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TOPIC: True Dungeon … meh

Re: True Dungeon … meh 8 years 8 months ago #13

Arthur wrote: I ask what were the puzzles you did enjoy... respectfully!

I also think that the "Goodbye and Good luck" comment and attitude is wrong...

This person has some very valuable comments and points he is sharing. If you are developing something of this nature like TD It is wise to listen to all comments.. Not just the ones that pat you on the back.

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first off you should have read my other posts...it is in this thread..just look a little harder

like at post #7

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Re: True Dungeon … meh 8 years 8 months ago #14

Druegar wrote:

Arthur wrote: I think that I read somewhere that the developer had a failed Kickstarter and a family member passed recently before the CON. It must have been a very hard year for them.

For the record:



Thank you for posting the info Druegar. I am amazed and impressed the Dungeon was as good as it was considering the loss of family and and now friends. Cancelled instead of failed? That is to bad! Really! I checked it out. Wow! I wish I could buy It! Are they going to try again? I love mini castle stuff..

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Last edit: by Arthur.

Re: True Dungeon … meh 8 years 8 months ago #15

Chelsea Phillips wrote: I didn't really like that they had two combats in a row on the puzzle side either


I've heard that a lot, especially since I was the DM in the spider/treasure chamber room on the puzzle side. I think it was intentional; the parties aren't expecting a combat, and that helps to entice them to the treasure table to be surprised by the spider behind.
My online token shop: www.tdtavern.com

We buy, sell, and trade True Dungeon tokens. We also have a convenient consignment program where you can sell your own tokens.

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Re: True Dungeon … meh 8 years 8 months ago #16

David Jacobson wrote: What happened? Has TD gotten too big? ... We don't want enhanced sound systems that really aren't needed for the acoustics of the room. And while the environment and scenery is nice, the puzzles need to come up in quality. At this point, we're not ready to put $52+ into next year's run. We'd really like to see our True Dungeon legacy not come to an end.


My feelings exactly. I feel it has become too big, too much about the spectacle and tokens. I wish it would scale back and refocus on the adventure, story, and interesting interactions. They certainly try to keep those aspects going, and often their efforts strike true, but I feel these aspects aren't getting enough attention while other things (tokens and production values) are being overemphasized.

I suppose one could say that this is a matter of preference, but I think the majority of casual gamers would prefer a more consistent and solid story and relevant puzzles over spectacle. But I suppose even that might be a matter of opinion. :P

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Last edit: by Garrison.

Re: True Dungeon … meh 8 years 8 months ago #17

Garrison wrote:

David Jacobson wrote: What happened? Has TD gotten too big? ... We don't want enhanced sound systems that really aren't needed for the acoustics of the room. And while the environment and scenery is nice, the puzzles need to come up in quality. At this point, we're not ready to put $52+ into next year's run. We'd really like to see our True Dungeon legacy not come to an end.


My feelings exactly. I feel it has become too big, too much about the spectacle and tokens. I wish it would scale back and refocus on the adventure, story, and interesting interactions. They certainly try to keep those aspects going, and often their efforts strike true, but I feel these aspects aren't getting enough attention while other things (tokens and production values) are being overemphasized.

I suppose one could say that this is a matter of preference, but I think the majority of casual gamers would prefer a more consistent and solid story and relevant puzzles over spectacle. But I suppose even that might be a matter of opinion. :P


I want to keep the tokens and production value but would also like a better story and theme. Easier said than done, especially when I'm not the one doing it :)
My online token shop: www.tdtavern.com

We buy, sell, and trade True Dungeon tokens. We also have a convenient consignment program where you can sell your own tokens.

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Re: True Dungeon … meh 8 years 8 months ago #18

Kirk Bauer wrote:

Garrison wrote:

David Jacobson wrote: What happened? Has TD gotten too big? ... We don't want enhanced sound systems that really aren't needed for the acoustics of the room. And while the environment and scenery is nice, the puzzles need to come up in quality. At this point, we're not ready to put $52+ into next year's run. We'd really like to see our True Dungeon legacy not come to an end.


My feelings exactly. I feel it has become too big, too much about the spectacle and tokens. I wish it would scale back and refocus on the adventure, story, and interesting interactions. They certainly try to keep those aspects going, and often their efforts strike true, but I feel these aspects aren't getting enough attention while other things (tokens and production values) are being overemphasized.

I suppose one could say that this is a matter of preference, but I think the majority of casual gamers would prefer a more consistent and solid story and relevant puzzles over spectacle. But I suppose even that might be a matter of opinion. :P


I want to keep the tokens and production value but would also like a better story and theme. Easier said than done, especially when I'm not the one doing it :)



Yes.. Exactly! Lets put it this way. Willy Wonka offers only one tour through the chocolate factory. True Dungeon offers you several.

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