Welcome, Guest
Username: Password: Remember me

TOPIC: Eldritch Set Powers - What Would You Choose

Eldritch Set Powers - What Would You Choose 5 years 8 months ago #13

On the one hand, complaints about how easy NM used to be. On the other, make NM harder to challenge those who get +20 healing every spell.

On the one hand, complaints about how hard hardcore became. On the other, wide gulf between normal and NM builds.

I'm not an expert on the history of BiS builds, but I looked at a lot of posted builds from just a few years ago against what is currently possible, and the power jump looks massive to me. Even at the rare level, there are now tons more tokens that add +Str which is the most impactful combat stat and can produce the largest variances in low end builds.

That someone who already gets Eldritch items gets even more benefits doesn't so much offend me as much as it exacerbates the power gulf. Which puts me in MH's camp on there not needing to be significant benefits. If anything, if balance was a concern (and it seems obvious balance isn't), more Eldritch items should incur penalties - Eldritch Overload or whatever - to mitigate the benefits.

Since there will be benefits, because TD seems to grow off of ever increasing power/treasure jumps, can just start giving extra slots, like extra Ioun Stone slot or whatever. Because, while power ever increases, more slots also keep needing to get created to make up for how just making better tokens for existing slots obsoletes tokens too quickly. Those extra slots also increase the power gap. Btw, if did extra Ioun Stone slot, wouldn't need to give free psychic, as could expect someone to use that slot on Amethyst Ovoid if they weren't getting psychic some other way.

Please Log in or Create an account to join the conversation.

Eldritch Set Powers - What Would You Choose 5 years 8 months ago #14

Matthew Hayward wrote:

Xavon wrote:

Matthew Hayward wrote: I am pretty happy with the existing set powers, I'm not sure there need to be any more (other than getting the bonuses from a variety of slot combinations and/or for less total expense).

If there are more, I'd hope they would be fun and modest, and rely on the user being quick thinking to obtain the benefit, rather than impacting the party card.


See, I disagree pretty much across the board.

The set powers are highly unbalanced, and if the question had allowed it, I would have suggested rewriting them.


You and me both - I think Eldritch healing has distorted the game in many ways that we can't fully appreciate.


It no more distorts the game than the fact that certain classes can consistently deal out twice their own hitpoints in damage in a single round.

Let's face it, we're 5th level characters running around with earth-shattering equipment. What sane GM would allow that? I for one am happy that Jeff is not sane. ;)

As for the 4-piece set abilities, how about just letting you pick from the transmorph charms abilities each run? And if you turn in a transmorph charm set, you can pick from the list again (same or different ability).

Please Log in or Create an account to join the conversation.

Last edit: by Fiddy. Reason: Added a wink in case it wasn't clear I was being silly.

Eldritch Set Powers - What Would You Choose 5 years 8 months ago #15

Fiddy wrote: As for the 4-piece set abilities, how about just letting you pick from the transmorph charms abilities each run? And if you turn in a transmorph charm set, you can pick from the list again (same or different ability).

Fiddy, I don't think those are posted anywhere so many people may not know what powers you speak of.

Ed
Useful Links:
TD Character Creator
Amorgen's Excel Char Gen Tool
Token DataBase
Talking TD Podcast

TD Accomplishments:
Member of the first team to survive Epic True Grind
1st Solo NM as Poly Druid
Proud member of Gas Station Sushi
Don't Nerf Our Tokens!

Please Log in or Create an account to join the conversation.

Eldritch Set Powers - What Would You Choose 5 years 8 months ago #16

For reference, here's what Jeff said regarding both the fact that the Druids and Rangers got no benefit from the 3 item set bonus and on the 4 item set bonus.

"Thank you all for the good feedback and opinion here. It is felt that Druids and Rangers get a good additional benefit from just being able to equip only 2 of the 3 items to get all the benefits.

That being said, there will someday be a 4th Eldritch item...and at that time I plan on giving Druids and Rangers a little extra bonus."


