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TOPIC: Eldritch Set Powers - What Would You Choose

Eldritch Set Powers - What Would You Choose 5 years 8 months ago #1

So there are currently 2 Eldritch items (Supreme Ring of Elemental Command and Boots of Four Winds) and 1 Grand Eldritch item (Rod of Seven Parts). There is soon to be two more items (Kilt transmute in 2019, and Tooth transmute in 2021).

There are published Eldritch Set powers (taken from tokendb.com - check it out if you want more details):

Eldritch Duo
When at least two items are equipped, spellcasters ignore Spell Resistance, healing spells heal an additional 10 HP (see Multi-Target Note below), and melee attacks ignore Damage Reduction. Druids or Rangers with at least two Eldritch items gain one character level. (+level effects do not stack).
Eldritch Trio
Same as the duo, except any class wearing at least three Eldritch items gains one character level. (+level effects do not stack).

IF there were 4 and 5 piece Eldritch Set powers, what would you want them to be?

A couple of things to consider before you post.
  • The Powers That Be (TPTB) have not committed to any additional powers. The set could stay exactly as is allowing characters to pick the best 3 Eldritch items to get to the existing set bonuses.
  • Try to keep the ability reasonable - something like +20 damage would be too powerful
  • If your not sure how to balance or word your idea post it in a game context. "About to be hit by the fireball Sylan deftly tumbles behind the obsidian raven statue.
  • This post is just to give TPTB some ideas to percolate on

Ed
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Last edit: by MasterED.

Eldritch Set Powers - What Would You Choose 5 years 8 months ago #2

Reserved
Useful Links:
TD Character Creator
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1st Solo NM as Poly Druid
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Don't Nerf Our Tokens!

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Eldritch Set Powers - What Would You Choose 5 years 8 months ago #3

Some ideas


4 Piece, +1 to all stats (similar to RoSP effect). 5 Piece, +2 to all saves. (Assuming the Kilt winds up giving +2 to Dex, Con and maybe Strength and/or Free Movement.

4 Piece, imbues psychic ability Or maybe thats the 5 Piece as it will be the Dentures of Power (the Teeth combined) that make the 5 Piece possible.

Unpopular alternative - no additional bonus, except the flexibility that having two slot less options gives us.
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Eldritch Set Powers - What Would You Choose 5 years 8 months ago #4

  • Xavon
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What if, the four item set bonus was to boost the individual items equipped? Specifically:

4 Item Eldritch set bonus:
When wearing four or more Eldritch set items, each individual item worn is powered up:
Supreme Ring of Elemental Command - prevents 10 damage from all non-Eldritch, non-Push sources and does 5 points of Eldritch Retribution damage
Boots of the Four Winds - +7 Eldritch damage with all weapons & damage spells and +4 healing with Cure spells
Rod of Seven Parts - +1 to all Attributes. +1 HP and +1 to all saves for each Eldritch set item worn
Kilt - (unknown) (assuming +4 to all Attributes, could be +6 to all attributes. Or +3 to all attributes and +1 for each other Eldritch set item worn)
Teeth - (unknown)
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Eldritch Set Powers - What Would You Choose 5 years 8 months ago #5

  • Grekel!
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If not explicitly granted by one of the eldritch items individually - have either the 4 or 5 piece grant "Free Action"
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Eldritch Set Powers - What Would You Choose 5 years 8 months ago #6

Harlax wrote: 4 Piece, imbues psychic ability Or maybe thats the 5 Piece as it will be the Dentures of Power (the Teeth combined) that make the 5 Piece possible.


I'm very much hoping that the dentures will both unlock psychic power and provide tier 7 by themselves. Having a 7 year transmute that still needs another token equipped to do anything would be disappointing.

Allowing more than 1 use of psychic powers per adventure could be an interesting eldritch set option.

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Eldritch Set Powers - What Would You Choose 5 years 8 months ago #7

I believe Jeff posted that there would be a 4 set bonus. Whether that will hold or not who knows..
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Eldritch Set Powers - What Would You Choose 5 years 8 months ago #8

I do believe it was said there would be a 4 piece set power. It was going to debut in 2021 with the completed Grill (over dentures) of Cavadar.
What it was was not disclosed.
This was before the kilts were announced.

No 5 set power was ever promised.

I hope the teeth will unlock psychic by themselves, and, assuming they require all 7, will allow for the all 7 powers.

Increasing psychic to twice per game seems reasonable for the item itself.

As for what the 4 piece should be, I have less of an idea. Maybe something like +2 to saves and a stat of your choice? Allows a lot of flexibility in builds, but could be a problem for the apps.
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Eldritch Set Powers - What Would You Choose 5 years 8 months ago #9

I am pretty happy with the existing set powers, I'm not sure there need to be any more (other than getting the bonuses from a variety of slot combinations and/or for less total expense).

If there are more, I'd hope they would be fun and modest, and rely on the user being quick thinking to obtain the benefit, rather than impacting the party card.

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Eldritch Set Powers - What Would You Choose 5 years 8 months ago #10

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Only reason I say that thing about free action - the kilt will take over my Pantaloons slot - and it would be nice to keep Free Action when shifting over from Pantaloons to Kilt... (and I think that the free action thing was a part of the Kilt discussion anyway....) but just in case... free action should be a part of wearing/equipping that many eldritch items... (4+)...
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They say that the best weapon is the one you never have to use. I respectfully disagree. I prefer the weapon you only have to use once! Oh - and if you really need to think about whether you're going to use the fireball or the + umpty staff of butt-whooping - you're likely to find yourself full of arrows, or fangs, or nasty knives & swords and such. Don't think - just shoot!

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Eldritch Set Powers - What Would You Choose 5 years 8 months ago #11

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Matthew Hayward wrote: I am pretty happy with the existing set powers, I'm not sure there need to be any more (other than getting the bonuses from a variety of slot combinations and/or for less total expense).

If there are more, I'd hope they would be fun and modest, and rely on the user being quick thinking to obtain the benefit, rather than impacting the party card.


See, I disagree pretty much across the board.

The set powers are highly unbalanced, and if the question had allowed it, I would have suggested rewriting them.

And while it may sound interesting to make it a 'g quick thinking benefit, rather than impacting the party card', in reality given time, and space, and memory constraints, as well as showing all your set tokens to the DM to verify, I feel the party card benefits are a much more sane and stable choice. As much as I'd like a 'once per room, make the DM reroll the d20', it really clogs things up.
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Eldritch Set Powers - What Would You Choose 5 years 8 months ago #12

Xavon wrote:

Matthew Hayward wrote: I am pretty happy with the existing set powers, I'm not sure there need to be any more (other than getting the bonuses from a variety of slot combinations and/or for less total expense).

If there are more, I'd hope they would be fun and modest, and rely on the user being quick thinking to obtain the benefit, rather than impacting the party card.


See, I disagree pretty much across the board.

The set powers are highly unbalanced, and if the question had allowed it, I would have suggested rewriting them.


You and me both - I think Eldritch healing has distorted the game in many ways that we can't fully appreciate.

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