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TOPIC: Notes about Tokens for 2019

Notes about Tokens for 2019 3 years 3 months ago #25

This is tough. I know the legendary Polymorph nceklace will change the consumable factor on potions, but it's totally different.

There was no window where Druids were allowed to keep our potions.

I think that might have been the right design path for the wands, but Pandora's box has already opened, so it's all moot.

I feel bad the wand-pack.
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Notes about Tokens for 2019 3 years 3 months ago #26

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I still will be keeping my lens of divine sight. I wish jeff could punch them or something so I could still keep the old token instead of just turning it in.

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Notes about Tokens for 2019 3 years 3 months ago #27

Matthew Hayward wrote: I'm a little confused about the sneaky necklace.

I assume it prevents all attack round delays period when its effect is active, right?

Or do you still have an attack round before the first sneak attack and it only prevents a round delay between 1st and 2nd sneak?


I have the same question. Are you giving up undelayed sneak in combat round 1 in exchange for the expanded critical range and being able to sneak attack during both rounds 2 and 3?

(ETA: Is the idea to use Hood of Elvenkind or Hood of Shadows to avoid any delay, and therefore be able to sneak attack on rounds 1 and 2, with the expanded critical range?)

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Last edit: by BeLinda Mathie.

Notes about Tokens for 2019 3 years 3 months ago #28

James J Krot wrote: I still will be keeping my lens of divine sight. I wish jeff could punch them or something so I could still keep the old token instead of just turning it in.


With the change to add +2 heals and the change in the tome to focus, the lenses are quite viable.
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Notes about Tokens for 2019 3 years 3 months ago #29

Jeff Martin wrote: SPECIAL NOTE about Relics and Legendaries

Now that every class has at least a few generic legendary tokens, starting in 2019 we will be producing class specific ones. Every Relic and Legendary class specific token, barring some thematic exceptions will occupy the neck slot so as not to interfere with any previous Eldritch items. The two classes that will not be in the neck slot are the Bard and Paladin. This puts all the classes on a roughly even slot impact basis. I hope you like the new 2019 legendaries for the Bard, Druid, & Rogue! Next year we plan on Neck slot items for the Barbarian, Monk and Ranger -- while the +2 Holy Avenger (from 2019) can be transmuted up to a +5 Holy Avenger! We wanted to add the +2 Holy Avenger in this year -- since Paladins will be venturing into the Infernal Pit!

oldschoolfrp.tumblr.com/image/125089241577


all neck slot? that sounds terrible. unless some of the relic level items are just bad, every single neck slot UR will become crap over the next few years. for a slot that was always touted as the premier slot and given some of the best URs, this is awful. I can see some of the classes being given their legendary in the neck slot; and the other half of the classes can trade for their now-unused neck URs. maybe the other half can have a specific slot selected for their special item; perhaps back slot?
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Notes about Tokens for 2019 3 years 3 months ago #30

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Kirk Bauer wrote: Hopefully we can have more charm-expanding options in the future if a lot of legendaries end up in the neck slot.

I personally like the neck slot quite a bit for this purpose. It's a powerful slot so it's right for a legendary to be there. But in most cases there are no "must have" class-specific tokens in that slot, nor any existing Eldritch or Legendaries. The exception is possibly the Amulet of Guarding but he already said the Paladin will be getting a Legendary weapon instead.

Yes - this
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They say that the best weapon is the one you never have to use. I respectfully disagree. I prefer the weapon you only have to use once! Oh - and if you really need to think about whether you're going to use the fireball or the + umpty staff of butt-whooping - you're likely to find yourself full of arrows, or fangs, or nasty knives & swords and such. Don't think - just shoot!

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Notes about Tokens for 2019 3 years 3 months ago #31

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kurtreznor wrote:

Jeff Martin wrote: SPECIAL NOTE about Relics and Legendaries

Now that every class has at least a few generic legendary tokens, starting in 2019 we will be producing class specific ones. Every Relic and Legendary class specific token, barring some thematic exceptions will occupy the neck slot so as not to interfere with any previous Eldritch items. The two classes that will not be in the neck slot are the Bard and Paladin. This puts all the classes on a roughly even slot impact basis. I hope you like the new 2019 legendaries for the Bard, Druid, & Rogue! Next year we plan on Neck slot items for the Barbarian, Monk and Ranger -- while the +2 Holy Avenger (from 2019) can be transmuted up to a +5 Holy Avenger! We wanted to add the +2 Holy Avenger in this year -- since Paladins will be venturing into the Infernal Pit!

oldschoolfrp.tumblr.com/image/125089241577


all neck slot? that sounds terrible. unless some of the relic level items are just bad, every single neck slot UR will become crap over the next few years. for a slot that was always touted as the premier slot and given some of the best URs, this is awful. I can see some of the classes being given their legendary in the neck slot; and the other half of the classes can trade for their now-unused neck URs. maybe the other half can have a specific slot selected for their special item; perhaps back slot?


