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TOPIC: 2019 Transmuted Token Images !!

2019 Transmuted Token Images !! 1 year 2 months ago #13

Gotta be honest - this Kilt is my least favorite of the options discussed, second only to the +2/+2/+2. It is, for my purposes, objectively worse than Fatherbane. Sorry.

I’ll make one for Shelly, but keep the +6 when I play Cleric.

Like the TE change
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Last edit: by Brad Mortensen.
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2019 Transmuted Token Images !! 1 year 2 months ago #14

Boilerplate wrote: I would still prefer the bead to be +3. Given that we have +2 save ioun stones at UR, +3 seems right for a four year relic transmute.


For those that want the Bead back to +3 I ask you this: If it stays +2 will you still transmute it? If your answer is yes then it's fine where it's at. I could be wrong but I'd bet some cash that 100% of people advocating for the +3 will still get it at +2.
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2019 Transmuted Token Images !! 1 year 2 months ago #15

Aothos wrote:

Matt wrote: +2 saves for a 4 year combo is still meh


Bump +1
Please return this to +3 Saves and FoM. For my group this will be their first bit transmute and my new players have worked very diligently to get themselves a set of 2016 and 2017 bits; and honestly, this transmute feels a bit underwhelming to be honest.


I think +3 Saves is appropriate for a four year transmute, but I'll get it at +2 Saves as well.
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2019 Transmuted Token Images !! 1 year 2 months ago #16

Brad Mortensen wrote: Gotta be honest - this Kilt is my least favorite of the options discussed, second only to the +2/+2/+2. I’ll make one for Shelly, but keep the +6 when I play Cleric.


Like the TE change


Brad, I agree, it's my least favorite as well. I think the St/Dx/Con bonus has to be at least +5, or it will look pretty weak in many situations compared to the UR Kilts. I'd still go with +5 St, +6 Con, or +6 Dex. I think the Starhide Relic Robe at +7 Dex shows that +6 Dex on this isn't overpowered at all. +6 Con (12 or 15 HP) doesn't seem over powered either, since you can get +10 HP from a single UR (Charm of Synergy). And the +5 St would be equal to the Relic Girdle.
Last edit: by Mike Steele.
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2019 Transmuted Token Images !! 1 year 2 months ago #17

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Rob F wrote:

Boilerplate wrote: I would still prefer the bead to be +3. Given that we have +2 save ioun stones at UR, +3 seems right for a four year relic transmute.


For those that want the Bead back to +3 I ask you this: If it stays +2 will you still transmute it? If your answer is yes then it's fine where it's at. I could be wrong but I'd bet some cash that 100% of people advocating for the +3 will still get it at +2.


I'd Transmute it if it were only +1. That doesn't make it a good idea though.

I might even Transmute it if were only freedom of movement. Doesn't make that a good idea either.
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2019 Transmuted Token Images !! 1 year 2 months ago #18

Legendaries shouldn't have year symbol, correct?

also, you've really done it this year. I think I am going to be making every non-legendary transmute. even the bard one because it is so versatile. if someone joins my regular play group (you know, maybe one of my kids) who wants to be bard, I at least want that relic for them.

and since I equip both a rogue and druid, I am seriously looking at both of those legendaries. I feel the rogue item is a better upgrade from the relic, but the 'keep the potion' functionality from the druid...ok, actually, because my WIFE plays druid, that's why I am looking at that one.
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2019 Transmuted Token Images !! 1 year 2 months ago #19

Starkhound (Edwin) wrote:

Mike Steele wrote:

Xavon wrote: I'd rather have the +5 Kilt back.

Which Exalted does the Rare Bead transmute into, is it the Lucky Traveler?


I'd rather have the +5 Kilt back as well, it seems to be going backwards to me.


Agreed. I'd rather take +1 on the modifier than +5 to HP.


Dungeonbane Kilt. I differ here, I really like the revised Kilt. You get an extra 5HP no matter what and you get a clean +4 stat of choice with a faster path to an Eldritch bonus to ditch the RoH. That is a really nice triple play if you ask me. At the end of the Day the Boots of Four Winds is +5 Damage for a Four Year. This seems on point.

Sneaky Necklace
While I would have liked the Guide Strike Powers back in there, this time I honestly like the reversions. Now it feels Legendary. I'm in! Last suggestion, how about rename it Raven's Stealthy Necklace. That sounds more deadly. Sneaky sounds silly.

Bead of the Lucky Traveler. While I would have liked the +3 it's great to get Free Movement back and saves in an uncontested slot. Curious if this recipe will require completion and bits tokens.

