Raven's Post-WYC Grind Notes
Several things stuck in my mind this year, from humorous moments, to observations in the coaching room. I want to write them down before I forget under the press of real life.
Saves and AC's
While coaching, I saw a lot of people who min-maxed their damage output, at the cost of their saves & AC. Also some people who were going into Grind with excellent to-hit and AC, but their saves looked like regular dungeon-run saves (ie, maybe 2 or 3 pts higher than normal stats).
As many people (probably) learned in Grind... low saves means you will be hit by any number of unpleasant effects. Low (or even standard) AC means the monster is likely to target you.
(I know some people complain about monsters singling out the squishy targets, but I figure that most monsters (especially the kind which Eric stats up for the Nightmare & Epic levels) are not
dumb. After chipping a tooth on the Paladin's armour, a smart Naga will go after the tasty Monk with a mere 20AC. And if they manage to land a hit on you once, they will hit you again & again.)
Figurine: Scarab
Saw a lot of these used on my side of the dungeon, especially against the Medusa's petrification. At least 3 people avoided becoming statues thanks to those +3 points.
Petrification
Most parties were prepared for something like this. They had high Fort saves, brought Steel Mirrors, Stone-to-Flesh scrolls, etc.
But some didn't.
I felt kinda bad about turning 2 players to stone at the half-way point in the dungeon because their party had no mirrors or Stone-to-flesh scrolls with them. Sorry guys :/
You made fairly congenial statuary, though!
--> In my defense, this was on Nightmare Mode, and Nightmare does assume players have access to a full range of common & uncommon tokens. (That's actually one of the reasons Grind supplies a table in the room: for players to put their backpacks & token binders on.)
Muting the Medusa
Smart parties recognized the Medusa as a spell-caster, and had the Bard cast mute on her. One party even cast a mute before she revealed herself, because she used a Mirage - a copy of the recently slain Spirit Naga - which had also cast spells, and they didn't want the defensive spells up again. Then they did over 200pts of damage before she could drop the illusion.
I think half the parties tried to mute the Medusa, and 3 of those succeeded. One valiant Bard tried 5 times to mute her (all 4 casting slots, plus a Carter's Tome were used) and she made her saving throw every time. Sometimes Lady Luck is a bitch.
If the Medusa was not muted, she used a Death Scream power at the point of her demise. It did sonic damage, shattered unprotected potions, and caused stalactites to fall from above. (No one was equipped with the Earcuff of Abjuration which would have avoided the falling rock damage).
Luckily(?) some people avoided the falling rock damage by virtue of already being a statue, or being inside the Fire Snake's belly.
Projectile Players
One of my favorite attacks from this Grind was the Giant Fire Snake's "Grab" attack, which did no damage directly, but let it pick up a player and then hurl them across the chasm, for ~12 pts of falling damage on the other side. But better than that - the Snake could use the player as a projectile weapon, and aim at players across the chasm, and try to injure 2 players at once. The players would have 20 pts of damage to split between them.. their choice on how to split it... and I kept having visions of, say, the Rogue thinking "That incoming Fighter is gonna squish me dead! Unless I sidestep like this, and let him fall on his face and take
all the damage himself!
At one point, when the snake found himself going mano-a-mano with the Fighter?/Paladin? but couldn't wrap his tail around the high AC, he started picking up the petrified statues, and hurling them at soft targets on the other side of the room.
At another point, the tail of the snake was throwing the ?Rogue? to Incognito's side of the dungeon and decided to attack the Cleric. But Eric had the Head attack the Cleric and throw them to my side. The characters collided in mid-air, and fell back to their respective side.
Typed Damage
Our monsters were very Fire-heavy, and several of them took extra cold damage from properly-equipped players. Most of the time I caught the party-card notes and applied it properly, but thank you very much to the couple of players who reminded me politely that they had cold damage, and asked if it was hurting the Fire Snake / Magma elemental.
On the opposite side of that, Once I forgot that the Fire Snake was immune to Fire, and let a Wizard's Fireball hit it with full force, instead of laughing it off and mocking the castor.
Contrast that with a Wizard who used the Crown of Elemental Command to hit the monster with a giant Frost-ball (or was it Frost Strike?), and watched with glee as his party members finished it off in short order
What's Cooking in the Kitchen?
Another favorite monster tactic of mine was the Magma Elemental's ability to raise the temperature in the room.
At first, the characters taking 1-3 pts of heat damage from holding a metal sword, and/or wearing metal armour, just laughed as their Eldritch set soaked the damage.
After 4 or 5 rounds, those same individuals were taking 20+ points of damage, and many were switching to (wooden) ranged weapons, or asking for the Druid or Monk to come over from the other side, to save them from being slow-roasted in their armour.
(As a note, we would have allowed anyone who wanted to take of their metal armour to do so as a Free Action. Sadly, no one did. I say "Sadly", because the Magma Elemental really wanted to hit people who were in a nice easy AC range.)
The best response to the Magma Elemental, though, was the Druid (I believe this was Cat, Kent/Reznor's wife?) who transformed herself into a Dire Bear, and kept sliding 20's, right into the Elemental's face, doing extra Cold damage every time.
He couldn't bake her. He could barely hit her. She could barely miss on him.
And so, while the heavily armoured fighters dropped their weapons in the corner and tried not to smell too much like pot-roast, the Druid ate the Magma Elemental's face.
Oh, and Laz? He smelled deliciously like Roast Fish in that room. Just sayin'