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TOPIC: Negating the Elements - a 2014 Token Reference

Re: Negating the Elements - a 2014 Token Reference 9 years 10 months ago #13

On the vision issue... I don't think it would be much of a stretch to say that any goggles (and possibly spectacles and lenses - but not singular lens) would protect you. This may be a bit meta-gamey, but the Sandstorm Goggles are a common token, and except for the Lens of the Hawk (which only covers one eye), the other eye tokens are all rare or above. It just feels odd that a common item would be a better choice than the other options. It is of course easy to say that it is better for this because it is so limited, but it still feels odd.

The hat of shade kind of feels the same way, with there only being one other common head token.

But to really make my case, look at the Sandstorm Cloak. Why wouldn't any other cloak work just as well?

I'm starting to wonder if the check for these three might just be "has an eye covering", "has a head cover", and "has cloak". Yes, I know that not all eye covers or head coverings or cloaks are truly going to work equally well in the real world. But I think it might be this simple.

Then again, I am not TPTB and could be totally wrong.

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Re: Negating the Elements - a 2014 Token Reference 9 years 10 months ago #14

Alvin Oliver wrote:

Druegar wrote: I seriously doubt holding your breath would be an effective strategy against toxic gas.


I'd have to agree here, your skin does breath, and exposure to toxic gases would burn/affect your eyes and ears and less so your skin. Immunity to toxic gas would mean you could walk into a cloud of it, and it not burn your eyes, throat, nose, and ears. Also toxic could imply radioactive as well, which wouldn't do you much good to hold your breath.


From TokenDB entry on Ioun Stone Iridescent Spindle :

Sustains the character without air. It doesn’t actually allow the character to breathe in a hostile environment–it negates the need to breathe. It can be used underwater to avoid drowning, in water to avoid ingestion of toxic fluids, and on dry land to avoid inhaling toxic gas–though it has no effect on toxins which are absorbed through the skin or injected.

I read that as saying that the spindle works just fine on toxic gases. It just doesn't protect against contact toxins (you pick up something toxic) or toxins that are injected into you. The rare spindle is strictly better than the uncommon sphere. At least that is my read.

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Last edit: by Fiddy. Reason: Fixed wording

Re: Negating the Elements - a 2014 Token Reference 9 years 10 months ago #15

Add to the falling damage list:

Cloak of Gliding (Though even a very slow fall off a high flying airship into a desert is inconvenient at the very least)

Any of the 3 rope tokens. Though dangling 50 or 100 feet off the side of an airship is still awkward, it beats hitting the ground at terminal velocity.

But not twine, not trusting that.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Last edit: by Harlax.

Re: Negating the Elements - a 2014 Token Reference 9 years 10 months ago #16

I am thinking the Wind Set would cover many of these issues:
1. Feather Fall – falling protection.
2. Invulnerability to non-magic missiles – the sand isn’t magical? This should keep the blowing sand out of the eyes and no damage issues.
3. Immunity to hold, slow, etc. – Should be able to walk through sand just fine.

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Re: Negating the Elements - a 2014 Token Reference 9 years 10 months ago #17

Harlax wrote: Add to the falling damage list:

Cloak of Gliding (Though even a very slow fall off a high flying airship into a desert is inconvenient at the very least)

Any of the 3 rope tokens. Though dangling 50 or 100 feet off the side of an airship is still awkward, it beats hitting the ground at terminal velocity.

But not twine, not trusting that.



But if during your very slow fall, someone lowers a rope to you...

Now we have something.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Re: Negating the Elements - a 2014 Token Reference 9 years 10 months ago #18

Druegar wrote: Sun Exposure: Again, I don't know the mechanic Jeff has in mind, but I'm not sure if something that prevents Fire damage would help. Im my mind, sun exposure has more to do with dehydration and fatigue than physical damage caused by fire/heat.
.


I'm going to say, I disagree on this one.
If you are immune to the heat, dehydration drops to regular perspiration rates. It’s the heat and sweating that increases it. Fatigue is the same way, it has more to do with what you are doing once you remove the temperature. Merely existing in the heat causes those rates to go up. Removing the temperature from the equation should bring those rates back to normal.

IMO, if you have fire resistance you should have no problems with sun exposure.
Sweet a combat room, we won't take damage!

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Re: Negating the Elements - a 2014 Token Reference 9 years 10 months ago #19

Donald Rients wrote: I am thinking the Wind Set would cover many of these issues:

2. Invulnerability to non-magic missiles – the sand isn’t magical? This should keep the blowing sand out of the eyes and no damage issues.
.


wow thats a clevar bit of rule's lawyering there.
I suppose your technically correct, you could get hit in the eyes with sand and it should prevent the damage from occuring. It however wouldn't allow you to see through it, so there would still be visibility restrictions, it would just be more like moving through a thick fog.
Sweet a combat room, we won't take damage!

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Last edit: by valetutto.

Re: Negating the Elements - a 2014 Token Reference 9 years 10 months ago #20

Fiddy wrote: On the vision issue... I don't think it would be much of a stretch to say that any goggles (and possibly spectacles and lenses - but not singular lens) would protect you.

There's a big difference between protecting one's eyes from the blowing sand and allowing normal vision during a sandstorm.
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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Re: Negating the Elements - a 2014 Token Reference 9 years 10 months ago #21

Druegar wrote:

Fiddy wrote: On the vision issue... I don't think it would be much of a stretch to say that any goggles (and possibly spectacles and lenses - but not singular lens) would protect you.

There's a big difference between protecting one's eyes from the blowing sand and allowing normal vision during a sandstorm.


Agreed. But being able to at least keep your eyes open to see what is standing right in front you (and trying to remove your internal organs) has value too.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Re: Negating the Elements - a 2014 Token Reference 9 years 10 months ago #22

The glass may be subject to pitting/scarring from the sand, unless designed specifically to prevent that :P

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Re: Negating the Elements - a 2014 Token Reference 9 years 10 months ago #23

valetutto wrote:

Donald Rients wrote: I am thinking the Wind Set would cover many of these issues:

2. Invulnerability to non-magic missiles – the sand isn’t magical? This should keep the blowing sand out of the eyes and no damage issues.
.


wow thats a clevar bit of rule's lawyering there.
I suppose your technically correct, you could get hit in the eyes with sand and it should prevent the damage from occuring. It however wouldn't allow you to see through it, so there would still be visibility restrictions, it would just be more like moving through a thick fog.


I agree.

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Re: Negating the Elements - a 2014 Token Reference 9 years 9 months ago #24

Bumping this thread - aiming to do slight updates later today.
Preminant Resident of the State of Confusion
Part-Time Cat Herder

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