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TOPIC: Notes about Tokens for 2019 !!

Notes about Tokens for 2019 !! 5 years 7 months ago #13

I love the changes. The changes to the eldrich set were desperately needed. Those bonuses were just so broken that dungeon building was basically impossible.
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Notes about Tokens for 2019 !! 5 years 7 months ago #14

Well my Shadowskin cloak just got a LOT worse :( So much for my favourite token...
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Notes about Tokens for 2019 !! 5 years 7 months ago #15

When you talk about balancing dungeon...

Being a combat DM, having the MeC usable more than once in the dungeon is just crazy. Last year when the shadow in the brambles was attacking, the group could not touch it. The wizard cuts themselves and few times and poof it is dead. The damage output, without being able to be targeted is a little off. A measly 10 points of damage for 90+ points is crazy

I do know the shadowskin cloak "was" awesome. The first hit was a miss, what is stopping the DM from attacking the same player again? nothing. I bought the cloak because I play a rogue and the hp are not great. (No I do not use best in slot for my rogue for everything I believe in diversity.) Perhaps the "shadow"skin cloak should have only been available for monk, bard and rogues. The one time miss :( than +1 to saves... :(

Yeah I could run best in slot for my rogue, but then my build would look like everyone else.

My only problem with the eldritch item is that to was boring, not to mention more challenging for the wonderful people who put the character generators together. +3 to all, +6 to all, those to me did not matter. It just needed something different other than the stats...
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Notes about Tokens for 2019 !! 5 years 7 months ago #16

Lordoftherealm wrote: When you talk about balancing dungeon...

Being a combat DM, having the MeC usable more than once in the dungeon is just crazy. Last year when the shadow in the brambles was attacking, the group could not touch it. The wizard cuts themselves and few times and poof it is dead. The damage output, without being able to be targeted is a little off. A measly 10 points of damage for 90+ points is crazy
.


MeC generates at most 20 points of damage a round.
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Notes about Tokens for 2019 !! 5 years 7 months ago #17

Matthew Hayward wrote:

Lordoftherealm wrote: When you talk about balancing dungeon...

Being a combat DM, having the MeC usable more than once in the dungeon is just crazy. Last year when the shadow in the brambles was attacking, the group could not touch it. The wizard cuts themselves and few times and poof it is dead. The damage output, without being able to be targeted is a little off. A measly 10 points of damage for 90+ points is crazy
.


MeC generates at most 20 points of damage a round.


Yeah I over exaggerated a little ;) ok, a lot... displaced aggression..

What would happen if there was a minimum Dex requirement to keep the cloak as is, something like 27? :)
Last edit: by Lordoftherealm.
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Notes about Tokens for 2019 !! 5 years 7 months ago #18

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Matthew Hayward wrote:

Lordoftherealm wrote: When you talk about balancing dungeon...

Being a combat DM, having the MeC usable more than once in the dungeon is just crazy. Last year when the shadow in the brambles was attacking, the group could not touch it. The wizard cuts themselves and few times and poof it is dead. The damage output, without being able to be targeted is a little off. A measly 10 points of damage for 90+ points is crazy
.


MeC generates at most 20 points of damage a round.


This. It sounds like the token was being used wrong. MEC only double the damage printed on the character card. So 20 for Fireball/Lightning Storm. Or 18 for the level 2 slide spells. Focus item bonuses are not included. Says so right on the charm.

So a 54 point Fireball (which includes every Focus bonus I can find to date) would only do 74 with the MEC. Still a lot, but not great.
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Notes about Tokens for 2019 !! 5 years 7 months ago #19

Xavon wrote:

Matthew Hayward wrote:

Lordoftherealm wrote: When you talk about balancing dungeon...

Being a combat DM, having the MeC usable more than once in the dungeon is just crazy. Last year when the shadow in the brambles was attacking, the group could not touch it. The wizard cuts themselves and few times and poof it is dead. The damage output, without being able to be targeted is a little off. A measly 10 points of damage for 90+ points is crazy
.


MeC generates at most 20 points of damage a round.


This. It sounds like the token was being used wrong. MEC only double the damage printed on the character card. So 20 for Fireball/Lightning Storm. Or 18 for the level 2 slide spells. Focus item bonuses are not included. Says so right on the charm.

So a 54 point Fireball (which includes every Focus bonus I can find to date) would only do 74 with the MEC. Still a lot, but not great.


A 74 point fireball seems pretty great to me. And the MEC adding 20 by itself when every focus item added together adding only 34 (including Legendaries) seems pretty great.
Last edit: by Mike Steele.
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Notes about Tokens for 2019 !! 5 years 7 months ago #20

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Matthew Hayward wrote:

Lordoftherealm wrote: When you talk about balancing dungeon...