He said that on post #47 on this thread: truedungeon.com/forum?func=view&catid=589&id=241841&limit=12&start=36

I'd be totally cool with the 4 item bonus being just a little something for the Druid and Ranger, like Jeff said earlier

Please Log in or Create an account to join the conversation.

Last edit: by Mike Steele.

Eldritch Set Powers - What Would You Choose 5 years 8 months ago #17

Mike Steele wrote: For reference, here's what Jeff said regarding both the fact that the Druids and Rangers got no benefit from the 3 item set bonus and on the 4 item set bonus.

"Thank you all for the good feedback and opinion here. It is felt that Druids and Rangers get a good additional benefit from just being able to equip only 2 of the 3 items to get all the benefits.

That being said, there will someday be a 4th Eldritch item...and at that time I plan on giving Druids and Rangers a little extra bonus."


He said that on post #47 on this thread: truedungeon.com/forum?func=view&catid=589&id=241841&limit=12&start=36

I'd be totally cool with the 4 item bonus being just a little something for the Druid and Ranger, like Jeff said earlier


Jeff is of course free to just give a bonus to two of the twelve classes.

Personally, I never understood how Eldritch got tied to Druids and Rangers getting and extra benefit. Eldritch generally means unnatural, so I'd think the Druid and Rangers would be the last ones to touch something called Eldritch... :whistle:

Please Log in or Create an account to join the conversation.

Eldritch Set Powers - What Would You Choose 5 years 8 months ago #18

4 Piece- +1 to all stats
5 Piece - Allows 1 self heal to full once per game or does 2 or 3 points retribution.

All of this assuming the Teeth grant psychic powers without any other tokens and Kilts offers free movement
Please visit my fledgling token store.
truedungeon.com/forum?view=topic&catid=583&id=247486

Please Log in or Create an account to join the conversation.

Eldritch Set Powers - What Would You Choose 5 years 8 months ago #19

Fiddy wrote:

Mike Steele wrote: For reference, here's what Jeff said regarding both the fact that the Druids and Rangers got no benefit from the 3 item set bonus and on the 4 item set bonus.

"Thank you all for the good feedback and opinion here. It is felt that Druids and Rangers get a good additional benefit from just being able to equip only 2 of the 3 items to get all the benefits.

That being said, there will someday be a 4th Eldritch item...and at that time I plan on giving Druids and Rangers a little extra bonus."


He said that on post #47 on this thread: truedungeon.com/forum?func=view&catid=589&id=241841&limit=12&start=36

I'd be totally cool with the 4 item bonus being just a little something for the Druid and Ranger, like Jeff said earlier


Jeff is of course free to just give a bonus to two of the twelve classes.

Personally, I never understood how Eldritch got tied to Druids and Rangers getting and extra benefit. Eldritch generally means unnatural, so I'd think the Druid and Rangers would be the last ones to touch something called Eldritch... :whistle:


Eldritch Magic must be different in True Dungeon. Jeff said this nearly 7 years ago (it's quoted in the Token Proclamations section):

"Two-Piece Eldritch Set Power: By carrying two items of Eldritch power, a character is infused with the very ancient and powerful druidical magic which has not been conjured for many millennia. Character spell casters ignore any monster's Spell Resistance, healing spells do +10 points of healing and melee attacks ignore any damage resistance. Any Druid or Ranger with two Eldritch items gains one character level."

So, for True Dungeon, two or more Eldritch Items infuse a character with Druidic Magic, which is why Druids get an added bonus.

Please Log in or Create an account to join the conversation.

Eldritch Set Powers - What Would You Choose 5 years 8 months ago #20

Fiddy wrote:

Mike Steele wrote: For reference, here's what Jeff said regarding both the fact that the Druids and Rangers got no benefit from the 3 item set bonus and on the 4 item set bonus.