Charm of Treasure Finding. Not that I am making this but why power it down to only one treasure? Prior rares gave you that. Keep it at +2 to make it worth the trouble to transmute and get new players hooked.
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Last edit: by JACKOFTRADZE.
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2019 Transmuted Token Images !! 1 year 2 months ago #20

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Mike Steele wrote:

Aothos wrote:

Matt wrote: +2 saves for a 4 year combo is still meh


Bump +1
Please return this to +3 Saves and FoM. For my group this will be their first bit transmute and my new players have worked very diligently to get themselves a set of 2016 and 2017 bits; and honestly, this transmute feels a bit underwhelming to be honest.


I think +3 Saves is appropriate for a four year transmute, but I'll get it at +2 Saves as well.


I still like the bead having the free movement. Jeff - is that why it is not a +3 on saves? B/C of the addition of free movement in the bead? It somewhat makes sense... Just wondering.... I've not churned through stats and numbers nor have I ransacked the tokendb to find all examples of like -kind tokens... just wondering if it breaks the paradigm to go with +3 and free movement...

In any case, definitely like the free movement, with the possibility of using kilt vs pants....

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2019 Transmuted Token Images !! 1 year 2 months ago #21

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I'll add to the request of a +3 to the Bead. It is a 4 year transmute after all. Love the freedom of movement. Now I don't have to worry about losing my Pants for the Eldritch Kilt.

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2019 Transmuted Token Images !! 1 year 2 months ago #22

Freedom of Movement is hugh by itself. Any save bonus is extra. Most likely I will stick with Bred Unseen Vision though.

Freedom of Movement in the shin slot would be preferred and BiS for all builds. Not going to hold my breath though
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2019 Transmuted Token Images !! 1 year 2 months ago #23

JACKOFTRADZE wrote:

Starkhound (Edwin) wrote:

Mike Steele wrote:

Xavon wrote: I'd rather have the +5 Kilt back.

Which Exalted does the Rare Bead transmute into, is it the Lucky Traveler?


I'd rather have the +5 Kilt back as well, it seems to be going backwards to me.


Agreed. I'd rather take +1 on the modifier than +5 to HP.


Dungeonbane Kilt. I differ here, I really like the revised Kilt. You get an extra 5HP no matter what and you get a clean +4 stat of choice with a faster path to an Eldritch bonus to ditch the RoH. That is a really nice triple play if you ask me. At the end of the Day the Boots of Four Winds is +5 Damage for a Four Year. This seems on point.

Sneaky Necklace
While I would have liked the Guide Strike Powers back in there, this time I honestly like the reversions. Now it feels Legendary. I'm in! Last suggestion, how about rename it Raven's Stealthy Necklace. That sounds more deadly. Sneaky sounds silly.

Bead of the Lucky Traveler. While I would have liked the +3 it's great to get Free Movement back and saves in an uncontested slot. Curious if this recipe will require completion and bits tokens.

Charm of Treasure Finding. Not that I am making this but why power it down to only one treasure? Prior rares gave you that. Keep it at +2 to make it worth the trouble to transmute and get new players hooked.


the charm isn't a power down, it now stacks with a treasure enhancer...it will have to be clarified that the rare treasure enhancers don't negate the use of this (since they say they cant stack). if that clarification is too messy, this charm could be worded that it adds +1 to any single treasure enhancer...meaning that this charm isn't technically a treasure enhancer, it is a treasure enhancer enhancer :) and as to not working with the CoA; well, the CoA doesn't actually have a treasure bonus to enhance, it only counts as 3 other tokens that do give treasure = no longer a single token to enhance.
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2019 Transmuted Token Images !! 1 year 2 months ago #24

Mike Steele wrote:

Brad Mortensen wrote: Gotta be honest - this Kilt is my least favorite of the options discussed, second only to the +2/+2/+2. I’ll make one for Shelly, but keep the +6 when I play Cleric.


Like the TE change


Brad, I agree, it's my least favorite as well. I think the St/Dx/Con bonus has to be at least +5, or it will look pretty weak in many situations compared to the UR Kilts. I'd still go with +5 St, +6 Con, or +6 Dex. I think the Starhide Relic Robe at +7 Dex shows that +6 Dex on this isn't overpowered at all. +6 Con (12 or 15 HP) doesn't seem over powered either, since you can get +10 HP from a single UR (Charm of Synergy). And the +5 St would be equal to the Relic Girdle.


If you used Tavernbane, this Eldritch is a good deal, maybe even an improvement. Giving up 1 FORT for 4 DEX seems a no-brainer.

If you wanted STR, I don’t feel sorry for you. There’s a hundred ways to add STR.

If you used Fatherbane for the DEX, it’s a hard choice. I know a lot of people were all about the HP, but that’s not my priority.
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Last edit: by Brad Mortensen.
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