Being a combat DM, having the MeC usable more than once in the dungeon is just crazy. Last year when the shadow in the brambles was attacking, the group could not touch it. The wizard cuts themselves and few times and poof it is dead. The damage output, without being able to be targeted is a little off. A measly 10 points of damage for 90+ points is crazy
.


MeC generates at most 20 points of damage a round.


Yes. - the previous comment made it sound like the MEC is creating this insane and obscene amount of damage... in plain numbers... if you used it on every spell on the card.... and duplicated or re-cast or restored ever spell it can be used on... you have 17 spells averaging an added 12.1 extra points of damage per spell... each of which you pay 10 HP to use.
In other words - as an average - (naturally cherry-picking the spells shifts it) - but as a straight average... assuming that a wizard recasts the highest level spell a few times...
Every one point you bleed to use the MEC, on average nets you 1.21 additional damage per spell. (When used correctly!)
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They say that the best weapon is the one you never have to use. I respectfully disagree. I prefer the weapon you only have to use once! Oh - and if you really need to think about whether you're going to use the fireball or the + umpty staff of butt-whooping - you're likely to find yourself full of arrows, or fangs, or nasty knives & swords and such. Don't think - just shoot!
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Notes about Tokens for 2019 !! 5 years 7 months ago #21

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Mike Steele wrote:

Xavon wrote:

Matthew Hayward wrote:

Lordoftherealm wrote: When you talk about balancing dungeon...

Being a combat DM, having the MeC usable more than once in the dungeon is just crazy. Last year when the shadow in the brambles was attacking, the group could not touch it. The wizard cuts themselves and few times and poof it is dead. The damage output, without being able to be targeted is a little off. A measly 10 points of damage for 90+ points is crazy
.


MeC generates at most 20 points of damage a round.


This. It sounds like the token was being used wrong. MEC only double the damage printed on the character card. So 20 for Fireball/Lightning Storm. Or 18 for the level 2 slide spells. Focus item bonuses are not included. Says so right on the charm.

So a 54 point Fireball (which includes every Focus bonus I can find to date) would only do 74 with the MEC. Still a lot, but not great.


A 74 point fireball seems pretty great to me. And the MEC adding 20 by itself when every focus item added together adding only 34 (including Legendaries) seems pretty great.

. Yes - but MEC only adds 20 to the fireball... it’s a scaled bonus based on spell strength.
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They say that the best weapon is the one you never have to use. I respectfully disagree. I prefer the weapon you only have to use once! Oh - and if you really need to think about whether you're going to use the fireball or the + umpty staff of butt-whooping - you're likely to find yourself full of arrows, or fangs, or nasty knives & swords and such. Don't think - just shoot!
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Notes about Tokens for 2019 !! 5 years 7 months ago #22

Grekel! wrote:

Mike Steele wrote:

Xavon wrote:

Matthew Hayward wrote:

Lordoftherealm wrote: When you talk about balancing dungeon...

Being a combat DM, having the MeC usable more than once in the dungeon is just crazy. Last year when the shadow in the brambles was attacking, the group could not touch it. The wizard cuts themselves and few times and poof it is dead. The damage output, without being able to be targeted is a little off. A measly 10 points of damage for 90+ points is crazy
.


MeC generates at most 20 points of damage a round.


This. It sounds like the token was being used wrong. MEC only double the damage printed on the character card. So 20 for Fireball/Lightning Storm. Or 18 for the level 2 slide spells. Focus item bonuses are not included. Says so right on the charm.

So a 54 point Fireball (which includes every Focus bonus I can find to date) would only do 74 with the MEC. Still a lot, but not great.


A 74 point fireball seems pretty great to me. And the MEC adding 20 by itself when every focus item added together adding only 34 (including Legendaries) seems pretty great.

. Yes - but MEC only adds 20 to the fireball... it’s a scaled bonus based on spell strength.


"Only" adding 20 when a Legendary only adds 5. And in many cases a Cleric or Druid is healing that 10 points of damage.
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Notes about Tokens for 2019 !! 5 years 7 months ago #23

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On spell / damage resistance —-

Do the changes mean that there is essentially going to be no effect from wearing something like the dragon-tooth amulet?
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They say that the best weapon is the one you never have to use. I respectfully disagree. I prefer the weapon you only have to use once! Oh - and if you really need to think about whether you're going to use the fireball or the + umpty staff of butt-whooping - you're likely to find yourself full of arrows, or fangs, or nasty knives & swords and such. Don't think - just shoot!
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Notes about Tokens for 2019 !! 5 years 7 months ago #24

Grekel! wrote: On spell / damage resistance —-

Do the changes mean that there is essentially going to be no effect from wearing something like the dragon-tooth amulet?


It sounds like it. It sounds like any token that impacts Spell or Damage Resistance now has no impact.

I'm actually surprised this is the direction it's going. I'd thought at first he was taking immunity to Spell and Damage Resistance away from the Eldritch set so that they could both be used and be more effective at Nightmare and Epic difficulty levels.
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