"Thank you all for the good feedback and opinion here. It is felt that Druids and Rangers get a good additional benefit from just being able to equip only 2 of the 3 items to get all the benefits.

That being said, there will someday be a 4th Eldritch item...and at that time I plan on giving Druids and Rangers a little extra bonus."


He said that on post #47 on this thread: truedungeon.com/forum?func=view&catid=589&id=241841&limit=12&start=36

I'd be totally cool with the 4 item bonus being just a little something for the Druid and Ranger, like Jeff said earlier


Jeff is of course free to just give a bonus to two of the twelve classes.

Personally, I never understood how Eldritch got tied to Druids and Rangers getting and extra benefit. Eldritch generally means unnatural, so I'd think the Druid and Rangers would be the last ones to touch something called Eldritch... :whistle:


Weren't these originally "elemental eldritch" items?
If so, I can see elemental meaning natural, and affecting druids and rangers more.

Either way, I hope we end up with a small power for everyone, with or without a larger one for druids and rangers.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

Please Log in or Create an account to join the conversation.

Eldritch Set Powers - What Would You Choose 5 years 8 months ago #21

  • Picc
  • Picc's Avatar
  • Offline
  • 10th Level
  • Supporter
  • Remember when we were explorers?
  • Posts: 7101

Wade Schwendemann wrote:

Fiddy wrote:

Mike Steele wrote: For reference, here's what Jeff said regarding both the fact that the Druids and Rangers got no benefit from the 3 item set bonus and on the 4 item set bonus.

"Thank you all for the good feedback and opinion here. It is felt that Druids and Rangers get a good additional benefit from just being able to equip only 2 of the 3 items to get all the benefits.

That being said, there will someday be a 4th Eldritch item...and at that time I plan on giving Druids and Rangers a little extra bonus."


He said that on post #47 on this thread: truedungeon.com/forum?func=view&catid=589&id=241841&limit=12&start=36

I'd be totally cool with the 4 item bonus being just a little something for the Druid and Ranger, like Jeff said earlier


Jeff is of course free to just give a bonus to two of the twelve classes.

Personally, I never understood how Eldritch got tied to Druids and Rangers getting and extra benefit. Eldritch generally means unnatural, so I'd think the Druid and Rangers would be the last ones to touch something called Eldritch... :whistle:


Weren't these originally "elemental eldritch" items?
If so, I can see elemental meaning natural, and affecting druids and rangers more.

Either way, I hope we end up with a small power for everyone, with or without a larger one for druids and rangers.


How about something simple and transformative like allowing the special class cards to be used all the time.
Semper Gumby, Always flexible.

Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”

Please Log in or Create an account to join the conversation.

Eldritch Set Powers - What Would You Choose 5 years 8 months ago #22

  • Xavon
  • Xavon's Avatar
  • Offline
  • 7th Level
  • Supporter
  • Obligation is the sincerest form of insanity
  • Posts: 3155

Picc wrote: How about something simple and transformative like allowing the special class cards to be used all the time.


They'd have to print a lot more of those cards...
Applications programming is a race between software engineers, who strive to produce idiot-proof programs, and the Universe, which strives to produce bigger idiots.  <br /><br />So far, the Universe is winning.

Please Log in or Create an account to join the conversation.

Last edit: by Xavon.

Eldritch Set Powers - What Would You Choose 5 years 8 months ago #23

4 piece- Duplicate a special power/ level 2 spell slot of a level four class.
5 piece- Duplicate a special power/ level 3 spell slot of a level five class.

Please Log in or Create an account to join the conversation.

Eldritch Set Powers - What Would You Choose 5 years 8 months ago #24

Re: Eldritch set = Druid & Ranger

Fair enough. So when will we see the Martial set (melee types), Arcane set (wizards), Scamp set (rogues & Bards), and Pious set (clerics & paladins)?

"Ceci n'est pas une pipe" - Magritte

Please Log in or Create an account to join the conversation.

Time to create page: 0.099 seconds