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TOPIC: Common misconception about Combat vs. Puzzle

Re: Common misconception about Combat vs. Puzzle 9 years 8 months ago #25

Picc wrote: Honestly I hope we re-visit the idea of getting rid of the puzzle/combat distinction next year. I have strong anecdotal evidence that my friends would prefer it ;). Personally I wouldn't do any less runs but it would mean less that you "had" to do in order to see everything and make getting tickets a little easier for everyone.


I like the distinction since I like combat and choosing that option lets me get to use my tokens a bit more.

Another alternative which I'd be okay with is for there to be a "Non-Lethal/Normal" dungeon and a "Hardcore/Nightmare" dungeon. Unfortunately people will probably buy tickets for the wrong one (b/c it fits their schedule) and then complain about it. So I am skeptical as to how feasible that would be.

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Re: Common misconception about Combat vs. Puzzle 9 years 8 months ago #26

I have a strong preference for combat and would prefer the distinction remain.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

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You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

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Re: Common misconception about Combat vs. Puzzle 9 years 8 months ago #27

As somebody who likes both puzzles and combat and, more importantly, runs those with different groups, I'd love to have the distinction remain.

I do like the idea of being able to buy a run at the difficulty you want. This would prevent everybody from having to buy whole sets of 10 in order to control the difficulty of the run. But I also can see that this would be hard to manage on the TD side, and yes I could see newbies showing up for nightmare runs, etc.
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Re: Common misconception about Combat vs. Puzzle 9 years 8 months ago #28

Having 4 different dungeons, and being able to get xp for all four would limit the tickets available to new or casual players. This would be bad for the long time health of TD.

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Re: Common misconception about Combat vs. Puzzle 9 years 8 months ago #29

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If four unique dungeons are implemented, it will make it even harder to get tickets. Are you sure you want that?
Have you looked it up in the TDb ?
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Re: Common misconception about Combat vs. Puzzle 9 years 8 months ago #30

I don't think we need 4 unique dungeons. I do want the combat/puzzle distinction.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Last edit: by Harlax.

Re: Common misconception about Combat vs. Puzzle 9 years 8 months ago #31

What we really need is Hall A + Hall B so we can have four unique runs and two of each! :)

I guess that isn't happening though. I did hear some talk/rumors/suggestions that potentially True Dungeon should leave GenCon but I do think that would be a big mistake.

What I would love to see is TrueDungeon held at GenCon plus another convention each year (Origins, or even DragonCon... I do live in Atlanta, so I'd love that, but I'm not sure there is any room for it as part of DragonCon... plus the line to get your badge is insane)
My online token shop: www.tdtavern.com

We buy, sell, and trade True Dungeon tokens. We also have a convenient consignment program where you can sell your own tokens.

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Last edit: by Kirk Bauer.

Re: Common misconception about Combat vs. Puzzle 9 years 8 months ago #32

Milwaukee. Old school GenCon. You know you want to.


That and it's 30 miles from my house. :whistle:
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Re: Common misconception about Combat vs. Puzzle 9 years 8 months ago #33

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Kirk Bauer wrote: I do like the idea of being able to buy a run at the difficulty you want. This would prevent everybody from having to buy whole sets of 10 in order to control the difficulty of the run. But I also can see that this would be hard to manage on the TD side, and yes I could see newbies showing up for nightmare runs, etc.


That was very much the way it was last year with dedicated nightmare runs. The issue was that no one was reading the event descriptions and people were showing up for said runs with nothing more then a starter bag and a can do attitude (funny story, I did that my first year). Anyway most of the runs ended up getting downgraded to normal rather then sending folks to their deaths in room one.
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Re: Common misconception about Combat vs. Puzzle 9 years 8 months ago #34

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Kirk Bauer wrote: What we really need is Hall A + Hall B so we can have four unique runs and two of each! :)

I guess that isn't happening though. I did hear some talk/rumors/suggestions that potentially True Dungeon should leave GenCon but I do think that would be a big mistake.

What I would love to see is TrueDungeon held at GenCon plus another convention each year (Origins, or even DragonCon... I do live in Atlanta, so I'd love that, but I'm not sure there is any room for it as part of DragonCon... plus the line to get your badge is insane)


Bring back GenCon SoCal!
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Re: Common misconception about Combat vs. Puzzle 9 years 8 months ago #35

bpsymington wrote:

Kirk Bauer wrote: What we really need is Hall A + Hall B so we can have four unique runs and two of each! :)

I guess that isn't happening though. I did hear some talk/rumors/suggestions that potentially True Dungeon should leave GenCon but I do think that would be a big mistake.

What I would love to see is TrueDungeon held at GenCon plus another convention each year (Origins, or even DragonCon... I do live in Atlanta, so I'd love that, but I'm not sure there is any room for it as part of DragonCon... plus the line to get your badge is insane)


Bring back GenCon SoCal!


I'd do that. I have relatives in the area.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Re: Common misconception about Combat vs. Puzzle 9 years 8 months ago #36

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I don't see why it'd be 4 different xp's. It's still two like always based on the number of dungeons. One is simply 7 combats and the other is 7 puzzles. Pick your poison. It's not like it's going to really encourage all sorts of people to run both who weren't doing it already. It just makes it so those of us who already are, aren't forced to go through rooms we've already seen/played each darn time.

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