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TOPIC: For Sale Slotless -5 for cog and Supreme Ring

Re: For Sale Slotless -5 for cog and Supreme Ring 6 years 1 month ago #13

  • EN 429
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Jeff Martin wrote:

EN 429 wrote: I hadn't heard they were soul forged. I know a couple have been traded. If he's not ok with it I'm sure he will say something.


Please do not sell it. I allowed people at the event to trade among themselves, but they are meant to be soulforged.

Thank you.


There you go
Tinker, Gnome, Wizard, DIE!

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Re: For Sale Slotless -5 for cog and Supreme Ring 6 years 1 month ago #14

MasterED wrote: Even though we can't sell the Cogs, and I wouldn't anyways, I think they are cooler then the archery event this year.

Ed


Totally agree on both points. Yeah, I would definitely take a unique slotless soulforged item over a *chance* at a Relic any day.

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Re: For Sale Slotless -5 for cog and Supreme Ring 6 years 1 month ago #15

Fiddy wrote: For a full list of tokens, there is always TokenDB's list of things that subtract damage from fire

I may or may not have recently been seeing how much fire resistance I could build into a character (I've got the cog of -10 fire)


You're just fishing for cookies aren't you? ;-)

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Re: For Sale Slotless -5 for cog and Supreme Ring 6 years 1 month ago #16

I got a Charm of Avarice and a +5 Deathcleaver, I'm pretty happy with the archery game =)

Sorry EN 429
/hijack
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Real Name: Jake Fitch
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Re: For Sale Slotless -5 for cog and Supreme Ring 6 years 1 month ago #17

MasterED wrote: Subtracts Damage From Fire

MasterED gets a cookie!
[img size=200,200] www.dantasyland.com/td/Cookie_of_Gratitude.png [/img]
Have you looked it up in the TDb ?
Please post TDb corrections/suggestions in this thread .
If I write something in teal, it should not be taken seriously

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Re: For Sale Slotless -5 for cog and Supreme Ring 6 years 1 month ago #18

Druegar wrote:

MasterED wrote: Subtracts Damage From Fire

MasterED gets a cookie!
[img size=200,200] www.dantasyland.com/td/Cookie_of_Gratitude.png [/img]

Thanks! I think it is time for the "Two Handed" Cookie of Gratitude!

Ed
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Re: For Sale Slotless -5 for cog and Supreme Ring 6 years 1 month ago #19

  • Ro-gan
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Milambus (Jake) wrote: I got a Charm of Avarice and a +5 Deathcleaver, I'm pretty happy with the archery game =)

Sorry EN 429
/hijack


I got a +5 Deathcleaver and a UR. I have no complaints about the archery pot luck either. Especially considering in my GT Goodie Bag was a Charm Of Greed. =)

/hijack of a hijack
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Re: For Sale Slotless -5 for cog and Supreme Ring 6 years 1 month ago #20

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(Continuing the HiJack, but bumping EN's trade thread in doing so)

MasterED wrote: Even though we can't sell the Cogs, and I wouldn't anyways, I think they are cooler then the archery event this year.


I loved the Archery event.

My favorite GT bonus rooms are generally ones where you have to overcome a challenge/solve a puzzle/defeat a monster to get the bonus. Since the bonus isn't a given, it feels more special.

That said, I really like my cursed Cog.
(Having the chance of pulling a "cursed" item is a bit of a challenge in itself. Do you take the risk, or not?)
"THERE WILL NEVER BE A TOKEN EQUAL TO A GOOD BRAIN!"- Smakdown

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Re: For Sale Slotless -5 for cog and Supreme Ring 6 years 1 month ago #21

Raven wrote: (Continuing the HiJack, but bumping EN's trade thread in doing so)

MasterED wrote: Even though we can't sell the Cogs, and I wouldn't anyways, I think they are cooler then the archery event this year.


I loved the Archery event.

My favorite GT bonus rooms are generally ones where you have to overcome a challenge/solve a puzzle/defeat a monster to get the bonus. Since the bonus isn't a given, it feels more special.

That said, I really like my cursed Cog.
(Having the chance of pulling a "cursed" item is a bit of a challenge in itself. Do you take the risk, or not?)


I would, but I'm crazy. ;-)

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Re: For Sale Slotless -5 for cog and Supreme Ring 6 years 1 month ago #22

persolo wrote:

Raven wrote: (Continuing the HiJack, but bumping EN's trade thread in doing so)

MasterED wrote: Even though we can't sell the Cogs, and I wouldn't anyways, I think they are cooler then the archery event this year.


I loved the Archery event.

My favorite GT bonus rooms are generally ones where you have to overcome a challenge/solve a puzzle/defeat a monster to get the bonus. Since the bonus isn't a given, it feels more special.

That said, I really like my cursed Cog.
(Having the chance of pulling a "cursed" item is a bit of a challenge in itself. Do you take the risk, or not?)


I would, but I'm crazy. ;-)


continuing to bump EN's post by hijacking it further...

You never know when a curse might be a benefit... Maybe "smells like fish" will be useful if we go to the plane of water...

I would rather have the cursed item than nothing (the bow in the archery contest was starting to break when I used it - or at least that is my excuse for not hitting anything ;) )

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Re: For Sale Slotless -5 for cog and Supreme Ring 6 years 1 month ago #23

There were other "Weapons" I believe you were allowed to try them but I think that might not have been communicated very well.

The bow was good for the average user and for the very skilled. The Axe would have been fantastic with someone with a strong arm. The wand was useful with some luck as the tennis ball had potential to bounce.

The bow was extraordinarily weak, about 15# tops. Those arrows are designed to be shot at humans with ~ 35# pulls. That being said, the standup targets were fairly easy to knock over if you made any contact with them.

The cogs were neat because they are "non-tokens" and unique, but the Game this year was more entertaining.


As for the rest of it, Jeff already chimed in which matched my memory of he didn't want to see them being sold.
Sweet a combat room, we won't take damage!

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Re: For Sale Slotless -5 for cog and Supreme Ring 6 years 1 month ago #24

valetutto wrote: There were other "Weapons" I believe you were allowed to try them but I think that might not have been communicated very well.

The bow was good for the average user and for the very skilled. The Axe would have been fantastic with someone with a strong arm. The wand was useful with some luck as the tennis ball had potential to bounce.

The bow was extraordinarily weak, about 15# tops. Those arrows are designed to be shot at humans with ~ 35# pulls. That being said, the standup targets were fairly easy to knock over if you made any contact with them.

The cogs were neat because they are "non-tokens" and unique, but the Game this year was more entertaining.


As for the rest of it, Jeff already chimed in which matched my memory of he didn't want to see them being sold.


I was watching the shootout at the end, didn't realize there were other options. There was a throwing Axe or something?
~Meta: Don't worry, it is perfectly "safe" to follow the drunken dwarf into the dungeon!

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