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TOPIC: 2019 Common Token Images !!

2019 Common Token Images !! 5 years 8 months ago #13

Like Graven's set symbol ideas!

Commons look good to me!
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2019 Common Token Images !! 5 years 8 months ago #14

David Harris wrote: Like Graven's set symbol ideas!

Commons look good to me!


I'd rather just start making the icon somewhat less intrusive...the way it was when we started in 2007. Sorry!
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2019 Common Token Images !! 5 years 7 months ago #15

Jeff Martin wrote:

David Harris wrote: Like Graven's set symbol ideas!

Commons look good to me!


I'd rather just start making the icon somewhat less intrusive...the way it was when we started in 2007. Sorry!


No worries on my part, I just like throwing ideas out there. Besides I figured by now you were probably set on your set icon :)
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2019 Common Token Images !! 5 years 7 months ago #16

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Jeff Martin wrote:

David Harris wrote: Like Graven's set symbol ideas!

Commons look good to me!


I'd rather just start making the icon somewhat less intrusive...the way it was when we started in 2007. Sorry!


I totally understand, Jeff - but can we find a compromise which is less intrusive, but still recognizably unique? I'm worried that moving towards "less intrusive" could also mean "less distinctive"

Even something like an inverted triangle, or a mini-pitchfork or devil's tail, or a tiny arch (like going into a cave opening) would be more visually distinct.
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2019 Common Token Images !! 5 years 7 months ago #17

Scroll Ice Spike

At first, my concern was the verbiage. I searched and saw how language changed. "slid" is not standard templating. But, then, in searching, noticed how few scrolls like this require sliding anymore. This is one more point of damage than Scroll Ice Dart and requires a slide, probably by someone who doesn't have that high of a Dex. One less damage than Scroll Chill Touch.

Given that scroll damage/sliding requirements are inconsistent, I guess this fits but seems to go back to an earlier point in time when sliding scrolls was more common. Don't know that that's desirable unless damage was 6. Of course, cold damage seems to be highly useful in 2019, so this may effectively be a lot more damage.

Shaman's Cloak

It's okay, would prefer that it just buffed the spell without needing skill check to succeed as that makes failure feel even more failtastic.

It would be nice if there was a low end buff for Cure Minor Wounds in different slot some day (obviously not skill check keyed). The marginal benefit is higher for a spell that still basically just would undo one puzzle damage hit.

Shaman's Earcuff

I'd prefer adding Cleric/Druid on it. Scroll Ball of Lightning, for instance, as to why.

Tooth Armor

Looks really metallic.
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2019 Common Token Images !! 5 years 7 months ago #18

Ian Lee wrote: Tooth Armor

Looks really metallic.


That's what I thought... graphically it may be hard to fix that, maybe up the contrast to get rid of the grey mid tones?
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2019 Common Token Images !! 5 years 7 months ago #19

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Graven wrote:

Ian Lee wrote: Tooth Armor

Looks really metallic.


That's what I thought... graphically it may be hard to fix that, maybe up the contrast to get rid of the grey mid tones?


Might not be made of actual teeth. Could just be styled to look like teeth.
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2019 Common Token Images !! 5 years 7 months ago #20

I know I'm late to the party on this, but...

For these Blighted items... Are we sure we want to take away something that new players generally agree is the most fun thing to do in TD? Namely, combat slides?

If I'm a new player and open up my 10 pack and have few choices other than these, well, it really impacts my ideas about playing.

"You mean, I can't ever attack on my first turn? Then what else is there to do? I don't have a potion to drink or anything else to ready, this is my only set of tokens! So my only option is to stand here uselessly while waiting for the next round? And the monster potentially can hit me twice before I can do anything back?"

It seems a bit of a heavy penalty and not at all fun to me. I get they're commons but they shouldn't be taking away from the core experience of TD IMO. For a few classes this is fine, but for the majority of a new party when combat starts players should be able to attack on their first turn and not be penalized due to the luck of their 10 pack.

Penalizing saves with a -1 is cool, hitting their HP for -1 is likewise acceptable, but taking away a core mechanic of the game entirely? Seriously?
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2019 Common Token Images !! 5 years 7 months ago #21

Hawk Fingle wrote: I know I'm late to the party on this, but...