The neck slot does present a real source of potential anguish for many players... but eventually you're going to have to give up something... I do agree that neck seems very "pricey" if you will... but then, for me so does back...
PROUD MEMBER OF THE DDA! :)
They say that the best weapon is the one you never have to use. I respectfully disagree. I prefer the weapon you only have to use once! Oh - and if you really need to think about whether you're going to use the fireball or the + umpty staff of butt-whooping - you're likely to find yourself full of arrows, or fangs, or nasty knives & swords and such. Don't think - just shoot!

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Notes about Tokens for 2019 3 years 3 months ago #32

Pretty please, have one of the holy avenger recipes include Welfor's
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Notes about Tokens for 2019 3 years 3 months ago #33

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I've been thinking about the wand situation. And I rarely use wands these days... I hate seeing them get consumed in one shot... but then again it is not really one single shot... it's kind of like a repeating scroll...

that said...

I wonder (yeah Ima get pounded for being greedy, but that's ok)

Would it be possible to get a "wand as free action" UR or Legendary...? I'd be ok if it was a little bit blood magic like the MEC.... That way you could tag on the wand effect as a bit of "flavour" to spice up your standard spell casting....

Just a thought...

But overall - I get the reasoning behind the changes... and it does make sense.
PROUD MEMBER OF THE DDA! :)
They say that the best weapon is the one you never have to use. I respectfully disagree. I prefer the weapon you only have to use once! Oh - and if you really need to think about whether you're going to use the fireball or the + umpty staff of butt-whooping - you're likely to find yourself full of arrows, or fangs, or nasty knives & swords and such. Don't think - just shoot!

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Notes about Tokens for 2019 3 years 3 months ago #34

Grekel! wrote: I've been thinking about the wand situation. And I rarely use wands these days... I hate seeing them get consumed in one shot... but then again it is not really one single shot... it's kind of like a repeating scroll...

that said...

I wonder (yeah Ima get pounded for being greedy, but that's ok)

Would it be possible to get a "wand as free action" UR or Legendary...? I'd be ok if it was a little bit blood magic like the MEC.... That way you could tag on the wand effect as a bit of "flavour" to spice up your standard spell casting....

Just a thought...

But overall - I get the reasoning behind the changes... and it does make sense.


Your token wish has been granted?

tokendb.com/token/medallion-of-mystic-mouth/

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Notes about Tokens for 2019 3 years 3 months ago #35

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Matthew Hayward wrote:

Grekel! wrote: I've been thinking about the wand situation. And I rarely use wands these days... I hate seeing them get consumed in one shot... but then again it is not really one single shot... it's kind of like a repeating scroll...

that said...

I wonder (yeah Ima get pounded for being greedy, but that's ok)

Would it be possible to get a "wand as free action" UR or Legendary...? I'd be ok if it was a little bit blood magic like the MEC.... That way you could tag on the wand effect as a bit of "flavour" to spice up your standard spell casting....

Just a thought...

But overall - I get the reasoning behind the changes... and it does make sense.


Your token wish has been granted?

tokendb.com/token/medallion-of-mystic-mouth/


I get that - But after I read the way it applies to the new wand rules... it seems that if I were to say "I'm casting and using the MoMM to use a wand as a free action as well"... I don't think it works that way - does it?

If it does then I retract my request...
PROUD MEMBER OF THE DDA! :)
They say that the best weapon is the one you never have to use. I respectfully disagree. I prefer the weapon you only have to use once! Oh - and if you really need to think about whether you're going to use the fireball or the + umpty staff of butt-whooping - you're likely to find yourself full of arrows, or fangs, or nasty knives & swords and such. Don't think - just shoot!

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Notes about Tokens for 2019 3 years 3 months ago #36

Grekel! wrote:

kurtreznor wrote:

Jeff Martin wrote: SPECIAL NOTE about Relics and Legendaries

Now that every class has at least a few generic legendary tokens, starting in 2019 we will be producing class specific ones. Every Relic and Legendary class specific token, barring some thematic exceptions will occupy the neck slot so as not to interfere with any previous Eldritch items. The two classes that will not be in the neck slot are the Bard and Paladin. This puts all the classes on a roughly even slot impact basis. I hope you like the new 2019 legendaries for the Bard, Druid, & Rogue! Next year we plan on Neck slot items for the Barbarian, Monk and Ranger -- while the +2 Holy Avenger (from 2019) can be transmuted up to a +5 Holy Avenger! We wanted to add the +2 Holy Avenger in this year -- since Paladins will be venturing into the Infernal Pit!

oldschoolfrp.tumblr.com/image/125089241577


all neck slot? that sounds terrible. unless some of the relic level items are just bad, every single neck slot UR will become crap over the next few years. for a slot that was always touted as the premier slot and given some of the best URs, this is awful. I can see some of the classes being given their legendary in the neck slot; and the other half of the classes can trade for their now-unused neck URs. maybe the other half can have a specific slot selected for their special item; perhaps back slot?


The neck slot does present a real source of potential anguish for many players... but eventually you're going to have to give up something... I do agree that neck seems very "pricey" if you will... but then, for me so does back...


Yes. At some point everyone is going to have to give up something. No way around it.
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