Chris Von Wahlde wrote: Not to pile on here, but I was in this group as well. One thing you may want to look at in the future is over using monsters with paralyze or charm like abilities. I spent the majority of the combat attacking party members or not attacking at all... Not alot of fun when you spend money for these runs. The rest of the time I couldn't figure out if I was on the shore or in the water. I think you may have tried to be a bit too clever with this combat and it got away from you a little bit. Sadly I think this years grind was a sub par experience.
That being said... I have had fun with it in the past and most likely will still give it another try. Just don't take any of this as negative... Just a little constructive criticism.
I called up Cranston earlier and we talked for about 20 minutes, so that I could get more details on what happened on the other side (the third combat board where the assistant DM was).
Also, I checked the party card and it looks like the Barbarian had saving throws of +13/+13/+10, meaning he should have had greater than 50% chance on most of the saves (most relevant DC's ranged from 17 to 20).
It sounds like he got more than just one swing against the Myconid and Umber Hulk, though he did get hit by the Myconid's pacification attack and the Umber Hulk's confusion gaze.
Then apparently he got hit by Mind Flayer's psychic blast and was out of commission for 4 rounds without further saves. If that is what happened, I apologize because it shouldn't have - he should have gotten a new saving throw every round to break out of it.
Then my Purple Worm came across the room to swallow him. After being swallowed he should have been able to attack the Purple Worm from within.
For the underwater room, I was mainly doing the "come up for air every other round" on the honor system. He should not have "lost 5 turns because he was stuck on shore." On my side the Aboleth was using a fair amount of Domination, but I don't think it was working against the Barbarian (which is why he was getting attacked instead). However, Cranston says the Barbarian was still rolling lots of saves and losing turns. I can only guess that they were coming from my assistant's Eye of the Deep which had Hold Person and Blinding Light (stun) abilities.
Right now I can think of 3 main takeaways & observations:
1. I should have a detailed talk with my assistant DM's about how to determine targets (particularly with debilitating effects). In addition, we should work on a better way to relay who we've been targeting so that if someone changes sides (or monsters attack the other side), we don't inadvertently pick on someone too much.
2. It is interesting to see that a few groups end up having difficulty with a particular monster while other groups just breeze by that monster. Last year, a few groups (like David Harris) really had trouble with the Purple Worm yet this year, the Purple Worm seemed much more manageable. Back in 2011, I don't recall the Aboleth being that troublesome (except for maybe George) but this year several groups had issues, especially those who had neglected their Will saves. Yet there were also plenty of groups that just breezed through the Aboleth.
3. Looking at your party card, I think this is also a good example of the inevitable problems resulting from power creep and/or mixed groups. For example, looking at + hit/damage, we have (sorted)
+2/+2
+3/+0
+8/+10
+10/+14
+12/+9
+12/+28
+13/+16
+13/+17
+14/+9
+18/+10
Choosing an AC target is going to be hard when you have a +2 and a +18 around.
Looking at the Player AC's we have:
21
21
21
22
28
29
32
34
36
40
4 players notably at the low end (21 or 22), maybe in the mid-range, and 3 in the high end.
And if we look at saves we have
+1/+11/+1
+5/+7/+7
+7/+8/+9
+12/+9/+18
+12/+9/+18
+13/+13/+10
+16/+15/+17
+17/+13/+21
+17/+23/+22
+20/+18/+17
If anything I would have to say that the Rogue (with +1/+11/+1) in theory should have had the hardest time. Even if the DC had been 12 or 15, he would have failed his FORT and WILL saves more than half the time.
The fourth room (underwater with Aboleth) was tricky.
Some players (and parties) thought it was fun and interesting to be attacking each other. I let the players roll the attack rolls and sometimes choose the targets (letting them settle old grudges).
But other players and parties disliked the experience.
It's like when you try to introduce a new mechanic or new experience, it's hard to say which people will love it and which people will loathe it. Hmmm.
Bear in mind that this was just one room, so it probably wasn't "the majority" of the combat, but I understand your sentiment.