For these Blighted items... Are we sure we want to take away something that new players generally agree is the most fun thing to do in TD? Namely, combat slides?

If I'm a new player and open up my 10 pack and have few choices other than these, well, it really impacts my ideas about playing.

"You mean, I can't ever attack on my first turn? Then what else is there to do? I don't have a potion to drink or anything else to ready, this is my only set of tokens! So my only option is to stand here uselessly while waiting for the next round? And the monster potentially can hit me twice before I can do anything back?"

It seems a bit of a heavy penalty and not at all fun to me. I get they're commons but they shouldn't be taking away from the core experience of TD IMO. For a few classes this is fine, but for the majority of a new party when combat starts players should be able to attack on their first turn and not be penalized due to the luck of their 10 pack.

Penalizing saves with a -1 is cool, hitting their HP for -1 is likewise acceptable, but taking away a core mechanic of the game entirely? Seriously?


This is a very good point.

I suppose it would make combat last more rounds if half th ed party loses their first, but that isnt really the point.
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2019 Common Token Images !! 5 years 7 months ago #22

Wade Schwendemann wrote:

Hawk Fingle wrote: I know I'm late to the party on this, but...

For these Blighted items... Are we sure we want to take away something that new players generally agree is the most fun thing to do in TD? Namely, combat slides?

If I'm a new player and open up my 10 pack and have few choices other than these, well, it really impacts my ideas about playing.

"You mean, I can't ever attack on my first turn? Then what else is there to do? I don't have a potion to drink or anything else to ready, this is my only set of tokens! So my only option is to stand here uselessly while waiting for the next round? And the monster potentially can hit me twice before I can do anything back?"

It seems a bit of a heavy penalty and not at all fun to me. I get they're commons but they shouldn't be taking away from the core experience of TD IMO. For a few classes this is fine, but for the majority of a new party when combat starts players should be able to attack on their first turn and not be penalized due to the luck of their 10 pack.

Penalizing saves with a -1 is cool, hitting their HP for -1 is likewise acceptable, but taking away a core mechanic of the game entirely? Seriously?


This is a very good point.

I suppose it would make combat last more rounds if half th ed party loses their first, but that isnt really the point.

+1 on the good point.

Especially if there is a chance of doing another sealed event this year, I think it would be wise to change the penalty.
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2019 Common Token Images !! 5 years 7 months ago #23

Endgame wrote:

Wade Schwendemann wrote:

Hawk Fingle wrote: I know I'm late to the party on this, but...

For these Blighted items... Are we sure we want to take away something that new players generally agree is the most fun thing to do in TD? Namely, combat slides?

If I'm a new player and open up my 10 pack and have few choices other than these, well, it really impacts my ideas about playing.

"You mean, I can't ever attack on my first turn? Then what else is there to do? I don't have a potion to drink or anything else to ready, this is my only set of tokens! So my only option is to stand here uselessly while waiting for the next round? And the monster potentially can hit me twice before I can do anything back?"

It seems a bit of a heavy penalty and not at all fun to me. I get they're commons but they shouldn't be taking away from the core experience of TD IMO. For a few classes this is fine, but for the majority of a new party when combat starts players should be able to attack on their first turn and not be penalized due to the luck of their 10 pack.

Penalizing saves with a -1 is cool, hitting their HP for -1 is likewise acceptable, but taking away a core mechanic of the game entirely? Seriously?


This is a very good point.

I suppose it would make combat last more rounds if half th ed party loses their first, but that isnt really the point.

+1 on the good point.

Especially if there is a chance of doing another sealed event this year, I think it would be wise to change the penalty.


It is a point worth considering.

On the other hand, one of the ways players discover the differences between tokens and begin to understand the token system is by comparing tokens.

These tokens are easy to compare and find the faults with.

If there are no bad tokens, then there are no good tokens.
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2019 Common Token Images !! 5 years 7 months ago #24

Hawk Fingle wrote: Penalizing saves with a -1 is cool, hitting their HP for -1 is likewise acceptable, but taking away a core mechanic of the game entirely? Seriously?

You have a really good point Hawk. I will add that the DM won't know - it won't be on the party card (likely) so will it even be followed?

I think it creates a coaches room challenge - "Do you really want to wear that?"

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