Picc wrote: The big problem (as I see it) with the idea of capping stats is the spread your going to get between even an optimized red/green character and someone running with just a starter pack.
I know its going to sound like I'm arguing from a biased position but wherever you cap things your going to run the risk of ruining someones fun.
There are four play modes: Easy, Normal, Hardcore and Nightmare. Currently as is, for example, you could indeed have 5 experienced players come into a run all decked out for Nightmare and the other 5 players could be total newbies with no tokens. 5 newbies pick Normal, 5 experienced players are way overpowered. Experienced players ruin the run and the fun for the new players.
The flip side of that is this: You cap the player stats for all run types. If someone tricks out their character and is over that, then too bad. Problem with said caps? If a run fails to complete the last room, or all the characters die somehow because of the stat caps, you are going to have some seriously pissed off players because they could have succeeded if their stats had not been capped.
The demand for TD is still huge. There are not enough runs to let everyone play who wants to, which is where you get the situation where total newbies were buying Nightmare-Only tickets because that was all that was left.
So... if you leave things as is, more and more new players will get pissed off because their Normal runs get overpowered by experienced players. If you introduce stat caps you will piss off experienced players who paid A LOT of hard earned money for their tokens and want to use them. If you make specialized ticket runs for different difficulty levels you still get players signing up for runs the either aren't able to handle or are too overpowered for.
Here is the solution I would try to work out, being a software engineer nerd:
Work with the people at GenCon. Tie the player database of TD players to the GenCon database for ticket registration. Create "new player only" runs. If you try to buy a ticket for a "new player only" run, your name and GenCon ID are cross-checked with the TD database. If you exist in the TD database as a player who has already been on a TD run before, you are denied the ability to by a ticket to a "new player only" run. This could be done year-over-year, ie- you are new player, never been on a TD run before and do not exist in the TD database so you can go as many "new player only" runs as you wish this year. Next year, your account is flagged with a bit marker as well as your regular account information, preventing you from accessing "new player only" tickets in future years.
Could this software solution work? Sure. But then you'd have to get the GenCon and TD database folks to work together very closely to implement it. It wouldn't be that hard, or so it seems on the surface because I have no idea how the GenCon and TD databases are constructed. Some kind of software change and partnership between GenCon and TD seems to be the only way to fix this, at least IMHO.
After that, it seems like Kirk's suggestion of people organizing new player runs the same way other difficulties currently get organized is the only solution. Problem with that is that TD is relying on players to organize that and be self-reliant instead of trying to solve the problem themselves....
Sigh... Just throwing some ideas and thoughts out there... see if we can cover the different angles and maybe find a solution that is actually teneable.
EDIT NOTE: In the software solution you could also prevent new players from buying "Nightmare only" tickets by using the same software system to verify players have gone at least one TD run before they can buy any Nightmare tickets.