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TOPIC: What Changes To Make on Character Cards in 2016?

Re: What Changes To Make on Character Cards in 2016? 9 years 5 months ago #25

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Kirk Bauer wrote: Some of these suggestions would be more appropriate in a "deluxe" re-usable player card. I'm sure many people would be more than happy to pay $5-$10 for one they could re-use that has features like glow-in-the-dark and a wheel to track HP. Spells could be tracked with a dry-erase marker (although it would be easy to wipe them off on purpose or on accident). This could be separate from the standard disposable ones. It could end up saving on cost/waste for player boards that are tossed.


I would buy one.
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Re: What Changes To Make on Character Cards in 2016? 9 years 5 months ago #26

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Wizards - I like the idea of an inexhaustible 3-point spell that is cast as a scroll. It would be an option for lower-level players that are not well-equipped once their bigger spells run out.

I don't think we need to adjust the elf wizard's INT score - s/he can use the MEC with the Hat of Intellect, plus s/he has a higher DEX than the human wizard. Give INT an in-game use (more psionic points or bonus effects?) so the human wizard will get a comparable advantage.

Paladin- Not sure we need to change the ability, but maybe we need to address this with DMs during training. For normal/lower runs, the DM can ask the paladin if they are guarding anyone at the start of combat. For HC/NM, it is their responsibility to make sure the DM knows they are using guard.
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Re: What Changes To Make on Character Cards in 2016? 9 years 5 months ago #27

I agree that the wizard 3 point spell would be great to add. That way you don't have people hording all the spells thinking well maybe there is another fight, and if I use these spells then I won't have them.

It would be interesting to see what used wizards cards look like so we could see how many use what spells, and if adding a always cast cantrip, then see how that changes things.
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Re: What Changes To Make on Character Cards in 2016? 9 years 5 months ago #28

SageSTL wrote:
Wizard:. An at-will 3 point cantrip/0-level spell (Force Bolt?) which can't be modified (e.g. as a scroll) would be nice for those that just want to cast--especially the lesser-equipped.


Why does everyone seem to push this "as a scroll" crap on the Wizard?

If the standard weapon slide of every other player gets bonuses why should the Wizard not get the same for their spells?

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Re: What Changes To Make on Character Cards in 2016? 9 years 5 months ago #29

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Arcanist Kolixela wrote:

SageSTL wrote:
Wizard:. An at-will 3 point cantrip/0-level spell (Force Bolt?) which can't be modified (e.g. as a scroll) would be nice for those that just want to cast--especially the lesser-equipped.


Why does everyone seem to push this "as a scroll" crap on the Wizard?

If the standard weapon slide of every other player gets bonuses why should the Wizard not get the same for their spells?


I think the idea is that b/c the spell is inexhaustible and not marked off the card, that there needs to be a compensating limitation. A legendary or even purple wizard having an inexhaustible source of spells that would be subject to bonuses would be a bit much, IMHO.
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Re: What Changes To Make on Character Cards in 2016? 9 years 5 months ago #30

Alvin Oliver wrote: I agree that the wizard 3 point spell would be great to add. That way you don't have people hording all the spells thinking well maybe there is another fight, and if I use these spells then I won't have them.

It would be interesting to see what used wizards cards look like so we could see how many use what spells, and if adding a always cast cantrip, then see how that changes things.


I've had situations (granted they were in Grind) where I ran out of spells and ended up standing there doing NOTHING because there is no cantrip attack that is reusable.

I have multiple tokens that grant me multiple spell casts that I never use because of the finite number of spells allowed to me.

From a player aspect having 1 or possibly 2 cantrip spells that do not run out, that cast as a spell (so I can continue to gain the SMALL damage bonuses I have for the multiple hundred dollars in tokens I own) would be a very good change.

I can tell you from personal experience that running out of spells and having nothing to do SUCKS.

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Re: What Changes To Make on Character Cards in 2016? 9 years 5 months ago #31

bpsymington wrote:

Arcanist Kolixela wrote:

SageSTL wrote:
Wizard:. An at-will 3 point cantrip/0-level spell (Force Bolt?) which can't be modified (e.g. as a scroll) would be nice for those that just want to cast--especially the lesser-equipped.


Why does everyone seem to push this "as a scroll" crap on the Wizard?

If the standard weapon slide of every other player gets bonuses why should the Wizard not get the same for their spells?


I think the idea is that b/c the spell is inexhaustible and not marked off the card, that there needs to be a compensating limitation. A legendary or even purple wizard having an inexhaustible source of spells that would be subject to bonuses would be a bit much, IMHO.


Yeah, I know.

That 3+5+3+1+1 = 13 damage per round really needs limited. That's so incredibly powerful.

No Legendary equipped melee character comes anywhere close to that.

[/sarcasm]

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Re: What Changes To Make on Character Cards in 2016? 9 years 5 months ago #32

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Melee characters can miss, even if they have all the bonuses in the world (hit back bumper, get knocked off table, etc.).
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Re: What Changes To Make on Character Cards in 2016? 9 years 5 months ago #33

bpsymington wrote:

Kirk Bauer wrote: Some of these suggestions would be more appropriate in a "deluxe" re-usable player card. I'm sure many people would be more than happy to pay $5-$10 for one they could re-use that has features like glow-in-the-dark and a wheel to track HP. Spells could be tracked with a dry-erase marker (although it would be easy to wipe them off on purpose or on accident). This could be separate from the standard disposable ones. It could end up saving on cost/waste for player boards that are tossed.


I would buy one.


Or we could not get hit...

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Re: What Changes To Make on Character Cards in 2016? 9 years 5 months ago #34

bpsymington wrote: Melee characters can miss, even if they have all the bonuses in the world (hit back bumper, get knocked off table, etc.).


The 3 point cantrip spell I suggested was a sliding spell so that's not a difference.

I suggested a 1 point (2 with Planar check) auto hit spell so that the Wizard had 2 cantrip options.

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Re: What Changes To Make on Character Cards in 2016? 9 years 5 months ago #35

bpsymington wrote:

Kirk Bauer wrote: Some of these suggestions would be more appropriate in a "deluxe" re-usable player card. I'm sure many people would be more than happy to pay $5-$10 for one they could re-use that has features like glow-in-the-dark and a wheel to track HP. Spells could be tracked with a dry-erase marker (although it would be easy to wipe them off on purpose or on accident). This could be separate from the standard disposable ones. It could end up saving on cost/waste for player boards that are tossed.


I would buy one.


Believe you mean set as I would for my play group. Really would like to see as a store option versus player reward for those of us who play every year but care little about XP tracking.

I'll vote for an extra set of holes and character name printer opposite site of current for ease of reading my card.

Not that fond of HP printed around edge, if cards were ever separated for purposes of grind/nightmare it could come in handy but otherwise?

Either by way of a tweak (allow paladin to change guard target once a room) or by training make guard more meaningful.

Oh and yes again to reusuable playercards availabe for anyone to purchase.
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Re: What Changes To Make on Character Cards in 2016? 9 years 5 months ago #36

Why not have something like a Guard Token that the Paladin can give to the player guarded. If the DM targets them, they show the token and the monster attacks the Paladin instead

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