henwy wrote: I was always told push death is permanent...
I can see a certain logic to it. You're running from the werewolves and have no time to drag your fallen comrade along with you... or something.
The only reference to death I can find is in the PHB p28, and it seems geared towards encounter death. We all know it says "rez where you died" but I can't find push damage mentioned anywhere, PHB or DMG, let alone clearly defined. Is it the last possible thing that happens in the room (if so, then by the rules as written it is permadeath), or does it just happen when the DM declares the party has failed (if so, push-death isn't necessarily permanent). Or is it the last thing that happens in the encounter, which would imply that you can't rez someone after the puzzle is solved or the monster is dead, which seems absurd. In practice the first two are often the same thing, but...
It's fuzzy. DMs frequently treat their room as a temporary extension of the previous one, allowing players to heal up before their encounter starts if they ran out of time in the last one. So a precise definition of push damage and when it happens would help.
I don't recall this situation being discussed before. It may have been, but I'm a relative newcomer. And I don't recall ever encountering it as player or DM. A clarification would be nice so that every DM rules consistently on the matter. Perma-push-death seems draconian, and in the absence of an unambiguous ruling I wouldn't want to impose it, but if that truly is the intent then so be it.
"Ceci n'est pas une pipe" - Magritte