Obviously more valuable feedback is lining up recipes against historicals, but one of the things I was looking out for is need for AI and AP as they seemed to be in shorter supply than normal. The AI, AP, MS demands on these are massive. And, it's repetitive.
I get that a belt uses MS, though I would imagine thematically an Ogre Magi belt would use PS and DS/MH or EB/OE. But, there is a huge bias towards AI, AP, MS even when it makes no thematic sense. For example, why wouldn't a Lute take like 25x DP and 5x MS given that instruments turn into DPs? That would help upvalue DP more, as well.
I'm fine with Kilt being one GF, but relics at 2 and legendaries at 3 does sound like trying too hard to correct the fallen monster bit market. GF should mean something - I certainly stopped making any as soon as Ring of Heroism was not something I was going to be transmuting, but it's less disruptive on a go forward basis to focus on cleaning out a ton of DPs from folks. I sit on so much stuff no one will ever use as transmuting to DP doesn't do anything.
Only the Dog is an unusually high number of DPs.
The legendary necklaces would make far more thematic sense to me absorbing PSs at a much higher rate than AIs and APs.
As for Widseth's, first impression is that I really like recipe #2. There's nothing wrong with having people retain one of their three UR instruments (and selling them to people who don't make legendaries, aka vast majority of people who play, if they feel the need to not own them). I personally would be advantaged if it were 3x Aragonite and 1x EB/OE, but it doesn't kill me that a legendary recipe looks like that.