Heya Jack, I like the way you think. Very Rogue-like! Very... "I want it all, and I want it extra-shiny!"
So please, when I go thru your post to explain why I think it's a bad idea, realize I'm not targeting
you ... I'm speaking through the filter of someone who has decided that Game Balance is a prize worth more than any single token. And I want TD to last for a long, long time.
JACKOFTRADZE wrote: The Sneaky Necklace still needs some work, the neck slot is great, the watered down powers are not. 1 extra Backstab per combat and a lower crit range is all that you gain here in the revised version. To me it's not that Legendary and the more I thought about it the cost to make this and the slot lost is not worth it to me.
Yep. Recent Legendaries have set the bar to new heights. We want Legendaries to be like Christmas, instead of accepting that the original Legendaries were just single-stat boosts... and perhaps they should have stayed that way.
- The no 1 Round power was not an issue as Rogues do not have a lot of Head choices to begin with so the default was Hood of Elvenkind with that power. It just got bumped up with the new Hood of Shadows Token that that gives you that power and +1AC. No gain, it's actually a loss of AC.
I'm not sure why it's a loss of AC. Could you clarify?
As for designing the Legendary around the assumption that Rogues will always use the Hood, I find it incredibly restrictive. If we go that route, then we're locking in the Hood, the same way a lot of people's Boots slots are locked in. it will prevent people from thinking up other cool tokens which
could go in the head slot, because Rogues "wouldn't be able to use those items."
- The 18-20 Crit Range is nice but if you have Thor's Hammer it was already 19-20.
First: VERY FEW folks have Thor's Hammer. For some, the idea of an extended Crit range on Sneak Attack is a cool new option - even just at the Relic level!
Second... think about how you're boxing yourself into a corner by relying on Thor's Hammer for the extended Crit. What if some day there was a super-cool Shortsword... maybe with a +5 bonus when making Sneak Attacks! Unfortunately, everyone who relied on Thor's Hammer for their Extended Crit would say, "I don't like the new Shortsword. I'll only consider it if you add the Extended Crit range to it." and then it would get nerfed, or maybe never even made.
In other words, by tailoring this one Legendary around the stats of another Legendary, you're building a situation where 2 slots get "Locked in."
- Losing the Crit Immunity and the Ranged Backstab are big deals that made this desirable.
Yeah, they make it less desirable
to players who don't have other options. My preference, instead of building those abilities into this token, would be to make those options available through other Rares or URs. Maybe re-print the Lenses of Vital Insight. Maybe make a cool Rogue Charm which allows ONE ranged Sneak Attack/combat. Maybe make some cool gloves which allow Ranged Sneak Attack - at a price. Maybe make a consumable Rare crossbow Bolt which lets Rogues do a Ranged SA. All these options would benefit players who can't afford the Legendary.... whereas building ranged SA into the Legendary only helps out the elite, and then makes it harder for other build options to emerge.
This is one of the big problems I have with Thor's Hammer. It's actually going to stifle weapon design in the future. There's nothing much we can do about that now. The one thing we
can do, is argue loudly against other tokens being made into these unparalleled Franken-tokens which end up reducing build diversity, and quashing the options we should be providing for Rare & UR level players.