wrote:
Thanks, Jeff! Are these the only two UR's that will grant psychic powers, or will there be a new one released every other year?


There will probably be 3 of them before the 7-year run is over.


Jeff, do you think there will be additional tokens giving psychic powers after the 7 years, or will it be like Eldritch (as announced so far) and once those announced tokens are gone you move to something else? Maybe you should do something like the Eldritch tokens, and have four UR's that grant psychic powers that can be transmuted into a "Psychic Relic" or something. :)

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Last edit: by Mike Steele.

Re: New for 2015 -- Psychic Powers! 4 years 11 months ago #18

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There could always be other tokens that both grant points and powers. Probably not enough to get up to 80 buy still enough to do something with.
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Re: New for 2015 -- Psychic Powers! 4 years 11 months ago #19

David Harris wrote:

Alvin Oliver wrote:

YupImJen wrote: Why have a power with <10pts if the first token has 10pt capability and future teeth would presumably have >10 (80+/7)?
Will there be Rares or other tokens which will have smaller amounts?


Only reason I can see is to give people choices at first for the 10points. I would hope there might be some rare or other tokens with Psychic Points.


That's what I thought as well. Give folks 2 options starting with the first tooth. Also leaves design space for a smaller item that allows the 4 pt of healing perhaps.

Having 2 options with just the first tooth is nice. I don't see how it really leaves any design space for lesser PP items. Currently you don't need any PP to use Cell Repair. A token that grants less than 10 PP gains you nothing. You could release multiples to get you up to 10, but having 2 or 3 tokens that are completely useless unless you have the other 1 or 2 in the set in addition to a Psionics granting token doesn't seem like particularly good design.

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Re: New for 2015 -- Psychic Powers! 4 years 11 months ago #20

Mike Steele wrote: ...Maybe you should do something like the Eldritch tokens, and have four UR's that grant psychic powers that can be transmuted into a "Psychic Relic" or something.


I really like that idea Mike.
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Re: New for 2015 -- Psychic Powers! 4 years 11 months ago #21

cdsmith wrote:

Mike Steele wrote: ...Maybe you should do something like the Eldritch tokens, and have four UR's that grant psychic powers that can be transmuted into a "Psychic Relic" or something.


I really like that idea Mike.


It would give a nice incentive to pick up all the Psychic UR Tokens. Otherwise you only need to get one of them to grant Psychic Ability. :)

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Re: New for 2015 -- Psychic Powers! 4 years 11 months ago #22

Mike Steele wrote:

cdsmith wrote:

Mike Steele wrote: ...Maybe you should do something like the Eldritch tokens, and have four UR's that grant psychic powers that can be transmuted into a "Psychic Relic" or something.


I really like that idea Mike.


It would give a nice incentive to pick up all the Psychic UR Tokens. Otherwise you only need to get one of them to grant Psychic Ability. :)


Well - presumably they could all have secondary effects - like the first one that also grants immunity to Psychic blast.

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Re: New for 2015 -- Psychic Powers! 4 years 11 months ago #23

We now have a useless 00 Ultra Rare. I'm glad I am not a noobie pulling that Ioun Stone.
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Re: New for 2015 -- Psychic Powers! 4 years 11 months ago #24

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Cormroc wrote:

David Harris wrote:

Alvin Oliver wrote:

YupImJen wrote: Why have a power with <10pts if the first token has 10pt capability and future teeth would presumably have >10 (80+/7)?
Will there be Rares or other tokens which will have smaller amounts?


Only reason I can see is to give people choices at first for the 10points. I would hope there might be some rare or other tokens with Psychic Points.


That's what I thought as well. Give folks 2 options starting with the first tooth. Also leaves design space for a smaller item that allows the 4 pt of healing perhaps.

Having 2 options with just the first tooth is nice. I don't see how it really leaves any design space for lesser PP items. Currently you don't need any PP to use Cell Repair. A token that grants less than 10 PP gains you nothing. You could release multiples to get you up to 10, but having 2 or 3 tokens that are completely useless unless you have the other 1 or 2 in the set in addition to a Psionics granting token doesn't seem like particularly good design.


If you are not spending 1k (to get the tooth) then having lesser tokens to get you above 10 makes perfect sense. Remember not everyone is spending thousands of dollars on tokens.
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