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TOPIC: Input needed for Player's Guide updates

Re: Input needed for Player's Guide updates 5 years 5 months ago #13

Only one of each class allowed, David. I would include something to show the relative rarity of tokens. Maybe a visual aid that uses 100 or 1000 tokens to show how often some pop up. I believe this has been mentioned before, but would be great in helping new players hold on to their lucky draws.

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Re: Input needed for Player's Guide updates 5 years 5 months ago #14

I haven't looked but a "what to expect on your first time" should cover the character selection. It would also answer your question David that you can't all play wizards as there are only 2 available.
Sweet a combat room, we won't take damage!

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Re: Input needed for Player's Guide updates 5 years 5 months ago #15

Would like to see a simple stat box of how dex/wis/str/int increases actually affect to hit/ac/damage etc.. I've only been playing for 2 years and this is the first i've heard about the bonuses by watching the threads.
We're all the kind of people who enjoy the game on a "meta" level. We like talking about the game year-round. We buy tokens. We enjoy crafting. We get together during the off-season if we can. We are a very skewed demographic that way. -Raven

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Re: Input needed for Player's Guide updates 5 years 5 months ago #16

The ideas for a New Players section are great, but are pretty irrelevant if new players don't even get to read them.

What can be done to increase the chances the player's guide even makes it into the hands of the average new player? Most players don't even know the guide exists.

The run descriptions on the GenCon webpage don't even describe the event; they just describe the adventure background. Anyone unfamiliar with TD wouldn't even know it was a live-action, "interactive haunted house" type of thing. Sure, there is a link to the TD website at the bottom of a mass of text that most people don't read through...and I suppose if someone wants to drop $48 on a ticket they are more inclined to do their research. But still.

Perhaps the registration confirmation emails players are getting has more info on "things to do to prepare"? I don't recall previous years' and I wasn't able to register for any runs this year so I'm out of the loop on that.

Even if the emails do mention "Player's Guide: download for free and read this in advance for the best experience!" such info may get lost in the standard email. I'm glad Jeff keeps us informed but the emails can get...verbose.

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Re: Input needed for Player's Guide updates 5 years 5 months ago #17

Is it selfish that I'm more interested in this guide and for changes/updates to reflect newer but not brand new players. I found TD 3 years ago and every year I'm learning more. I didn't know about increasing core stats to affect things like to hit and stuff till i saw it in this forum. In my mind the guide is for a player who has gotten a taste of TD and wants to go more indepth or learn more about how interactions work behind the scenes/filling out the party card/etc...
We're all the kind of people who enjoy the game on a "meta" level. We like talking about the game year-round. We buy tokens. We enjoy crafting. We get together during the off-season if we can. We are a very skewed demographic that way. -Raven

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Re: Input needed for Player's Guide updates 5 years 5 months ago #18

I found the guide no problem when I first played, but it really left a lot of unanswered questions, most of which have been covered in this thread. IMO, most gamers who spend almost $50 on an event can use Google to find the guide, but I definitely think it should be in the post-registration email.
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We buy, sell, and trade True Dungeon tokens. We also have a convenient consignment program where you can sell your own tokens.

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Re: Input needed for Player's Guide updates 5 years 5 months ago #19

Opposing point regarding people who 'spend 50 and should know to look'. I regularly play sealed/limited events for various games (mtg/clix) and really wouldn't bat an eye at events running 35 or more. Does anybody think a way to have extra players guides on hand in dungeon open area or at least in event description telling new players to pick one up from counter when they show their event ticket help? I know I'd like to get a hard copy or 2 to show my new players this year before they go into the dungeon.
We're all the kind of people who enjoy the game on a "meta" level. We like talking about the game year-round. We buy tokens. We enjoy crafting. We get together during the off-season if we can. We are a very skewed demographic that way. -Raven

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Re: Input needed for Player's Guide updates 5 years 5 months ago #20

For that matter, print some off and bind them. Sell them in the front for cost+, so they're easily available at the con for any interested player. Might be a good seller with the new updates.

I agree; keep the player guide geared towards folks who are going to play again. I've actually started work on a newbie guide, which I see as a separate document.
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Last edit: by YupImJen.

Re: Input needed for Player's Guide updates 5 years 5 months ago #21

Maybe have some posters made up with QRCs pointing to the various guides, and handgun them around. I'd rather see them in the main hall so folks don't block traffic shooting and downloading, and the light's better.
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Re: Input needed for Player's Guide updates 5 years 5 months ago #22

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Druegar wrote:

Picc wrote: Might be a good idea to add the symbols to the players guide too if their not in there already.

Please post that suggestion in the thread requesting Players Guide comments.



Given their inclusion on the party card this year could we get the damage type symbols added to the players guide somewhere.
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Last edit: by Picc.

Re: Input needed for Player's Guide updates 5 years 5 months ago #23

Free Action: can we please stop using this to mean 'immune to hold, slow...' every time the DM asks me if I have 'free action' I start doing a tally of things like the pouch of tulz, ie. things that let you take a free action in addition to your action for the combat round.

can we call the 'immune to hold, slow...' 'FREE MOVEMENT'?
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Re: Input needed for Player's Guide updates 5 years 5 months ago #24

kurtreznor wrote: Free Action: can we please stop using this to mean 'immune to hold, slow...' every time the DM asks me if I have 'free action' I start doing a tally of things like the pouch of tulz, ie. things that let you take a free action in addition to your action for the combat round.

can we call the 'immune to hold, slow...' 'FREE MOVEMENT'?


Agreed!
My online token shop: www.tdtavern.com

We buy, sell, and trade True Dungeon tokens. We also have a convenient consignment program where you can sell your own tokens.

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